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Archive for the ‘Crowdsourcing’ Category

Face and Nokia on Open Innovation @ ESOMAR conference 17th & 19th Oct – Berlin

Sunday, August 29th, 2010

ESOMAR Online Research 2010

Francesco D’Orazio and Tom Crawford from Nokia will be presenting Designing relevance - How open and agile research methodologies can help complex organizations respond to change and stay relevant at the Esomar Online Research conference at Berlin.

The paper, written by Francesco D’Orazio, Esther Garland and Tom Crawford, describes the work that has been carried out by Face and Nokia within the Relevance Programme. The paper shows how a complex organization can respond to the challenges of rapid exponential change through open and agile approaches like co-creation, crowd-sourcing, social media analysis and online research communities.

Looking forward to it!

Building a Model for Customer Co-creation

Tuesday, July 27th, 2010

The team over at mycustomer.com recently asked Saul to give them a  lowdown on co-creation and how it works in practice. He duly obliged and  his efforts can be seen on the My Customer website here. His article covers the basics of co-creation, explores its value, as well as understanding how and why it works. Below are a few extracts:

Co-creation is about collaboration. It’s about working together to solve problems, uniting a range of perspectives and approaches to an issue. Very often this collaboration involves consumers working directly with professionals from inside and outside a client organisation, to define and create a range of outputs, from strategy to communications, from products to experiences.

Co-creation can help break the yo-yo effect of research and development, where clients go back and forward between creative agencies, research agencies and their audience. By working with your consumers, rather than directing stuff at them in the hope that it will stick, clients get a real sense of what works and what doesn’t as the ideation takes place. Ideas emerge, develop, are refined and validated in collaboration with your audience, in real time. No need to wait around for endless tests.

Why co-create?
Much of the growth of interest in co-creation as an approach and philosophy comes against a backdrop of dramatic changes in the communications landscape in recent years. The evolution of the internet has had an enormous impact on the way that businesses interact with their audiences, and vice versa. It is near-impossible to underestimate the extent to which social media has empowered consumers to voice their opinions, create and distribute their own content, and, as active stakeholders in the brands they consume, to set a new agenda for producer-consumer relationships, and in many ways the advent of co-creation is a corollary of these developments.

How?
There are, of course, different approaches to co-creation. The heart of the co-creation process we have adopted is typically a face-to-face workshop, but the ideal model involves a multi-staged approach to insight generation/opportunity shaping, ideation, validation and refinement. We often talk about reversing the research funnel, starting by consulting the crowd, moving on to work with defined online communities, then collaborating with an intimate group of co-creators.

Co-creating With Oxford’s Finest.

Friday, July 9th, 2010

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Stumbling into Paddington station at 6.30am is not usually something to get excited about. However, on this particular Friday morning there was a tinge of anticipation in the air. As I navigated myself around the station and checked the boards for the next train to Oxford I bumped into Francesco and Sharmila who would be accompanying me on this latest Face adventure.

After we all got heads in gear and boarded our train, it was laptops out time. We knew we had a expectant and well informed audience awaiting us so there was minimal room for error.

On the eventful 1 hour train journey we managed to make all required tweaks, run through our presentation, eat breakfast, listen to a new mix on Francesco’s iPhone and get told off for making too much noise in the carriage… nice.

Before we knew it though, we were there, Oxford, the home of academia, Morse, Radiohead and Martin Keown. After taking one step out of the train station we saw our final destination, the unmissable pale brick hub of future commerce that is Saïd Business School.

A couple of months earlier, Francesco had been approached by Professor Catherine Dolan, a lecturer at Saïd, and asked to take one of her MBA Customer Insights classes, focussing on co-creation and research communities. Within a flash Francesco accepted and plans were put into to place to adopt a quite experiential approach.

Since the topic was basically how to generate insights in a collaborative way, we decided the students should be experiencing first hand what it means to run, and be part of a research community and get a taste of face-to-face co-creation.

With this in mind, prior to the class we opened a 2-week research community for all the students to participate in. The class would be split into 8 groups with each group focussing on a different type of drink and being assigned their very own task.

The groups and tasks breakdown looked like this:

  • Group 1: Tea – Mobile Status Updates
  • Group 2: Ready-to-Drink cocktails – Idea Generation
  • Group 3: Wine – Video Diary
  • Group 4: Craft Beer – Poll
  • Group 5: Cider – Visual Lead Task
  • Group 6: Champagne – Discussion
  • Group 7: Energy Drinks – Debate
  • Group 8: Lager Beer – Diary

All of the students completed all of the tasks; they then took the results from their specific drink task and analyzed the results. Following this, they were asked to create a presentation that contained their drink analysis and also, their opinion on the pros and cons of online research communities. They would then present their findings during the Face lead lecture.

At the point of entering the beautifully spaced, Dixon & Jones designed building the online research community was already finished and the students had done a sterling job. We were greeted by Catherine and taken through to our lecture theatre. As a humble 2007 graduate of the University of East Anglia this was a little surreal to say the least. I joined Face in the same year I graduated, and when I walked into the lecture theatre about to present to Oxford students it really hit home both, how far Face and I had come over the last 3 years.

As the students entered it was time to present, Francesco was up first. He took the students on a journey through the world of empowered consumers, netnography, the evolution of the internet and the ways businesses and brands are looking to take advantage of the technological advances available to them. Following this we talked with the class about real-time research and how brands need to try stay in front of their consumers rather than chasing them.

Sharmila then took the students through how Face make sense of all the information Francesco had given them and what exactly we do to contain it within a process that is robust, manageable and keeps people at the core. She explained the pros & cons of crowdsourcing, online communities, Peer-2-Peer research and co-creation before revealing our approach and what makes it work so well for us.After a short break it was then the students themselves who took the floor and feedback what they had learned in the online research community.

Francesco (slides 1-38) and Sharmila’s (slides 39-end) presentation…

All the presentations we saw were fantastic, as expected, and the analysis very in-depth (bearing in mind they only had one task to work with each!). The students understanding of research communities was outstanding considering the small amount of time they had been exposed to the technique. Both the Face team and Catherine were very impressed with the outputs we received and we have taken a lot of them onboard as we continue to tweak and improve our research communities.

As the students settled back into their seats it was time for yours truly to step up. My presentation was a brief introduction into the world of online communities, with a more in-depth look at research communities and community management. I had to whizz through it due to time purposes but it was an excellent experience letting the great business minds of tomorrow know all about what I do. Hopefully they learnt something!

My Presentation to the class…

The final activity we did with the class was a practical exercise to show, on a very small scale, how co-creation works. Borrowing an exercise from Stanford University (that we edited a lil bit) we asked the students to work with their partners and design the perfect wallet.

Using co-creation techniques the teams of two worked together generating ideas, sharing insights, building on thoughts and ultimately designing a wallet that they would be proud to own. After all the groups had designed their wallets, it was voting time.

We asked all the students to vote for their 3 favourite wallet designs. Due to quality of the output this took quite a long time but by the end of the voting phase we were left with three clear winners. The designers of the most voted for wallets were than asked to take centre stage and pitch their idea to the rest of the class. All three groups performed admirably, detailing every aspect of their design and thought process. As the students took their peers through each wallet it really hit home how far co-creation can take you in such a small space of time.

With the wallet exercise at its conclusion and everyone exhausted after 3 hours of Face fun it was time to call it a day. We thanked the students for their hard work, both prior to and during the class, packed up our things and made our way back to London.

Living inside the Face bubble sometimes it becomes easy to forget that what we do is unique and cutting edge. Getting out of Midford Place and sharing our thoughts and methods with young people eager learn is always a brilliant experience, but presenting your passion at Oxford University really is next level.

On behalf of myself, Francesco, Sharmila and the whole of Face I would like to say a massive thanks to Catherine Dolan for giving us the opportunity, Marie Johnstone-Louis for her help and the whole class for letting us come and talk to you, I’m sure we’ll be meeting you again very soon… in the world of work!

Journey To The Centre Of The Crowd …And Back Again – Crowdsourcing for New Product Development

Thursday, May 13th, 2010

Crowdsouring is a buzzword that has been knocking around for a while now. There is a lot of thought, theory and ongoing conversation about it, and we’re starting to see brands begin to use it in various different formats.

But how does it work in the research & innovation world?

‘Journey To The Centre Of The Crowd… And Back Again’ explores crowdsourcing from it’s definition and gives hints, tips and strategy advice on how you can implement crowsourcing for innovation.

Digital Innovation for the Arts

Monday, April 26th, 2010

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This morning we took part in the latest Digital Salon and Surgery at Farringdon’s Free Word Centre to talk about digital innovation for arts brands and organizations, discussing how they are innovating to meet contemporary digital challenges.

It was a very interesting session with a packed panel of six speakers discussing the topic from various angles and presenting some great case studies like the upcoming Chromaroma Oyster Card game (below) and the recent RSC Twitter production “Such Tweet Sorrow” supported by the 4iP fund or ‘NT Live’, a new initiative from the National Theatre which enables live performances to be broadcast onto cinema screens across the UK and worldwide, as well as the NMC Music Map and the cutting-edge ‘PureDyne’ project, an Open Source Linux operating system and multimedia toolbox maintained by the Goto10 Collective.

Eleanor Wilson from NMC Recording showing the audience the NMC Music Map

We talked about our open innovation approach and adaptive brand planning model, how Arts organizations could benefit from real-time research, crowd-sourcing and  co-creation and what this all means from a broader cultural perspective. I guess one of the most fascinating implications of taking this approach to the arts space is that it makes the progressive switch from creation to emergence models quite blatant. Understanding the radical change in the role of experts/curators and artists into the cultural ecosystem and understanding what open processes mean in terms of cultural innovation (leading/reacting, educating the audience/learning from the audience, creating new markets/feeding into existing ones) are key questions for the Arts but are totally relevant for the FMCG brands and the technology innovation ecosystem too. So I guess a Creation vs Emergence post is on its way!

For now, thanks again to Arts Council England, IT4Arts, Open Mute and Digital Salon for having us today, it was fun!

Chromaroma Visualisations from Mudlark on Vimeo.

Understanding the Challenges of Online Creativity

Tuesday, March 30th, 2010

smashed-computer In her paper about the World of Warcraft and Co-Creation Myriam Davidovici-Nora explains that Blizzard’s success lays in the combination of never-ending game-play, a high level of competition and the hyper-personalisation accessed through online add-ons.

However, Blizzard’s unique model is hardly suitable for other businesses– Can you imagine EA distributing “zombie kits” for Left 4 Dead?

This conundrum leaves us with a burning question: what is the best practice to handle / entice a group’s creativity in the online environment?

The Tool is the Tip of the Iceberg
Liz Sanders, a pioneer in the use of participatory research methods for the design of products, systems, services and spaces, addressed this topic when speaking at the Copenhagen Co’Creation 2010 Summit and Seminar. She explained that tools are the tip of the iceberg: they only become effective if applied with the right mindset and the right methods/methodologies.

“In co-creation, you need to be working with the mindset that all people are creative and that they are able to produce creative things when given the tools and the stage on which to practice or perform”

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Sanders: It's not what you have, it's how you use it.

Everyone is Creative
Sanders believes that we’re all inundated with many ways to satisfy our consumptive needs while our creative needs are usually ignored.

Ultimately, we express our creativity, either in DIY, craft and hobbies, or online with all the user-generated content platforms available to us on the Web.

“One of the key values of value co-creation is that it satisfies the need for creative activity while addressing the need for social interaction.”

Sanders 4 levels of creativity:

1. Doing
2. Adapting
3. Making
4. Creating

New trends in technology have helped to democratize creativity and support broad audiences who participate in creative activities.

But…

Is the web the right place for creativity and therefore for co-creation?

In his article The Web’s Third Frontier Patrice Lamothe makes a really interesting point. Reminding the reader of 3 founding principles of the Web, as stated in Tim Berners-Lee and Robert Caillau’s initial proposal for their World Wide Web hypertext project:

- It allows anyone to access any type of document
- It allows everyone to disseminate their own documents
- It allows everyone to organize the entire collection of documents

Lamothe explains that the first statement has been accomplished with the good old web of online’s early days, and the second statement was completed with the introduction of Web 2.0.

The third and last fundamental idea is actually rolling out now:

“Among users, social networks are now making instantaneous exchange of content possible. Almost 20% of tweets sent contain URLs. Facebook puts sharing links at the top of its hierarchy of functions. […] On the technological front, collaborative systems and the “real time web” allow everyone to coordinate their views with various communities, organizing data as it is received [and, thus] broadening both the web’s basic organizational structure and the means of accessing it”

Can you be truly creative in the confines of a computer?

Understand the challenges of online creativity
Going further, Rafik Letaief, Marc Favier and Françoise Coat explain in their study Creativity and the Creation Process in Global Virtual Teams: Case Study of the Intercultural Virtual Project why the web is a perfect tool for creativity and what its limits are.

This research measures the level of creativity in global virtual teams: during 8 weeks, students from 26 different universities have been working on tasks, communicating and sharing tasks through online forums.

According to this research, the lack of focus is the first obstacle to a virtual team’s creativity: avoid multi-tasking user by launching tasks one by one.

The second barrier is the lack of participation and the missed deadlines that cripple the team with tensions. Conflict avoidance and communication blackout on the internet is more likely to happen online than in a face-to-face workshop and it’s also a blockage to creativity. The fourth obstacle to creativity is the lack of clear IP and ownership management that de-motivates users. Finally technical problems and technological insufficiency can inhibit creativity.

On the other hand, to enhance creativity, the first thing is obviously to avoid all the negative factors mentioned above.

The other factors identified are the presence of stimulating members who initiate relevant debate and help rising and solving issues. Another important factor revolves around how online members manage there time and participation levels when taking part in several projects simultaneously. Technology appropriation and the manner in which team members choose, combine, and utilize available tools is an enhancing factor for creativity.

Conclusion
Interestingly, this research emphases on the fact that the spirit of technology (democracy, freedom of expression and generation of idea) is a factor of creativity – as long as it’s used in the right conditions and context. Ultimately, the internet may be a great for co-creation as long as you keep this motto in mind: “Build the Camera Whilst Shooting the Film”.

Co-Create London – Initial Results

Wednesday, March 24th, 2010

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London is one of the biggest cities in the world; it is a massive player in the world’s finance, fashion, business, party, retail and social media industries. It’s a place  where dreams can be made and literally anything can happen! But even though London has an unlistable amount of good points and amazing opportunities, it’s not perfect.

So on 24 February 2010, to compliment the launch of The Hub, we also unveiled a new initiative called ‘Co-Create London’. This is aimed at addressing the Capital’s main issues and annoyances by listening to the people who know the City best – the general public. Whether they’ve lived In London their whole life or just passed through, Co-Create London is asking people to answer a very simple question – ‘What Would You Do To make London A Better Place?’.

In just 3 weeks we’ve had loads of buzz worldwide; people have approached us from other countries asking about rolling it out in their cities and we have been covered across all the London blogs.

To date we’ve received over 300 ideas and 3000 votes on a vast range of topics including transport, crime, poverty, education and the environment.  A couple of weeks ago we ran a Co-Creation workshop bringing together Londoners who have contributed to the Cocreatelondon.com website with experts to turn their ideas into positive and real solutions.

The aim is to continue the process of idea generation through crowdsourcing and co-creation workshops as well as to spend time honing concepts into well thought through solutions that can be implemented. These will go to a public online vote, with the idea that the solutions obtaining the most votes presented to London Mayor Boris Johnson.

The outputs from the workshop, which were presented on Thursday at the London Co-Creation Hub launch, can be seen below.

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BeSpoke Lanes – Cycle Paths running along side railway lines

Cycling in London is very dangerous and a lot of people are put off the pedal as they are scared of cycling on the streets. Railway lines provide direct access to the city and some of them have enough room to incorporate a cycle lane running alongside them.

BeSpoke Lanes work as cycling highways running alongside railway lines. By paying a small amount via your Oyster card at the beginning of your journey you can access the BeSpoke cycling lane. This money goes towards the upkeep of the cycle lanes via adopt-a-mile groups. The adopt-a-mile groups look after a certain section of the cycle path ensuring its upkeep and keeping the area clean and tidy.

Youth clubs and local artists can also get involved and make the BeSpoke Lanes look great, there is also potential for advertising space. It will rejuvenate the rail side and provide a safe route for people to access the London from its outer limits.

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Enterpride – Turning disused properties & spaces into accessible cultural & retail hubs

London is full of disused and run down space especially post recession, why not allow these spaces to be occupied by start up businesses, artists, creative individuals and educational workshops.

Enterpride will facilitate the transaction between landlords willing to volunteer their property & Londoners wanting to use the space. Those occupying vacant spaces will have access to the property until they can afford to rent it, or an established business is willing to pay for the space. If users of the Enterpride scheme have their current space bought by an established company they will be assigned a new one. The only cost Enterpride occupants will have to pay are the business rates which are minimal.

Enterpride will not only give new businesses, initiatives and educational workshops the opportunity to have their own retail, gallery or exhibition space but it will also rejuvenate neglected areas. This in turn will encourage established businesses, residents and consumers to explore new places and bring money to otherwise ignored areas.

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Swap Stories – A Book Swap System for London Underground

Public transport is boring; Swap Stories makes your commute more interesting and lets your imagination go on its own journey!

Swap Stories is a book swap system initially starting in tube stations to encourage Londoners to read more. You can get involved by making a small Oyster card deposit via the Swap Stories book dispenser. You can then pick a book of your choice or get a random book chosen by the dispenser. Swap Stories relies on trust and honesty, you can only take a book if you bring one to swap.

The scheme will be run in conjunction with libraries, charity shops and 2nd hand bookshops. Volunteers will vet, check and add the books back into the system. There will also be opportunities for publishers to sponsor stations and areas. Theme days or weeks (Charles Darwin week, Romance week etc) could take place and short, one journey‚ stories could also be written by famous authors or commuters and added into the Swap Stories system.

To check out all the Co-Create London ideas and submit your own visit www.cocreatelondon.com

How Researchers and Planners Should Harness the Crowd

Thursday, March 11th, 2010
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Listen to the crowd, but do not lose control!

Let’s be clear I don’t believe the crowd (without being very selective 
about your crowd) alone can give you fully formed insights, npd ideas 
and creative executions. I do believe however that the crowd and the 
web should play an instrumental role in research, planning and 
innovation. So here are 3 ways that the crowd should be used to help 
you crack these types of briefs:

Listen to the crowd

The web hosts conversations on pretty much every subject a researcher 
or planner could ever want to know about. In fact it is the biggest 
research resource we have access to so start using it. There are a 
number of tools including our own pulsar social media monitoring and 
analysis platform that allow us to listen to the crowd. When you start 
listening you will quickly find consumer problems that need solving, 
what brands are hot and not and lots of opportunities to engage with 
Pro-am consumers. Listening in real time to what consumers are 
discussing is addictive and very powerful if it feeds into an adaptive 
planning process.

Ask the crowd

Crowdsourcing is best used in the early stages of a project. Again 
there are lots of platforms you can use – we have developed our own 
platform that we are currently using for www.cocreatelondon.com. The 
process starts by giving consumers a clear question or challenge to 
respond to. What you will get back is a diverse mass of topline ideas, 
thoughts and some fully rounded responses. The role of the planner/
researcher with the help of clever filtering software is to look at 
the patterns from this data. What lays behind the ideas – in short what 
are the insights. Insights that can be used by planners to build 
platforms for innovation or communication.

Crowd wisdom

By opening up ideas in a crowdsourcing community for comment and 
rating you can see clearly user-generated clusters. This engagement 
amongst the community can highlight the strong ideas or themes; but 
just as importantly it can start the process of collaboration and 
co-creation to make ideas better and more appealing.

Co-Create London – Top 10 Ideas So Far!

Monday, March 8th, 2010


Co-Create London has been live for exactly 10 days and thus far we are ecstatic about the results! As this is being written we have received 249 ideas from 191 people and a staggering 2,219 votes have been cast!!!

We thought we would let you know what’s been going on over at CoCreateLondon.com, starting with the Top 10 ideas on the site so far as voted for by Co-Create London users.

1) Free Wi-Fi hotspots in public spaces across town – 127 votes
Free WiFi access seems to be something that Londoners want to see in the city. However there has been some backlash to this with other users asking – how would WiFi make London a better place?

2) Open library-style book kiosks/ book swap system in Tube stations so Londoners are never without reading material on the underground! – 63 votes
Bringing some culture & entertainment to the transport system is something that has been a running theme on the site. This idea has been the pick of the bunch with a strong backing from Co-Create London users.

3) Oyster Card becomes Oyster London card – pay for anything in London up to the value of 20GBP – 58 votes
A few users have been quick to say that this idea has already been explored by TFL but didn’t go ahead due to financial regulation complications. However, making it only for small payments adds in a new angle and would encourage spending.

Could it be used for other purchases beside travel?

Could it be used for other purchases beside travel?

4) Tube Tunnels as giant immersive flipbooks. We all travel miles & miles underground everyday through black tunnels. The Tube carriages have all got amazing windows to look outside of the train at… well, nothing. Wouldn’t it be nice if the walls of the tunnels were covered in series of pictures that vary gradually from one to the next, so that when the trains goes through the tunnel they get animated? – 56 votes
A new model for artists, creative types, brands and advertisers to get involved with. Would brighten up millions of Londoners journey to work but is it feasible?

5) Simply by putting air conditioning on the tubes would improve life in London during the Summer 100% – 56 votes
Boris has introduced air conditioning on the circle line and, as some Co-Creators have noted, there have been cut backs on energy use in stations to reduce heat but is it even possible for there to be a totally cool tube?

6) Annual Open Labs Day…Similar to Open House Weekend, but celebrates our city’s vast and under-appreciated science culture. The public get to question real scientists in working labs, and explore London’s scientific history (Darwin, Newton, Hooke, Faraday, Franklin, Jenner, Davy, Maxwell…) through open days at places like the Royal Society, Royal Institution etc. – 54 Votes
Exposing and helping the public understand the great scientific significance and heritage London has is a great idea! Could be amazing with the right marketing behind it, but will it get backing from Boris?

Boris has unveiled air-conditioned tubes on the circle line but can he do this for the whole of the tube system??

Boris has unveiled air-conditioned tubes on the circle line but can he do this for the whole of the tube system??

7) A swimming lane system on Oxford Street, people who want to walk slowly and browse you walk on the inside of the pavement (nearest the shops), people who have got to go places and are in a hurry walk on the outside (nearest the road). This would stop all the pushing, shoving, barging, dodging, frustration, pain etc that walking on Oxford Street causes!! – 49 votes
The human congestion on Oxford Street causes frustration for thousands. The new crossing at Oxford Circus has been a success so why not go one step further and create a manageable, easy and beneficial system for the rest of the street?

8 ) Turn Empty Shops in to spaces for performance, places to learn a new skill and mini-markets for creative local residents to sell their wares. – 46 votes
It is no secret that there are lots of empty retail spaces in London, especially after the recession. Why not do something positive with this free space? Giving it back to the community could help regenerate areas and encourage potential buyers.

9) Instead of the Oyster machines making the same beeping noise when you go through, each one has a different musical note, such as a piano key.  – 45 votes
Would a series of these small, fun and quirky ideas cheer up commuters and make travelling in the city more fun? The users on the Co-Create London site seem to think so!

Outdoor dancing, big in China, could it be introduced in London???

Outdoor dancing, big in China, could it be introduced in London???

10) Encourage more frequent outdoor dancing – 412votes
China and Japan have been doing it for years, it is hard to imagine Londoners getting involved though. Would be amazing if the right scheme was set up!

Throughout this week we will be running through some of our favourite ideas and releasing more information about the journey Co-Create London is about to go on!

What Would You Do To Make London A Better Place?

The Creatives Role in Co-Creation

Friday, March 5th, 2010

In the spirit of co-creation and the core value of openness that comes with it I welcome wholeheartedly Lucian Camp’s thoughts regarding The Co-creation Hub. However I would like to counter some of them as well as try to enlighten him on the benefits co-creation brings to creativity and to the marketing process as a whole so that he will bring his experience and talent to bear on what we are trying to achieve.

He is right to highlight some of the very real concerns many people in the creative community have regarding co-creation. Indeed it is easy to look upon it as a process that makes creative people redundant and worse, fails to recognise the high esteem with which clients hold creativity and creative departments. But this is to misunderstand the nature of co-creativity. It’s not about dinosaurs versus trailblazers, it’s about a new way to find truly innovative and compelling creative solutions to clients’ problems and by the very nature of creative people we should all be open to new processes and approaches.

The good news is that as a Hub we have been engaging in this debate for a while and generally speaking we have been able to carry both people internally and externally with us on our journey. And there are three important reasons for this. (more…)

The Future Planning

Tuesday, March 2nd, 2010

“The ad industry establishment can no longer simply tweak its offering around the edges if it is to cope. 2010 must be the year to begin a head on overhaul of the way the (advertising) business is organized” Claire Beale Editor of Campaign Magazine, January 2010

The global marketing landscape has changed more in the last 5 years than in the last 50 but that the leading agencies in terms of the way they are organized, structured and the service they offer, haven’t.

The main driver for this change has been the rise of empowered consumers. They have exposed the traditional advertising agency model as one that is out of date and struggling to help clients deal with the current consumer landscape.

“The fact is: consumers now control brands. They play with them, reshape them and even imbue them with new meaning. In the next decade, we will see a shift away from the traditional branding model of agencies and clients” Owen Lee, Creative Chairman Farm

The big question on everyone’s lips is how should the advertising and planning industry respond? What is the new model of marketing that will ensure as an industry we can help brands to navigate their way through the new consumer landscape? These questions apply as much to the brands as to the agencies that serve them. If we wanted to be sensationalist we would say that “brands and agencies must adapt or die” or putting it in a more positive way that the brand and agency leaders of the future will need to be fleet-of-foot and structure their businesses to function in a highly fluid way.

As research, brand and communications people we always felt we wanted to get closer to consumers, but for practical reasons were not able to no matter how creative we were. But now that’s all changing. Social media allows us to listen to consumers and monitor the conversations they are having around brands in real time. This offers valuable insight and understanding, but more importantly identifies opportunities to establish a completely new way for brands to engage with their audiences. The challenge for the industry is not to view social media as a channel, but to use it to facilitate collaborations between brands and consumers to innovate and co-create communications more effectively. It has heralded:

The Advent of Social Brands
New social media tools will help brands to be on 24/7: this is part of what we call “the socialisation of brands” where campaign and channel marketing gives way to “continuous brand engagement marketing”. The environment the brand lives and breathes in is always on and is always changing so brands need to be listening to and observing their consumers not just in communities but also on the web as well as involving them on a continuous basis in everything they do.

The Need for Big Social Ideas
“Big ideas” need to be a big SOCIAL ideas – one that has the power to live and breathe through what consumers do with it in their interactions with each other and the brand. A big social idea has to be able to evolve, adapt and gain new meaning through those consumer interactions. Ultimately this requires agencies and brands to embrace a more open creative approach based on the philosophy that ideas can come from anywhere: a new model which combines the creativity of experts with the creativity of consumers so that more big social ideas of better quality can be produced. This means experts have an even bigger role to play than ever before. Our recent case study with Nestle’s Skinny Cow where we co-created the advertising with Mindbubble women is a good one – in three months there are already 41,000 fans on Facebook.

The Need to be Fast, Adaptive and Continuous
The process needs to change as well; the annual planning cycle making way for real-time planning which allows brands to remain relevant and interesting to changing consumer needs, overall a more fluid, highly responsive and iterative way of planning, which we call Adaptive Brand Planning. The new imperative will be to maintain a dialogue with your consumers to harness their opinions and ideas to fine-tune your product and communications. One of the main benefits of this approach is the speed with which you can develop concepts and communications as shown by our recent work with Unilever and Axe/Lynx Twist.

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Consumer Communities Will Reign
The focus on the 30 second TV spot will give way to the content and conversations that are being generated by consumers and between consumers around the brand. This will in turn produce different segmentation models where brands see consumers not just as potential customers who want to buy something from them but as people who want to have a relationship with them. Engaging and managing brand fan bases will be key: developing creative ways for engaging and managing fan bases will be critical.

A New Planning Mindset
The planner of the future will be more interested in how people interact, and how to stimulate those interactions. The sage-like planners will be replaced by people who are comfortable working in tightly knit teams of agency planners, each with their area of specialism such as social media or building and harnessing the power of communities. The line between planner and researcher will become blurred because there will be a constant dialogue with consumers that will offer insight, understanding and ideas in real time. A key part of the task will be to observe and spot these insights and ideas and use them to inspire creative experts to build upon them.

Conclusion
Consumers will be treated in a fundamentally different way. They will be given more responsibility and will be more involved throughout the brand marketing process. Co-creating with consumers as direct and active equals to deliver a range of marketing outputs will be a major part of the marketing model. Also the new generation of planners will treat consumers in a fundamentally different way. The gaming generation of young planners will be comfortable in this fast changing environment, where remaining in constant contact with your audience is more important than one-off research interventions. These planners will be the architects of a new contract between brand and consumer, founded on listening, understanding, adapting and co-creating.

Co-Create London

Friday, February 26th, 2010

London is one of the biggest cities in the world; it is a massive player in the worlds finance, fashion, business, party, retail and social media industries. It’s a place where dreams can be made and literally anything can happen! But even though London has an unlistable amount of good points and amazing opportunities, it’s not perfect.

Co-Create London is a new website aiming to address London’s main issues and annoyances by listening to the people who know the city best – the general public.

Whether you have lived in London for your whole life or just passed through Co-Create London would like you to answer a very simple question ‘What Would You Do To Make London a Better Place?’ By gathering ideas, solutions and fresh thinking about the city the site hopes to address issues that are important to people of London and give citizens the platform to make positive changes.

Over the next few weeks the site will be collecting ideas and encouraging users to vote on their favourites. The ideas that receive the most votes will be taken forward into a co-creation workshop. The workshop will see Londoners who contributed to the cocreatelondon.com website come together with London experts to turn the ideas into positive and real solutions.

These solutions will then be marched to Town Hall and presented in front of London Mayor Boris Johnson. The hope is that Bojo will listen to Co-Create London and the ideas taken from the website will become a reality, making London a better place to visit and live.

To let Boris know exactly what you would do to make London a better place – or just read & vote on some great ideas, head over to www.cocreatelondon.com

Check out the Co-Create London video below!

Join Us @ The Launch of The Co-Creation Hub, 18th March

Thursday, February 25th, 2010

Screen shot 2010-02-25 at 10.35.23

To celebrate the launch of the Co-Creation Hub London, Face, alongside the other members of The Hub, will be hosting the inaugural members open evening.

The Co-Creation Hub – London is the first place to bring the principles of co-creation to all stages of the marketing process, and is founded on three key tenets:

1. Constant consumer involvement throughout the entire marketing planning and brand communications process – maintaining a continuous dialogue with consumers; harnessing their ideas and opinions to develop better products and communications and adapting to their changing needs and tastes in real-time.

2. A continuous process, with no end points as the communication is constantly building and evolving. A fluid way of working with a tightly knit team of agency specialists, seamlessly pulsing in and out of the process, as and when required.

3. Creating communities and fan-bases, and constantly communicating with them, online and offline.

Taking place on the 18th March at the Design Council in Convent Garden the event is your chance to find out more about The Hub and meet us all in person.

As it is an open invite anyone can attend, there is a maximum capacity though, so if you would like to reserve your place on the guest-list please Click Here

It promises to be a great night and we look forward to seeing you there!!

To find out more about The Co-Creation Hub London, Click Here

meet us @ Web Business Toolbox in London and MIMM series in Milan

Sunday, February 21st, 2010
Picture 35

cardboard heads simulating a packed room at Minibar, London

Over the next few weeks Face Wired , Face social media planning sister agency, will be speaking at a couple of workshops and seminars in London and Milan. If you are around and want to catch up, here’s the low-down.

The first one is a two-day workshop at Multimedia Management series hosted by Mediaset and IULM University in Milan, where we will be talking about Social Media Monitoring, Data Visualization and Social Media Planning. Access to this series is unfortunately closed but if you are in Milan and want to talk to us give us a shout or DM me on twitter @abc3d

The second one is Open BusinessWeb Business Toolbox” in London, where the focus will be more on Social Media Strategy for web companies and startups in general. This series is open but the organizers told me it’s already sold out. However there’s time (apr 14) and someone might drop out so if you are interested do sign up to the waiting list.

Also, this coming Friday is Minibar time again, the monthly face to face for internet professionals in Shoreditch. The coming one is all about Augmented Reality. We will be there enjoying presentations from Micazook, Worksnug, Augmented Planet, Ambient Industries. And having a few friday beers. If you are planning to make it, make sure you RSVP on meetup. See you there.

End of Face wanders bullettin.

Face 2010: From The Rebirth of Insight, to The Death of PowerPoint

Tuesday, February 2nd, 2010

At Face we don’t like standing still; partly because we are always looking to improve and do things better, and partly because as the world changes we need to change with it. 2010 will be no different, and we are bursting with new ideas for products, communities & projects. Here are our predictions about the research & innovation business in 2010, and a sneak preview of some of the things Face will be up to.

1. 2010 the year when research goes truly mobile as smart phones become commonplace and research on the go starts to catch up

Face will be developing a smart phone application that allows us to conduct research more effectively on the go and in real time

2. The year when the research industry embraces & empowers consumers as researchers, to truly reach the parts that researchers cannot reach – peer2peer research shows what the industry looks like turned inside out.

Through our communities Headbox & Mindbubble we are training consumers to act as researchers within their own peer groups going undercover and asking the questions we didn’t even know we needed to ask.

3. The year when Tech Research & Innovation begins to learn from FMCG research in terms of innovation and product development. Why? Because the consumer is now the subject & not the object of technology.

Face is launching our own tech community in 2010, aimed at engaging tech leaders in insight and innovation work

4. The year that social media & the web as a source of insight is finally taken seriously. Everyone wakes up to the fact that the greatest source of data is around us all the time – it’s just a case of harnessing it. No more excuses.

Face launches 2 new real time research products – Pulsar Snapshot & Pulsar Tracker – designed to monitor and analyse conversations and interactions around brands & categories in real time.

5. Co-creation & communities go east – increased confidence in the methodologies takes them firmly out of the west and into Eastern Europe, Russia, Asia & South Pacific

Face is launching community platforms & co-creation projects in India & Australia, building on existing platforms in China, Russia, Thailand, Philippines & Indonesia.

6. Death by Powerpoint becomes death of Powerpoint, slowly, slowly. One day soon. We won’t be crying.

Face will be emphasizing visual clarity & simplicity in terms of outputs and making more and more of our debriefs / output material available online as an ongoing treasure trove for clients

7. The year that the industry embraces communities in their ongoing insight, innovation & planning cycles, enabling them to work in the real world as their brands become as social as the people consuming them are!

Face has developed an adaptive brand planning process that helps Insight, Planners & Marketing people to keep their brand planning dynamic, organic and always on!

8. The year of the rebirth of insight. Researchers realise that processes like Co-Creation, Communities & Crowd-sourcing are not just there to play with, but are serious methods of getting better result, especially in the day in day out job of getting clients closer to their customers.

Face is doubling the size of its insight teams and putting actionable insight at the heart of everything we do

So, 2010, some big challenges & quite a journey ahead but a truly exciting time for us and the industry as a whole. Look forward to going on that journey with you.

A Hybrid Model for Open Innovation

Thursday, December 10th, 2009

Slides up from last Friday’s Open Hardware conference at Nesta Hq. It was a really interesting day, engaging conversations and some (telling) arguments! All in all, It was very useful for me to reflect on the differences between the co-creation and crowdsourcing models on one side and the opensource model/community on the other side.

Most of the friction seemed to emerge around two cornerstones of co-creation: 1) rewarding the people involved in the process 2) involving consumers as active equals, at the same level of designers, coders and creatives.

The idea of rewarding the people involved in the co-creation project with incentives (cash or prizes) was seen by some as a deal-breaker: it “kills the magic of the collaboration” and outsmarts the “love” element in the motivation. But I think since most brands are nowhere near the idea of giving away their IP and go opensource, it is fair and crucial to reward the people involved for their time and effort.

It also makes sense to remember that a big part of the opensource workforce is made of paid developers (just think about Mozilla) and I would argue that certainly they mustn’t love their job less because they get paid to work on something they consider a cause. So, I think cash doesn’t exclude love/glory/fun. As a matter of fact it probably multiplies the three of them. Or at least it would in my case (if it wasn’t clear enough already).

The second friction-generator was the idea of involving in the process consumers/users at the same level as designers/coders/creatives. Some of the coders involved thought that (non-skilled) consumers/users should just be involved as testers, once the strategic and creative work has been done by “the experts”.

This is a kind of resistance we encounter quite often over any co-creation process. It may vary in degree but the idea of having non-skilled consumers coming up with ideas and “tasking” skilled developers/designers/creatives doesn’t go down well. So, it wasn’t big news, but what surprised me was that this resistance was coming from people that live and breath in the open source world.

So I decided to dig it up. And after discussing and arguing the various points, pint after pint, one of the explanations I was given is that the open source collaboration process is based on a principle of equal contribution while the co-creation one is potentially asymmetric. So if you’re not contributing enough to the open source community, or as much as the others, you’re not going to be taken seriously and you shouldn’t have the right to be tasking other users. But again, if I look at how opensource communities work I’m not sure symmetry and equal contribution are religiously observed. Also, the presence of paid developers in the open source community kind of compromise the “equal contribution” argument.

All in all, I think it’s important to have different types of co-creators, with different sets of skills, contributing to different stages of the process in different ways. Throwing them all together without a structure, a solid process and diversified roles it’s just not going to fly. And that’s why leadership is so important for any opensource community.

Research 3.0: what the real-time social web means for research and planning

Thursday, December 3rd, 2009

Apologies for the title, we couldn’t find a better one! This deck has been recently presented at MRS New Media and Research Technologies conference and AURA conference.

It’s all about Real-time intelligence, collaborative research and adaptive brand planning, which we think are the three elements that make Research 3.0 different.

The presentation covers:

  • Measuring and monitoring online conversations about brands to assess brand influence and brand visibility
  • Applying qualitative analysis to determine research parameters and add meaning to quantitative findings
  • Identifying the conversation hubs and the influencers across a wide range of channels
  • Using crowd-sourcing and co-creation methodologies to achieve research, innovation and planning objectives
  • Building iterative models for feeding real-time insights and consumer inputs into the existing marketing process

Enjoy, and let us know what you think!

Do Brands Really Need Agencies?

Monday, November 23rd, 2009

Following on from the success of our Web 2.0 Women forum earlier this year we thought it was about time we opened up another hot topic for debate. The last Face Forum revolved around the key question ‘Do Brands Need Agencies?’ On the 18th of November we have been joined by friends, experts and clients at the Groucho club to discuss what it takes to stay relevant and true to your consumers, how to engage the crowds in research innovation and planning and what are some of the tech trends for 2010 and beyond. Here’s a quick summary:

Relevance
The real-time social web has changed the way we communicate giving us the tools to get and share information at a pace we have not experienced before. This has made the web the richest insight field we have ever had. How can you harness the power of the world wide wave for research, brand planning and brand engagement? What are real-time research and adaptive brand planning? And how can they help your brand stay relevant?

Crowds
Barely a day goes by without a website, campaign or competition cropping up, promising to harness the collective wisdom of crowds for the benefit of brands. Peperami even ditched Lowe to ask the crowds. But is bottom-up really enough? When did crowdsourcing cease to be a means to an end and become an end in itself? Join us to discuss a hybrid model where crowd-sourcing and co-creation are used as complementary methodologies.

Trends
We asked 3000 19 to 25 years old young adults about their consumption habits, media and tech diet. The Forum will be the place where we present our latest Techtribe report, uncovering youth trends that will soon start migrating to other audiences

It was a great night! Here’s the presentation that kick-started the discussion, join in and tell us what you think

VENUE UPDATE!! November Espresso Briefing: how to use real-time WOM analysis for adaptive brand planning

Sunday, November 22nd, 2009

wom uk espresso briefing @face

wom uk espresso briefing @face

Brands are increasingly realising the importance of integrating word of mouth into everything they do. They get that it’s essential for nurturing consumer relationships. They understand that referrals are key to ROI. They’ve heard exciting examples of companies who’ve built their success on conversational strategies. But how on earth do they fit WOM into their existing marketing mix?

On 8.30am, Tuesday 24th November, we will present on‘Monitoring and analysing WOM in real time to enable adaptive brand planning’.

faceCEO and Founding Partner Andrew Needham, and Head of Social Media and Planning Francesco D’Orazio, will look at how to:

- Measure and monitor online conversations about brands to assess brand influence and brand visibility
- Apply qualitative analysis to determine research parameters and add meaning to quantitative findings
- Identify conversation hubs and influencers across a wide range of channels
- Use crowdsourcing and co-creation methodologies to achieve research, innovation and planning objectives
- Build iterative models for feeding real-time insights and consumer inputs into the existing marketing process

As always, the briefing will be totally FREE and kick off with half an hour for coffee, breakfast and networking at 8.30am with the talk starting at 9am and questions and discussions afterwards until 10.30am, all at INSIGHT RESEARCH GROUP offices, 11-13 Charterhouse Buildings, London
EC1M 7AP
. Last month’s presentation from Matt Morrison was a big hit so be sure to register for this one now via julian.ferguson@womuk.org – members get priority booking.

Co-Creation Will Create a New Breed of Agency

Monday, November 16th, 2009

Following my blog Co-Creation is Driving Change in the Way We Work here are my thoughts on how co-creation is creating a new breed of agency where the disciplines of research, innovation, social media and advertising/communications are coming together in a more seamless way under one roof.

Co-creation and its underlying philosophy whereby consumers want to have things done with them rather than at them will ultimately usher in a new breed of agency. There are several reasons for this:-

1) Consumers have replaced trust in advertising with trust in individuals: in particular, friends, family, and colleagues. Turning to communities and away from mass media, consumers are increasingly making traditional advertising more irrelevant. They have learned to block the ads they don’t want, and gate-keeping is becoming more sophisticated and widespread: according to Forrester Research DVR ownership in North America, which features ad-skipping, will grow from 19% of households in 2006 to 55% in 2011. More than half of UK consumers using the Internet at home utilize spam and popup blockers to filter unwanted messages from their online experiences, and countries like the Netherlands, France, and Germany are not far behind.

2) Consumers want to be more involved with the brands and products they consume: this applies also to the way they are communicated to them through advertising. Doritos is the most famous example in the UK whereby consumers were invited via a competition to create the next TV campaign. More recently Unilever’s Peperami have dropped Lowe to Crowdsource their next ad campaign with consumers. Noam Buchalter marketing manager at Peperami says: “We believe Peperami is a brand that deserves radical creative solutions and are confident taking our brief out to thousands rather than a small team of “creatives” will provide us with the best possible idea and take our advertising to the next level.”

3) Consumers are showing in increasing numbers that they prefer pull to push: almost all consumers own a PC and mobile phone, and they spend almost half of their media time with interactive channels. Use of RSS and podcasts has increased to 10% and 14%, respectively, from virtually nothing in 2003. Mark Earls author of Herd, says that it is no longer about what your brand does to the consumer but what consumers are doing to and with your brand. Putting it another way, James Murdoch in his Marketing Society Annual Lecture said ‘Ubiquitous connectivity means fundamentally that the individual becomes the agent of everything…we’ve learnt through experience what difference the new empowered world means for our relationship with customers. This is not a question of scale. It is a different way of existing’.

4) Different ways of existing means there is more fragmentation: which in turn is driving more complexity. The number of media channels available to marketers, agencies, and consumers has exploded. Proliferation of choice offers marketers new opportunities, such as social networks, mobile, and branded entertainment. Social media, in which consumers become publishers and media outlets drives media buyers crazy; there are more than 59 million videos in YouTube today, and they can’t cut deals with every blogger.

5) A new marketing funnel is required. The current one which sits at the heart of most current advertising and media buying agencies is out of date. “Integrated” or “360” marketing is still an excuse to sell campaign ideas as brand ideas so that they can produce a TV commercial and shoe horn other channels in afterwards. Consumers need to be at the heart of a new marketing model so that we can move away from channel marketing to “continuous brand engagement” marketing.

6) A new definition of “mass media” is emerging: More and more consumers are creating their own content and are coming together to form communities around it. Personal profiles on sites like Myspace, Bebo and Facebook don’t simply state vital statistics, they allow marketers access to preferences, allegiances, recommendations and conversations they could not have dreamed of even five years ago. And there are communities for every niche, so the same data richness can be experienced for every specific brand, sector or topic. It is always up to date being spontaneously added to by consumers. The new mass media is made up of a collection of communities. As more consumers become involved in social media, these platforms will grow and eclipse today’s mainstream media.

7) Traditional advertising can’t deliver a captive audience in this new consumer landscape: Nearly a quarter of marketers polled by Ipsos Mori for the Chartered Institute of Marketing’s latest Marketing Trends survey said advertising, excluding online, gave the worst return on investment. Almost a quarter of marketers rated CRM as the best, with PR activities coming in second highest in terms of ROI.


In the New Breed of Agency:

Consumers will be treated in a fundamentally different way: They will be given more responsibility and will be more involved throughout the brand marketing process. Co-creating with consumers as direct and active equals to deliver a range of marketing outputs will be part of its core philosophy.

Consumer communities will reign: The focus on the 30 second TV spot will give way to the content and conversations that are being generated by consumers and between consumers around the brand. This will in turn produce different segmentation models where brands see consumers not just as potential customers who want to buy something from them but as people who want to have a relationship with them.

New social media tools will help brands to be on 24/7: this is part of what we call at Face “the socialisation of brands” where campaign and channel marketing gives way to “continuous brand engagement marketing”. The environment the brand lives and breathes in is always on and is always changing so brands need to be listening to and observing their consumers not just in communities but also on the web as well as involving them on a continuous basis in everything they do.

Engaging and managing brand fan bases will be key: Developing creative ways for engaging and managing fan bases will be critical to the New Breed proposition. As Marmite and Peperami have shown involving consumers through co-creation and crowdsourcing respectively in what a brand says and does is a great way of driving brand engagement with important fan bases.

The arrival of research 3.0: new social media tools and web 2.0 are helping brands to research consumers in more exciting and different ways through mass collaboration and intimate co-creation. Combined with new ways of accumulating robust qualitative data which we can make sense of from the web, then research has an exciting future ahead of it. It will herald a new era – Research 3.0.

Ideas can come from anywhere: a new model which combines the creativity of experts with the creativity of consumers so that more ideas of better quality can be produced is on its way. In the New Breed Agency, experts have an even bigger role to play than ever before. The researchers, the designers, the marketers, the copywriters, the art directors, the account men, the planners will become facilitators, analysts, curators, editors, creative directors and publishers. Their role is critical to ensuring that the overall creative output is polished and of an extremely high standard.

A mix of old and new: the new breed of agency will exist both in a virtual capacity and the real world – consumers will not only feel comfortable hanging out in the agency as part of continuous co-creation programmes but their content will also be streamed live onto TV screens. The processes and methodologies of this new agency will also reflect a combination of the old and new. This will be done not just for the sake of it but because it delivers better ROI.

Talent resides in and outside the company: the new breed of agency will be less worried with employing everybody they work with. It recognises that the best talent can come from both inside and outside the company. This will also be reflected in more collaborative and flexible working practices.