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Archive for the ‘Research Communities’ Category

How Researchers and Planners Should Harness the Crowd

Thursday, March 11th, 2010
Screen shot 2010-03-11 at 09.54.14

Listen to the crowd, but do not lose control!

Let’s be clear I don’t believe the crowd (without being very selective 
about your crowd) alone can give you fully formed insights, npd ideas 
and creative executions. I do believe however that the crowd and the 
web should play an instrumental role in research, planning and 
innovation. So here are 3 ways that the crowd should be used to help 
you crack these types of briefs:

Listen to the crowd

The web hosts conversations on pretty much every subject a researcher 
or planner could ever want to know about. In fact it is the biggest 
research resource we have access to so start using it. There are a 
number of tools including our own pulsar social media monitoring and 
analysis platform that allow us to listen to the crowd. When you start 
listening you will quickly find consumer problems that need solving, 
what brands are hot and not and lots of opportunities to engage with 
Pro-am consumers. Listening in real time to what consumers are 
discussing is addictive and very powerful if it feeds into an adaptive 
planning process.

Ask the crowd

Crowdsourcing is best used in the early stages of a project. Again 
there are lots of platforms you can use – we have developed our own 
platform that we are currently using for www.co-createlondon.com. The 
process starts by giving consumers a clear question or challenge to 
respond to. What you will get back is a diverse mass of topline ideas, 
thoughts and some fully rounded responses. The role of the planner/
researcher with the help of clever filtering software is to look at 
the patterns from this data. What lays behind the ideas – in short what 
are the insights. Insights that can be used by planners to build 
platforms for innovation or communication.

Crowd wisdom

By opening up ideas in a crowdsourcing community for comment and 
rating you can see clearly user-generated clusters. This engagement 
amongst the community can highlight the strong ideas or themes; but 
just as importantly it can start the process of collaboration and 
co-creation to make ideas better and more appealing.

Face: A Co-Created History – Part 2

Wednesday, March 3rd, 2010
Screen shot 2010-03-03 at 11.02.40

Mindbubble was launched in 2008

At the beginning of 2008 Face’s online qualitative research communities began to gather pace. First, net giant Google teamed up with us to create a three-month immersive research community with teenagers. The community focused on the future & relevance of internet search and produced some amazing insights that are still thought highly of within Google. Following on from this Doritos commissioned us to create a community steering group with the intention of helping the brand open up their communication and develop a clear social media strategy for their ‘You Make It, We Play It’ crowd-sourcing campaign.

In the Summer of 2008 we worked alongside Tango in a combined online and face-to-face co-creation project. The aim was to define the planning and positioning of Tango for their 2009 re-launch. The project was successful and led to the release of ‘Tango With Added Tango’ in May 2009 and provided the backbone for the overall Save Tango campaign.

Tango With Added Tango - A Co-Created Product

By this time social media had spread across many demographics, and it was quickly learnt that co-creation could be applied to any audience, anywhere, at any time.

With this revelation firmly at the front of our mind we started to explore the relationship between women, technology and the internet. This exciting new space was already being asked about by clients who were interested in how they could use Face’s approach to get closer to women, the gatekeepers of family life. The result of our interrogation into this subject was the original Women & the Web 2.0 Report.

The results of this were astounding, much like youth in previous years, women were creating a niche for themselves, finding their own space on the web. The knock-on effect of the report saw Face engage a group of women both online and face-to-face to build the first co-creation community for women, Mindbubble!

It was an instant hit. Boots were the first brand to work alongside the Mindbubble ladies, co-creating new products for their make-up lines. Following in the footsteps of Boots came Surf, Knorr, Dove, Comfort and Air Wick, all wanting to harness the power of the opinionated and creative Mindbubble ladies.

Moving into 2009 and we did not rest on our laurels, the natural restlessness within the company lead to the development and launch of Face Wired. Designed to develop the potential of co-creation in the planning sphere, Wired immediately teamed up with The Carphone Warehouse to help develop their social media strategy. The Carphone project included the use of Pulsar, Face’s brand new real time research tool.

Pulsar is Face's Social Media Immersion Platform and Methodology

Pulsar enabled Carphone to get even closer to their consumers and listen to what people were saying online. The speed and accuracy of Pulsar meant that the results could immediately be plugged into innovation and planning movements.

By this time, the floodgates were open; the size of the team had quadrupled and Midford Place, Face’s headquarters, had become the epicentre of everything co-creation. Community, Social Media and Co-Creation projects were coming in thick and fast and as our ambitious goals were beginning to be reached, another organic step was taken, adapting the co-creation process for advertising.

Next up… Part 3: Say Hello to The Hub

The Future Planning

Tuesday, March 2nd, 2010

“The ad industry establishment can no longer simply tweak its offering around the edges if it is to cope. 2010 must be the year to begin a head on overhaul of the way the (advertising) business is organized” Claire Beale Editor of Campaign Magazine, January 2010

The global marketing landscape has changed more in the last 5 years than in the last 50 but that the leading agencies in terms of the way they are organized, structured and the service they offer, haven’t.

The main driver for this change has been the rise of empowered consumers. They have exposed the traditional advertising agency model as one that is out of date and struggling to help clients deal with the current consumer landscape.

“The fact is: consumers now control brands. They play with them, reshape them and even imbue them with new meaning. In the next decade, we will see a shift away from the traditional branding model of agencies and clients” Owen Lee, Creative Chairman Farm

The big question on everyone’s lips is how should the advertising and planning industry respond? What is the new model of marketing that will ensure as an industry we can help brands to navigate their way through the new consumer landscape? These questions apply as much to the brands as to the agencies that serve them. If we wanted to be sensationalist we would say that “brands and agencies must adapt or die” or putting it in a more positive way that the brand and agency leaders of the future will need to be fleet-of-foot and structure their businesses to function in a highly fluid way.

As research, brand and communications people we always felt we wanted to get closer to consumers, but for practical reasons were not able to no matter how creative we were. But now that’s all changing. Social media allows us to listen to consumers and monitor the conversations they are having around brands in real time. This offers valuable insight and understanding, but more importantly identifies opportunities to establish a completely new way for brands to engage with their audiences. The challenge for the industry is not to view social media as a channel, but to use it to facilitate collaborations between brands and consumers to innovate and co-create communications more effectively. It has heralded:

The Advent of Social Brands
New social media tools will help brands to be on 24/7: this is part of what we call “the socialisation of brands” where campaign and channel marketing gives way to “continuous brand engagement marketing”. The environment the brand lives and breathes in is always on and is always changing so brands need to be listening to and observing their consumers not just in communities but also on the web as well as involving them on a continuous basis in everything they do.

The Need for Big Social Ideas
“Big ideas” need to be a big SOCIAL ideas – one that has the power to live and breathe through what consumers do with it in their interactions with each other and the brand. A big social idea has to be able to evolve, adapt and gain new meaning through those consumer interactions. Ultimately this requires agencies and brands to embrace a more open creative approach based on the philosophy that ideas can come from anywhere: a new model which combines the creativity of experts with the creativity of consumers so that more big social ideas of better quality can be produced. This means experts have an even bigger role to play than ever before. Our recent case study with Nestle’s Skinny Cow where we co-created the advertising with Mindbubble women is a good one – in three months there are already 41,000 fans on Facebook.

The Need to be Fast, Adaptive and Continuous
The process needs to change as well; the annual planning cycle making way for real-time planning which allows brands to remain relevant and interesting to changing consumer needs, overall a more fluid, highly responsive and iterative way of planning, which we call Adaptive Brand Planning. The new imperative will be to maintain a dialogue with your consumers to harness their opinions and ideas to fine-tune your product and communications. One of the main benefits of this approach is the speed with which you can develop concepts and communications as shown by our recent work with Unilever and Axe/Lynx Twist.

Screen shot 2010-03-02 at 16.06.48

Consumer Communities Will Reign
The focus on the 30 second TV spot will give way to the content and conversations that are being generated by consumers and between consumers around the brand. This will in turn produce different segmentation models where brands see consumers not just as potential customers who want to buy something from them but as people who want to have a relationship with them. Engaging and managing brand fan bases will be key: developing creative ways for engaging and managing fan bases will be critical.

A New Planning Mindset
The planner of the future will be more interested in how people interact, and how to stimulate those interactions. The sage-like planners will be replaced by people who are comfortable working in tightly knit teams of agency planners, each with their area of specialism such as social media or building and harnessing the power of communities. The line between planner and researcher will become blurred because there will be a constant dialogue with consumers that will offer insight, understanding and ideas in real time. A key part of the task will be to observe and spot these insights and ideas and use them to inspire creative experts to build upon them.

Conclusion
Consumers will be treated in a fundamentally different way. They will be given more responsibility and will be more involved throughout the brand marketing process. Co-creating with consumers as direct and active equals to deliver a range of marketing outputs will be a major part of the marketing model. Also the new generation of planners will treat consumers in a fundamentally different way. The gaming generation of young planners will be comfortable in this fast changing environment, where remaining in constant contact with your audience is more important than one-off research interventions. These planners will be the architects of a new contract between brand and consumer, founded on listening, understanding, adapting and co-creating.

Axe Twist – An Entirely Co-Created Product

Thursday, February 25th, 2010

Screen shot 2010-02-25 at 16.26.14

It’s with great pride that the Face team would like to announce that Axe’s latest deodorant, Twist, is an entirely co-created product! Using our online communities and co-creation process, Axe worked alongside consumers at every step of the marketing journey.

The Twist project began in early 2008, the initial steps of the process involved around 50 members of Headbox taking part in an online community. A smaller crack team of Headboxers from the US, the UK and South America were then selected to take part in a co-creation workshop. The agenda for the workshop, which took place in the Summer of 2008 in a very sunny New York City, was to co-create a new Axe variant that had ‘freshness’ as the key characteristic. The Headbox consumers worked for alongside members of the Axe team, the fragrance house, perfumers, Axe’s creative agencies and Face on various different concepts.

At the end of the 2 days the outcome was Twist – a fragrance that changes throughout the day.

Consumer Co-Creating in NYC

Consumers Co-Creating in NYC

David Cousino, Unilever Consumer Marketing Insight (CMI) director, explains, “The Twist concept was born from the insight provided by our consumers that girls get bored easily and the real challenge is to keep them interested, or ‘hooked’. Using co-creation at such an early stage enabled us to engage with our target audience in a meaningful way, and deliver a new product suited to their needs and wishes.”

“In addition to invaluable consumer insight, this methodology gave us the added benefit of a much more efficient development process. By engaging key functions all at once, we were able to develop within only ten weeks a concept that had collaborative input from the fragrance experts, marketing team and creative agency,” adds Cousino

The Twist concept was then taken back online and fed into Headbox for testing and refinement. The completely collaborative approach meant that Unilever knew it would be well-received by consumers – something borne out by exceptional test scores and good initial response in its first launch market. The product has been launched in the UK and is being rolled out to the US, other European countries and Latin America.

Twist in the press:

More information on Axe Twist:

Video Case Study:

Client View – Why Co-Creation Delivers Better Results from Face Group on Vimeo.


Introducing the London Co-Creation Hub

Wednesday, February 24th, 2010

The Co-creation Hub is a collective of organisations, academics and individuals who believe in doing things ‘with’ people rather than ‘at’ people.

We currently work in the research, branding and communications industry, but we think our approach can be applied to any number of industries and organisations in order to solve almost any problem.

We believe great ideas can come from anywhere and anyone. And that means there is a huge untapped resource of creativity out there that co-creation can allow to flourish.

We have already co-created new products for Unilever, advertising campaigns for Nestle and communications strategies for Carphone Warehouse and seen startling results.

Consumers now control brands. They play with them, re-shape them and even imbue them with new meaning. And the successful brands and businesses of the future will put co-creation at the heart of everything they do and treat people as active equals rather than passive respondents.

At its core, the Co-creation Hub is about collaboration. We believe in involving people at every stage of everything we do. We find out what people think, what they like to talk about, what products they actually want to buy and how they would like to be spoken to. And then we co-create our work with them rather than ‘target’ them. That way, the work we produce engages more people, resonates more deeply and actively encourages people to play with our ideas.

Whether manufacturers, artists, writers, designers or government organisations, The Co-Creation Hub – London is looking to collaborate with people from around the world involved in co-creation, whatever their discipline, to stimulate the co-creation approach.

The London Co-Creation Hub website

Do Cultural Differences Impact International Co-Creation?? Part 1: Introducing The Project

Thursday, February 18th, 2010

I have been working amongst the busy bodies at Face for around six months now and am still enjoying it just as much as my first week! Working at Face for one year is part of my Business Studies with Marketing degree, in September I will be going back to student life at Brighton University to complete my fourth and final year. Whilst looking after the logistics at Face co-creation workshops and helping with the recruitment of co-creators for new projects, I will also be busy working on my dissertation!

The aim of my dissertation is to investigate how a key issue/problem of the market research industry is influencing Face.

Face performed extremely well in 2009 and their client base, range of products offered and team are all still growing rapidly! This growth has been largely due to new clients and brands that require international as well as UK based co-creation communities and workshops. Evidently, as Face grows they are being requested to work on a larger variety of briefs, including projects across a range of countries with varied cultures. I will be exploring this topic in my dissertation as it would be beneficial for Face to know how different cultures influence the outputs of co-creation. Therefore, the title that of my dissertation is, wait for it…. ‘How Do Diverse Cultures Influence The Outputs Of Co-Creation?’

Whilst carrying out my initial research, I found plenty of information on how the market research industry is affected by different cultures but I found virtually nothing about how cultural diversity affects co-creation. Initially, I will analyse the principles behind market research in countries across the globe and then apply these theories to co-creation using Face case studies. I will then identify ways to measure the success of online communities and co-creation workshops, using a specific set of KPI. This will then lead to recommendations that seek to improve the international co-creation process further – these may be small practical factors or larger ideas that concentrate on taking cultural differences into account when co-creating abroad.

It will be interesting, from a student and a company perspective, to see how people of different cultures react to being open,(and) being innovative with brands and co-creating. All of these factors play a key role in contributing to the success of a project. My report will explore how Face can keep co-creators engaged and how they can adapt their process further to better fit the culture of the country in which co-creation is taking place. This will ensure that Face’s future international projects are just as successful as of all their previous ‘First Class’ projects!

I am currently finding some interesting information about market research and cultural differences but I’m saving this up to share with you in my next blog!

Katherine

Rethinking Youth Cultures in the Age of Global Media – Seminar Series

Wednesday, February 17th, 2010

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Tomorrow we will be speaking at the ‘Rethinking Youth Cultures in the Age of Global Media’  seminar in Milton Keynes. The ERSC funded event is the forth of the series and will see us give our views on how to engage young people in market research through co-creation, mobile, social media and gaming mechanics.

In it’s own words the seminar series:

‘Focuses on young people’s consumption, use and production of media and popular cultural forms (including audio-visual, digital and online media, popular music and fashion) in the context of cultural and economic globalisation. Through sharing ongoing research and debating key theoretical and empirical issues in the field, the series aims to develop an international network that will particularly support postgraduate students and early career researchers. It also seeks to promote a dialogue between researchers and practitioners in relevant fields such as education, youth work, media regulation, and the cultural industries. The series brings together established and newer scholars from different disciplines with research users and practitioners from education, youth work, policy making and campaigning.’

We will be taking the stage alongside speakers from the Facility of Education and Language Studies, the Open University, Media Snackers and kidsandyouth.com. There will be more seminars throughout the year before the series concludes in December, to find out more, Click Here

Netnography Explained For Free!

Tuesday, February 16th, 2010

The globally-recognized social media and online communities expert, Robert Kozinets, is giving away his book ‘Netnography – Doing Ethnographic Research Online’ for free!

This is a must for those who want to know what netnography (also known as online ethnography) is, what the best practices are, and what concepts & theories have been uncovered so far.

Make sure you are quick though as this amazing offer is only available until the end of the month.

To check out Robert Kozinets and his book ‘Netnography – Doing Ethnographic Research Online’ – Click Here

Face 2010: From The Rebirth of Insight, to The Death of PowerPoint

Tuesday, February 2nd, 2010

At Face we don’t like standing still; partly because we are always looking to improve and do things better, and partly because as the world changes we need to change with it. 2010 will be no different, and we are bursting with new ideas for products, communities & projects. Here are our predictions about the research & innovation business in 2010, and a sneak preview of some of the things Face will be up to.

1. 2010 the year when research goes truly mobile as smart phones become commonplace and research on the go starts to catch up

Face will be developing a smart phone application that allows us to conduct research more effectively on the go and in real time

2. The year when the research industry embraces & empowers consumers as researchers, to truly reach the parts that researchers cannot reach – peer2peer research shows what the industry looks like turned inside out.

Through our communities Headbox & Mindbubble we are training consumers to act as researchers within their own peer groups going undercover and asking the questions we didn’t even know we needed to ask.

3. The year when Tech Research & Innovation begins to learn from FMCG research in terms of innovation and product development. Why? Because the consumer is now the subject & not the object of technology.

Face is launching our own tech community in 2010, aimed at engaging tech leaders in insight and innovation work

4. The year that social media & the web as a source of insight is finally taken seriously. Everyone wakes up to the fact that the greatest source of data is around us all the time – it’s just a case of harnessing it. No more excuses.

Face launches 2 new real time research products – Pulsar Snapshot & Pulsar Tracker – designed to monitor and analyse conversations and interactions around brands & categories in real time.

5. Co-creation & communities go east – increased confidence in the methodologies takes them firmly out of the west and into Eastern Europe, Russia, Asia & South Pacific

Face is launching community platforms & co-creation projects in India & Australia, building on existing platforms in China, Russia, Thailand, Philippines & Indonesia.

6. Death by Powerpoint becomes death of Powerpoint, slowly, slowly. One day soon. We won’t be crying.

Face will be emphasizing visual clarity & simplicity in terms of outputs and making more and more of our debriefs / output material available online as an ongoing treasure trove for clients

7. The year that the industry embraces communities in their ongoing insight, innovation & planning cycles, enabling them to work in the real world as their brands become as social as the people consuming them are!

Face has developed an adaptive brand planning process that helps Insight, Planners & Marketing people to keep their brand planning dynamic, organic and always on!

8. The year of the rebirth of insight. Researchers realise that processes like Co-Creation, Communities & Crowd-sourcing are not just there to play with, but are serious methods of getting better result, especially in the day in day out job of getting clients closer to their customers.

Face is doubling the size of its insight teams and putting actionable insight at the heart of everything we do

So, 2010, some big challenges & quite a journey ahead but a truly exciting time for us and the industry as a whole. Look forward to going on that journey with you.

Community Manager = Diplomat

Wednesday, January 27th, 2010

henrykissinger

Balance is something that is essential when looking after a community of any kind. You have to get it right, you have to know your members and not stray too far from their expectations. Always make sure that you aren’t visibly favouring one member over another, and remain neutral at all times, whatever the situation.

It’s a discipline that you perfect over time, a way of dealing with things that provides you with the power to diffuse any situation and restore the balance within the community.

The Spark

Research and insight communities are based around one thing, opinions. Now opinions are brilliant, they are what Headbox and Mindbubble are built on. It is amazing comparing how peoples thought processes work and reading how people interpret information. The only problem with opinions is that they have the ability to cause serious confrontation.

All it takes is a small comment or an adverse remark and the whole community can blow up into a mini war. Sometimes users take sides and there is a full on battle, and other times it can be the whole community vs. one user, either way the community manager has to spring into action.

Identify & React

The first thing you have to do is understand exactly what the situation is… usually, if the issue is only just developing you can leave it a while, let it unfold and hope the problems resolve themselves organically. However, if you feel the situation has the potential to erupt you must be active. Unless something really serious has happened, do not automatically shut the conversation down, this can make incidents seem worse than they are and it affects everyone, rather than just those involved. Contact the participants away from the epicentre to understand what has caused the incident and find out what their intentions were – sometimes innocent actions can be misconstrued.

The majority of the time with a little force of hand and behind the scenes movement the situation can be resolved and the community moves on without any bitter taste.

Protect Opinions

This is not always the case though and opinions can cause much more serious problems in a community. It is usually very easy to see why someone or something has caused conflict; an abusive, offensive or different opinion has been said and rightly or wrongly users have reacted. It is these situations that are the most difficult to manage. Whether you agree or disagree with what has been said, as a community manager, you have to remain neutral and try and get things back on track. Obviously some comments and opinions are not tolerated and users are ejected from the community, but it is important to not just eject your way back to clarity, it affects the balance.

Variety of opinion is integral to communities and it is crucial to understand how different people decipher information. Just because someone has said something that lots of people disagree with, even including you, does not mean that they are not entitled to that opinion, no matter how ridiculous it may be. That one opinion could reflect the thoughts and feelings of a large proportion of the population and it is an opinion that should be relayed back to the client.

After the comment/opinion has been said the main task is to try and build the offender back into the community as quickly as possible. First it is crucial to gain control of the situation. Warn the users who are just there to stir the drama (they will always be there) and explain to everyone the purpose of the community, it is all about opinions. It is not about everybody just agreeing with everyone else, there will be disagreements and it is important that this event does not stain the rest of the project.

Restoring the Balance

It can sometimes be useful to invite the main players of the situation into a chat group or message thread to let them resolve it away from the rest of the community. The most important thing you can do here is reinforce the fact that the situation is over. Any extension of the event will not be tolerated and it is essential that there is no fallout further down the line. Then close the case, continue to monitor the users and if they repeat their actions, work out whether you think it is important for the rest of the community to eject them.

A community manager is not a community dictator; you cannot decide what does and what doesn’t happen in the community. You are there to motivate, watch, prompt, help, react and feedback. So, when a situation does erupt do not say who is right and who is wrong, it is not your place, take both opinions into consideration and diffuse it. Do not give participants more fire by openly stating your views, save that for when you feedback to your team or clients. In the community you are a peacemaker, a negotiator and, ultimately, a diplomat.

The Open 100

Thursday, January 21st, 2010

The guys over at http://www.openbusiness.cc are running a competition that allows you to nominate your top open companies/organizations/platforms in the world. The Open 100 celebrates the power of openness and mass collaboration. The competition was born out of the UK’s National Endowment for Science Technology and the Arts (NESTA) search for the world’s top 100 open innovation organizations. Now it is being opened up to you to find who the world’s best open innovators really are. You can nominate those companies you think are the best deserving to appear on the list of the best and most interesting open businesses at http://www.openbusiness.cc/category/directory/.

You might wonder what we actually mean what we mean by open organizations? While there is no clear-cut definition of ‘openness’ there is undeniably a trend to democratize and de-centralize previously closed business processes as the lines between consumers and producers blur. Increasingly companies are opening up their innovation and production processes. Some are formed from the start around communities as with Face, while others are opening up their intellectual property to share with others. This promises better, faster and more efficient innovation.

Lego, hoping to be part of The Open 100

Lego, hoping to be part of The Open 100

Roland Harwood of NESTA responded to the idea that open innovation is bandied around as a phrase too much, suggesting that the techniques will eventually just drop the word ‘open’ as it becomes more the norm. “It’s over-hyped and has been used and misused but the trends that underpin it are only going to increase. Open innovation is being prioritized at a senior level in organizations. Leaders like its promise of creating value quicker, cheaper, faster,” said Harwood to Businessweek. “But it’s the middle managers and heads of departments who have the responsibility for implementing this. They’re struggling for the right processes and business models and they don’t know where to start. That’s where the gap is. The strategic argument has been won; now it’s a pragmatic challenge.” The practice is always so much more difficult than the theory.

A month into the competition and there are a varied mixture of organizations and platforms nominated. Major telecommunications companies like BT, Nokia and Orange are nominated for their open innovation approach. Collaboratively made films like Faintheart,and El Cosmonauta as well as a Creative Commons based film production company are also nominated. Household name web startups like Firefox, Twitter, Flickr, Google, Ebay and Facebook have been put forward as well as the smaller but equally important web services that focus on the environment like Akvo and Pachube.

International megabrands such as Lego, Virgin Atlantic, Tesco, IBM and Dell are also in the running with open innovation and openhardware communitites like Harkopen and Openp2pdesign.org. There are also 3 nominations for the band Nine Inch Nails for their pioneering transparent and co-created approach (nomination 1, 2, 3).

Nine Inch Nails released their album, The Slip, online last year as a free download

In 2009 Nine Inch Nails released their album, The Slip, as a free download

Nominated companies for ‘The Open 100’ can fall into the following categories:

Open Innovation│ Crowdsourcing │ Co-creation │ Open Source Software │Open Hardware│ Open Business (includes web 2.0)

And they will need to do some of the following…

∟ innovate products or services through communities

∟ share information for free using alternative ‘open copyright models’

∟ give substantial parts of a product or service away for free

∟ operate organizationally like open source software production, but translate the model to services

∟ lowering the costs of market entry by providing tools or services, that ‘open’ up traditional business boundaries

Public nomination will close on the 12th of February and the panel of judges will then choose the winner from each category. The panel of judges includes: Vic Keegan (technology correspondent Guardian), Marc Surman (director Mozilla Foundation), Roland Harwood (director Open Innovation at NESTA), David Simoes-Brown (head of Corporate Open Innovation at NESTA) and Andrew Gaule (found of the H-I Network and leader of the Network for Innovation and Strategic Growth). The winners will be announced on the 24th of February at the ‘Open 4 Business’ conference at NESTA and at http://www.openbusiness.cc/. The winners will have the privilege of being published through NESTA and The Guardian Open Platform in the ultimate collection of open organizations; ‘The Open100’. Help celebrate the benefits of openness by nominating your favourite organizations or platforms at:

http://www.openbusiness.cc/category/directory/

Follow The Open 100 on Twitter at:

http://twitter.com/TheOpen100

Check out Face’s entry to The Open 100:

http://www.openbusiness.cc/2010/01/21/face/

Mindbubble in NMA!

Thursday, January 7th, 2010

Mindbubble, Face’s online co-creation community for women, was included in a very interesting article on the NMA website today. Using Mindbubble as an example the article explores the benefits brands can reap when using the internet to connect and collaborate with their consumers.

The article named simply ‘FMCG Brands’ runs through examples of how brands are successfully using communitites and social networks to close the gap between themselves and their target market. Citing the advantages of online communitites specifically the article said of Mindbubble:

Other FMCG brands are experimenting with tapping into third-party communities. Mindbubble, an online community aimed at women aged 25 to 50, was launched in May 2009 by co-creation agency Face, allowing collaboration with brands on product development and marketing.

Aquafresh, Boots, Comfort and Surf have been involved in piloting the concept. “It provides a platform for exploring ideas more dynamically, building on consumer feedback iteratively with input from various people internally as well,” says Joel Dawson, head of digital marketing at Boots UK. “This approach has proved to be a useful tool for product innovation and has provided us with a number of ideas which are currently being brought to market.”

To read the full article click here!

Research 3.0: what the real-time social web means for research and planning

Thursday, December 3rd, 2009

Apologies for the title, we couldn’t find a better one! This deck has been recently presented at MRS New Media and Research Technologies conference and AURA conference.

It’s all about Real-time intelligence, collaborative research and adaptive brand planning, which we think are the three elements that make Research 3.0 different.

The presentation covers:

  • Measuring and monitoring online conversations about brands to assess brand influence and brand visibility
  • Applying qualitative analysis to determine research parameters and add meaning to quantitative findings
  • Identifying the conversation hubs and the influencers across a wide range of channels
  • Using crowd-sourcing and co-creation methodologies to achieve research, innovation and planning objectives
  • Building iterative models for feeding real-time insights and consumer inputs into the existing marketing process

Enjoy, and let us know what you think!

We’re Recruiting

Friday, November 27th, 2009

We have an opening in our research team and are looking for an excellent individual to come aboard the good ship Face!

We are looking for a forward-thinking research professional with 2-3 years qualitative research experience, keen to be involved in all stages of the research process, from designing and setting up projects and moderating research sessions, through to analysis, report writing and, in future with training and experience, presenting findings to clients.

Typically our projects include on and offline research methodologies; and any successful new recruit will be passionate about the potential that the social web offers to research and communication. As well as a passion for and interest in digital culture, a good appreciation for the worlds of brands and communication are essential.

Our agency leads the way in rethinking how research, strategy and insight is generated and utilised in the age of the evolved internet, so a desire to be involved with helping to push the research agenda forward will stand you in good stead.

If this all sounds good and you would like to know more about the position please drop us an email – team@facegroup.co.uk

Do Brands Really Need Agencies?

Monday, November 23rd, 2009

Following on from the success of our Web 2.0 Women forum earlier this year we thought it was about time we opened up another hot topic for debate. The last Face Forum revolved around the key question ‘Do Brands Need Agencies?’ On the 18th of November we have been joined by friends, experts and clients at the Groucho club to discuss what it takes to stay relevant and true to your consumers, how to engage the crowds in research innovation and planning and what are some of the tech trends for 2010 and beyond. Here’s a quick summary:

Relevance
The real-time social web has changed the way we communicate giving us the tools to get and share information at a pace we have not experienced before. This has made the web the richest insight field we have ever had. How can you harness the power of the world wide wave for research, brand planning and brand engagement? What are real-time research and adaptive brand planning? And how can they help your brand stay relevant?

Crowds
Barely a day goes by without a website, campaign or competition cropping up, promising to harness the collective wisdom of crowds for the benefit of brands. Peperami even ditched Lowe to ask the crowds. But is bottom-up really enough? When did crowdsourcing cease to be a means to an end and become an end in itself? Join us to discuss a hybrid model where crowd-sourcing and co-creation are used as complementary methodologies.

Trends
We asked 3000 19 to 25 years old young adults about their consumption habits, media and tech diet. The Forum will be the place where we present our latest Techtribe report, uncovering youth trends that will soon start migrating to other audiences

It was a great night! Here’s the presentation that kick-started the discussion, join in and tell us what you think

Co-Creation Will Create a New Breed of Agency

Monday, November 16th, 2009

Following my blog Co-Creation is Driving Change in the Way We Work here are my thoughts on how co-creation is creating a new breed of agency where the disciplines of research, innovation, social media and advertising/communications are coming together in a more seamless way under one roof.

Co-creation and its underlying philosophy whereby consumers want to have things done with them rather than at them will ultimately usher in a new breed of agency. There are several reasons for this:-

1) Consumers have replaced trust in advertising with trust in individuals: in particular, friends, family, and colleagues. Turning to communities and away from mass media, consumers are increasingly making traditional advertising more irrelevant. They have learned to block the ads they don’t want, and gate-keeping is becoming more sophisticated and widespread: according to Forrester Research DVR ownership in North America, which features ad-skipping, will grow from 19% of households in 2006 to 55% in 2011. More than half of UK consumers using the Internet at home utilize spam and popup blockers to filter unwanted messages from their online experiences, and countries like the Netherlands, France, and Germany are not far behind.

2) Consumers want to be more involved with the brands and products they consume: this applies also to the way they are communicated to them through advertising. Doritos is the most famous example in the UK whereby consumers were invited via a competition to create the next TV campaign. More recently Unilever’s Peperami have dropped Lowe to Crowdsource their next ad campaign with consumers. Noam Buchalter marketing manager at Peperami says: “We believe Peperami is a brand that deserves radical creative solutions and are confident taking our brief out to thousands rather than a small team of “creatives” will provide us with the best possible idea and take our advertising to the next level.”

3) Consumers are showing in increasing numbers that they prefer pull to push: almost all consumers own a PC and mobile phone, and they spend almost half of their media time with interactive channels. Use of RSS and podcasts has increased to 10% and 14%, respectively, from virtually nothing in 2003. Mark Earls author of Herd, says that it is no longer about what your brand does to the consumer but what consumers are doing to and with your brand. Putting it another way, James Murdoch in his Marketing Society Annual Lecture said ‘Ubiquitous connectivity means fundamentally that the individual becomes the agent of everything…we’ve learnt through experience what difference the new empowered world means for our relationship with customers. This is not a question of scale. It is a different way of existing’.

4) Different ways of existing means there is more fragmentation: which in turn is driving more complexity. The number of media channels available to marketers, agencies, and consumers has exploded. Proliferation of choice offers marketers new opportunities, such as social networks, mobile, and branded entertainment. Social media, in which consumers become publishers and media outlets drives media buyers crazy; there are more than 59 million videos in YouTube today, and they can’t cut deals with every blogger.

5) A new marketing funnel is required. The current one which sits at the heart of most current advertising and media buying agencies is out of date. “Integrated” or “360” marketing is still an excuse to sell campaign ideas as brand ideas so that they can produce a TV commercial and shoe horn other channels in afterwards. Consumers need to be at the heart of a new marketing model so that we can move away from channel marketing to “continuous brand engagement” marketing.

6) A new definition of “mass media” is emerging: More and more consumers are creating their own content and are coming together to form communities around it. Personal profiles on sites like Myspace, Bebo and Facebook don’t simply state vital statistics, they allow marketers access to preferences, allegiances, recommendations and conversations they could not have dreamed of even five years ago. And there are communities for every niche, so the same data richness can be experienced for every specific brand, sector or topic. It is always up to date being spontaneously added to by consumers. The new mass media is made up of a collection of communities. As more consumers become involved in social media, these platforms will grow and eclipse today’s mainstream media.

7) Traditional advertising can’t deliver a captive audience in this new consumer landscape: Nearly a quarter of marketers polled by Ipsos Mori for the Chartered Institute of Marketing’s latest Marketing Trends survey said advertising, excluding online, gave the worst return on investment. Almost a quarter of marketers rated CRM as the best, with PR activities coming in second highest in terms of ROI.


In the New Breed of Agency:

Consumers will be treated in a fundamentally different way: They will be given more responsibility and will be more involved throughout the brand marketing process. Co-creating with consumers as direct and active equals to deliver a range of marketing outputs will be part of its core philosophy.

Consumer communities will reign: The focus on the 30 second TV spot will give way to the content and conversations that are being generated by consumers and between consumers around the brand. This will in turn produce different segmentation models where brands see consumers not just as potential customers who want to buy something from them but as people who want to have a relationship with them.

New social media tools will help brands to be on 24/7: this is part of what we call at Face “the socialisation of brands” where campaign and channel marketing gives way to “continuous brand engagement marketing”. The environment the brand lives and breathes in is always on and is always changing so brands need to be listening to and observing their consumers not just in communities but also on the web as well as involving them on a continuous basis in everything they do.

Engaging and managing brand fan bases will be key: Developing creative ways for engaging and managing fan bases will be critical to the New Breed proposition. As Marmite and Peperami have shown involving consumers through co-creation and crowdsourcing respectively in what a brand says and does is a great way of driving brand engagement with important fan bases.

The arrival of research 3.0: new social media tools and web 2.0 are helping brands to research consumers in more exciting and different ways through mass collaboration and intimate co-creation. Combined with new ways of accumulating robust qualitative data which we can make sense of from the web, then research has an exciting future ahead of it. It will herald a new era – Research 3.0.

Ideas can come from anywhere: a new model which combines the creativity of experts with the creativity of consumers so that more ideas of better quality can be produced is on its way. In the New Breed Agency, experts have an even bigger role to play than ever before. The researchers, the designers, the marketers, the copywriters, the art directors, the account men, the planners will become facilitators, analysts, curators, editors, creative directors and publishers. Their role is critical to ensuring that the overall creative output is polished and of an extremely high standard.

A mix of old and new: the new breed of agency will exist both in a virtual capacity and the real world – consumers will not only feel comfortable hanging out in the agency as part of continuous co-creation programmes but their content will also be streamed live onto TV screens. The processes and methodologies of this new agency will also reflect a combination of the old and new. This will be done not just for the sake of it but because it delivers better ROI.

Talent resides in and outside the company: the new breed of agency will be less worried with employing everybody they work with. It recognises that the best talent can come from both inside and outside the company. This will also be reflected in more collaborative and flexible working practices.

General Mills to ‘Move as Much Qualitative Research Online as Possible’

Thursday, November 12th, 2009

In a recent issue of Research World, Surinder Siama noted T.S Eliot in reference to the need for qualitative research to evolve beyond it’s tentative steps with digital – “only those who will risk going too far will find out how far one can go”. Saima’s perspective is that “broadly speaking, digital solutions will eventually beat analogue ones due to commercial imperatives. Digital solutions are faster, cheaper and more scalable” suggesting that qualitative research is yet to really urgently innovate effectively using digital.

Yet there are rumblings of realization that such innovation is necessary because of how people are interacting with digital in the modern age. The digital universe is set to expand tenfold in the next five years, suggesting that online qualitative research will become further essential to brands.

Ned Winsborough has spotted this transition on the horizon, and so it is a sign of the times that manager of consumer networks General Mills has decided on a “mandate at General Mills to move as much of our qualitative research online as possible in the coming months and years”.

Noting that General Mills have done 22 community projects since last spring Winsborough acknowledges that there is now a “scaling” process for their online communities. There is an agreement with Siama that these communities “allow you innovate with consumers better, faster and cheaper” because these participants are able to interface with these communities within the busy movements of their own lives. On-demand in some respect. Winsborough speaks of a 2-way innovation and communication that is almost a metaphor of the internet itself and it’s 2-way democratization – “We listen, we build, we listen, we tweak”. Winsborough also notes the condensing that online communities allows, in doing six months of work in six weeks, especially when “the incremental cost of extra weeks, [and] extra moderation is very low” in comparison to other qualitative methodologies.

As a result of the success of their 22 projects General Mills have made changes to their online research community approach. Firstly there is a is a Focus on Discovery, where previously the General Mills model for innovation would build and launch quickly after discovery, the new model’s focus on the discovery phase allows for a greater breadth of ideas rather than a fast mode of dispersion. Secondly the new approach involves a move towards Smaller Communities, with the older communities producing too much information too quickly to analyze effectively. Thirdly, General Mills has moved to more Project-Based Communities which last from six to eight weeks rather than “creating one ongoing community” which is perhaps not cost effective, as Winsborough states “it is rare [with ongoing communities] that we have things we need to do every week” providing the cost incentive to move to more condensed communities. Larger Incentives are also offered to participants in these condense project based communities, giving a bigger push for effective ideas in a shorter time span. Finally, these online communities are now Geographically Centered “so that we can do face-to-face research” with the participants once they have gathered some initial ideation, perhaps further enhancing the effectiveness and understanding of the participants ideas.

This final point suggests, as Ned does that “the truth [about traditional research being dead] is in the middle,” suggesting that the most effective research will take the most salient methods from online communities and face-to-face research. The movement of brands as large as General Mills towards more online qualitative research is powerful backing for the way that research is heading in general. Winsborough notes finally that these new digital technologies have “powerful potential to transform qualitative research as we know it.”

This powerful potential is being brought into fruition by our online community work at Face. See below for some of our own online community case studies:

Face Nominated for 3 MRS Awards

Friday, November 6th, 2009

Picture 12Face have been nominated for our ground breaking on-line qualitative and co-creation research work.

Read more: Research Breakthrough Award New Consumer Insights Special Contribution to Conference

Face Speaking at MRS New Media & Technology Conference!

Tuesday, October 27th, 2009

Francesco will be heading over to the MRS New Media and Technology conference on the 19th November to join the conversation and present. Our Head of Web Research and Strategy will be discussing real time research and collaborative planning.

Research 3.0: real-time research and collaborative approaches for adaptive brand planning

  • Measuring and monitoring online conversations about  brands to assess brand influence and brand visibility
  • Applying qualitative analysis to determine research  parameters and add meaning to quantitative findings
  • Identifying the conversation hubs and the  influencers across a wide range of channelss
  • Using crowd-sourcing and co-creation methodologies  to achieve research,innovation and planning objectives
  • Building iterative models for feeding real-time insights and consumer inputs into the existing marketing process

Also on the bill are speakers from the BBC, Orange, Coca-Cola and Danone so it should be a very insightful look into the future. To see the full line up and get some more info on the conference CLICK HERE

Bottom up is not enough: the case for a hybrid model

Tuesday, October 27th, 2009

As Hugh Jordan wrote on Brand-e recently, “Barely a day goes by without a website, campaign or competition cropping up, promising to harness the collective wisdom of crowds for the benefit of brands.” Consumer generated inputs are playing a more and more prominent role into research, innovation and planning. However, it is still not very clear what are the most suitable approaches, frameworks and methodologies available for for doing this.

This presentation, recently discussed at a number of conferences in the UK, Spain and Italy, looks in particular at crowd-sourcing and co-creation: why to use them, when to use them, what are the advantages, the drawbacks and the workarounds, what are the deliverables and how could these grassroots practices fit into the existing marketing process.

Using crowd-sourcing and co-creation as complementary frameworks is key to harness the wisdom of the crowds both at an individual and group-thinking level, bringing together bottom up and top down approaches, online and offline, to make sure the richness provided by mass collaboration is effectively shaped and leveraged by informed strategic thinking and expert insight.

Previously on the Hybrid approach:

The bottom is not enough – Kevin Kelly
http://www.kk.org/thetechnium/archives/2008/02/the_bottom_is_n.php

Hybrids: Architectures For The Ecology of Co-Creation
http://www.joelamantia.com/social-media/hybrids-architectures-for-the-ecology-of-co-creation