Our Blog

Archive for the ‘Community Management’ Category

The Face Guide To Getting –Safely- Beaten up on the Internet

Monday, July 19th, 2010

A month ago, I was reading this excellent guide to getting beaten up on the Vice Magazine website. I am not a massive fan of violence, but the article gives an interesting insight on how real men, as opposed to Steven Seagal, should act when engaged in a duel: it’s all about cutting down the risks of damage rather than pretending to own a black belt in karate.

To a certain extent, I think this is applicable to the way brands (or institutions) should handle their online reputation. Think about it this way: whatever your marketing department plans to do, the team is outnumbered by the opponent: a crowd of angry and opinionated internet users. From the moment you publicly expose your point of view (it can be a blog, a video or a whole campaign), you must be ready to engage in conversation with your audience, including debate, non-agreement, parody and a bit of fighting…

So with all this in mind, I introduce to you…

The Face Guide To Getting –Safely- Beaten up
on the Internet:


1. Get ready for a worldwide blast: everything spreads on the internet

The internet is the perfect medium for spreading good, funny or tragic multimedia content. So be aware that whatever is on the internet, has the potential to spread everywhere.

For example the case of Pepsi’s “Suicidal Calories” campaign: Pepsi launched a very targeted campaign for a niche anti-establishment German audience (ads for one magazine only), involving a poor Calorie character feeling lonely in a Pepsi Max can and attempting to commit suicide.

Obviously, the content spread very fast (especially the design of the campaign, which was pretty nice) and led to a massive reaction from offended audience members worldwide. Pepsi, are you really making fun of suicide?

2. It’s okay to make a mistake. Just make sure you apologise.

In the case of the Pepsi Suicide controversy, the other very good lesson learned is that it is okay to make a mistake as long as you publicly acknowledge it. B. Bonin Bough, PepsiCo’s Director of Social and Emerging Media and Huw Gilbert, Senior Manager for Communications at Pepsico immediately responded to the buzz and presented their apologies on Twitter directly to users.

The great lesson is that “With social media, this is all it takes – show your users and critics that you’re human and can make mistakes, but you’re listening to feedback” – Cheryl Gledhill, moltn.com

3. Faster faster faster: working on your reactivity is key.

I think the previous two points lead us nicely into speed: to effectively deal with online uppercuts, you better be very fast – it’s a matter of a day or two.

The Web is the fastest form of any media, you have to be reactive: catch any buzz on the internet and respond to it. Things can become massive instantly. If you’re not reactive you may find yourself added to the “case studies” of social media failures. For instance, Nestle’s well-documented struggles on their Facebook page are now referred to as the “Nestle controversy” and are probably going to be studied by business school students for years to come.

If you catch and tame the buzz quickly the effects will be a lot less painful than if you are slow… or do nothing at all.

4. No shortcuts and no cheating in the exchange (even if it hurts)

It is such a simple piece of advice but brands still don’t seem to get it. Do not remove comments. Unless it’s useless trolling or spamming, every comment must remain on the public space as you are engaging in a conversation with your audience.

As Kris Colvin explains in this article: “The spotlight is on YOU when someone is calling you (or your company) out, and you are being watched to see how you will respond. “

The fact is that if you cheat in the conversation, fatally a few users will spot it and pass the word on (rule number 1!) and the brand will be even more damaged. Transparency is key.

5. Blood spatters can’t be cleaned up without getting your hands dirty

It is not possible to delete your online reputation and start again; you can only rebuild it. Many companies with bad e-reputations panic and buy “instant cleaning packages” that contain a smart mix of SEO, backlinking, content production and lawyer fees, as good as this sounds it doesn’t delete users memories or create miracles.

Your brand cannot have a good reputation without dirty hands: you have to be present, relevant and engage with your users routinely. It’s also important to build one-to-one relationships with your audience: as we’ve seen with our communities Headbox and Mindbubble if users are interacting with brands within the social space (facebook, twitter or website…) it’s because they want a direct relationship with their favourite brands.

To conclude, if a few battles are lost, keep on fighting the war. Most companies are now aware of the impact of social media on their business. For the record, in the Nestle case, and as Dennis Howlett shows in his analysis, the Facebook disaster didn’t produce any direct effect on the company’s results. However it has been a great example of social media leverage and a great illustration of user power, influence and sovereignty in the social space.

Creating Online Fanbases

Thursday, July 15th, 2010

Last week we linked up with the our Co-creation Hub partners and helped put on the latest Hub event – Creating Online Fanbases.

It was a very insightful evening that allowed both sides, clients & agencies, to have an informal discussion about the pros and cons of engaging with fans online and best practise. From the Face side of things Francesco and I were joined on stage by 10 Headbox & Minbubble members who had sent in videos explaining which brands they were interacting with online and why. Check out our presentations and the video below:

There were three other very interesting presentations from Andrew Davies (Thrudigital), Ian Green (10 Downing Street) and Craig Harries (Farm). A full write up from the evening can be found on the Co-creation Hub website where you can also find all the presentations from the event.

There will be more Hub events coming up soon and we look forward to seeing you there!

Co-creating With Oxford’s Finest.

Friday, July 9th, 2010

IMG_0397

Stumbling into Paddington station at 6.30am is not usually something to get excited about. However, on this particular Friday morning there was a tinge of anticipation in the air. As I navigated myself around the station and checked the boards for the next train to Oxford I bumped into Francesco and Sharmila who would be accompanying me on this latest Face adventure.

After we all got heads in gear and boarded our train, it was laptops out time. We knew we had a expectant and well informed audience awaiting us so there was minimal room for error.

On the eventful 1 hour train journey we managed to make all required tweaks, run through our presentation, eat breakfast, listen to a new mix on Francesco’s iPhone and get told off for making too much noise in the carriage… nice.

Before we knew it though, we were there, Oxford, the home of academia, Morse, Radiohead and Martin Keown. After taking one step out of the train station we saw our final destination, the unmissable pale brick hub of future commerce that is Saïd Business School.

A couple of months earlier, Francesco had been approached by Professor Catherine Dolan, a lecturer at Saïd, and asked to take one of her MBA Customer Insights classes, focussing on co-creation and research communities. Within a flash Francesco accepted and plans were put into to place to adopt a quite experiential approach.

Since the topic was basically how to generate insights in a collaborative way, we decided the students should be experiencing first hand what it means to run, and be part of a research community and get a taste of face-to-face co-creation.

With this in mind, prior to the class we opened a 2-week research community for all the students to participate in. The class would be split into 8 groups with each group focussing on a different type of drink and being assigned their very own task.

The groups and tasks breakdown looked like this:

  • Group 1: Tea – Mobile Status Updates
  • Group 2: Ready-to-Drink cocktails – Idea Generation
  • Group 3: Wine – Video Diary
  • Group 4: Craft Beer – Poll
  • Group 5: Cider – Visual Lead Task
  • Group 6: Champagne – Discussion
  • Group 7: Energy Drinks – Debate
  • Group 8: Lager Beer – Diary

All of the students completed all of the tasks; they then took the results from their specific drink task and analyzed the results. Following this, they were asked to create a presentation that contained their drink analysis and also, their opinion on the pros and cons of online research communities. They would then present their findings during the Face lead lecture.

At the point of entering the beautifully spaced, Dixon & Jones designed building the online research community was already finished and the students had done a sterling job. We were greeted by Catherine and taken through to our lecture theatre. As a humble 2007 graduate of the University of East Anglia this was a little surreal to say the least. I joined Face in the same year I graduated, and when I walked into the lecture theatre about to present to Oxford students it really hit home both, how far Face and I had come over the last 3 years.

As the students entered it was time to present, Francesco was up first. He took the students on a journey through the world of empowered consumers, netnography, the evolution of the internet and the ways businesses and brands are looking to take advantage of the technological advances available to them. Following this we talked with the class about real-time research and how brands need to try stay in front of their consumers rather than chasing them.

Sharmila then took the students through how Face make sense of all the information Francesco had given them and what exactly we do to contain it within a process that is robust, manageable and keeps people at the core. She explained the pros & cons of crowdsourcing, online communities, Peer-2-Peer research and co-creation before revealing our approach and what makes it work so well for us.After a short break it was then the students themselves who took the floor and feedback what they had learned in the online research community.

Francesco (slides 1-38) and Sharmila’s (slides 39-end) presentation…

All the presentations we saw were fantastic, as expected, and the analysis very in-depth (bearing in mind they only had one task to work with each!). The students understanding of research communities was outstanding considering the small amount of time they had been exposed to the technique. Both the Face team and Catherine were very impressed with the outputs we received and we have taken a lot of them onboard as we continue to tweak and improve our research communities.

As the students settled back into their seats it was time for yours truly to step up. My presentation was a brief introduction into the world of online communities, with a more in-depth look at research communities and community management. I had to whizz through it due to time purposes but it was an excellent experience letting the great business minds of tomorrow know all about what I do. Hopefully they learnt something!

My Presentation to the class…

The final activity we did with the class was a practical exercise to show, on a very small scale, how co-creation works. Borrowing an exercise from Stanford University (that we edited a lil bit) we asked the students to work with their partners and design the perfect wallet.

Using co-creation techniques the teams of two worked together generating ideas, sharing insights, building on thoughts and ultimately designing a wallet that they would be proud to own. After all the groups had designed their wallets, it was voting time.

We asked all the students to vote for their 3 favourite wallet designs. Due to quality of the output this took quite a long time but by the end of the voting phase we were left with three clear winners. The designers of the most voted for wallets were than asked to take centre stage and pitch their idea to the rest of the class. All three groups performed admirably, detailing every aspect of their design and thought process. As the students took their peers through each wallet it really hit home how far co-creation can take you in such a small space of time.

With the wallet exercise at its conclusion and everyone exhausted after 3 hours of Face fun it was time to call it a day. We thanked the students for their hard work, both prior to and during the class, packed up our things and made our way back to London.

Living inside the Face bubble sometimes it becomes easy to forget that what we do is unique and cutting edge. Getting out of Midford Place and sharing our thoughts and methods with young people eager learn is always a brilliant experience, but presenting your passion at Oxford University really is next level.

On behalf of myself, Francesco, Sharmila and the whole of Face I would like to say a massive thanks to Catherine Dolan for giving us the opportunity, Marie Johnstone-Louis for her help and the whole class for letting us come and talk to you, I’m sure we’ll be meeting you again very soon… in the world of work!

Research Communities 101 #4: What is a Task?

Thursday, June 10th, 2010

Whenever a community is setup there is a reason for it. There is a predefined output that is desired and it has been determined that an online research community is needed to gain that output. It is now up to you to work out how you are going to make your goal a reality.

The traditional way is to break your desired output down into as many tasks as you think you need to reach the your target. Now this is all well and good but what exactly is a task and how exactly do they help you to get where you want to be?

What is a Task?
In very simple terms a task is a question/project/challenge you set your community members to complete.

Building your tasks up and making them interesting, engaging and practical is vital to making sure your community is successful. Tasks represent your interpretation of the client set brief; they are your way of achieving the desired output. Tasks are critical to getting relevant feedback and need to be crafted with care if you are to achieve your community goals.

This is why I believe a task can be anything and everything you want it to be.

Every community is different, therefore, the tasks within that community are going to be different every time. You as community manager in collaboration with your research team need to make the call on how you think your tasks should be planned out and how they appear to your community.

The format of your tasks take depends on a few key factors:

  1. What your community software is capable of
  2. How creative you want to get with your tasks
  3. What you want out of the research

Most community software has basic web 2.0 tools – message boards, diaries, blogs, polls etc and it is really easy as a community manager to let these task formats to take president when writing your task plan.

Hatching Your Plan

If a research community were a body, the task plan would be the brain. Pumping out direction to the community via the community managers (who are the heart of the community, if you were wondering!).

The task plan binds the research and community elements together and sets out exactly what you want to get from the activity. It is the lifeblood of everything you do during the research and if it isn’t properly considered the success of your community will be seriously under threat. Traditionally researchers write the task plan but if you want it to work for a certain community it should be written with the input from community managers.

A task plan consists of a set of tasks that you are going to ask your community members to complete. A good task plan will make it clear to the users what they are being asked to achieve and it gives the community managers guidelines of what they need to gain from the research as a whole and each task individually.

As we have already stated your tasks, and therefore your task plan, are going to be different every time but there are certain things you will need to consider every time you begin thinking about a new task plan:

  1. Who are your users? Where are they from, how creative/tech savvy are they? What do you think they will and won’t react to?
  2. What output do you need from this community and the tasks individually, how are you going to get what you want?
  3. How can you make the tasks flow as a journey that the users are a part of, how can you make what you’re doing exciting for them?
  4. Do not funnel users answers before they have even begun to complete your tasks, it is easy to steer and guide users subconsciously. By all means give them examples of how you would like them to answer but stay neutral.
  5. What can you do to stimulate your community members, too many words = boring, how can you liven up the tasks with visuals?

It is really important that you and the approach you want to take is enforced on the tasks you want users to complete. Your creativity and vision should be driving force behind the task plan, not the task formats.

Don’t Pigeon Hole Yourself

A lot of the time creativity and creative thinking can get lost as you are too busy trying to pigeon hole your tasks into a certain format. It is the ultimate sin as a task writer to start off by setting out how many of a certain task format they want to have in a research community.

To really achieve your output you need to build your tasks freely and without the constraint of different formats.

Write your tasks first and then when completed to the standard you want, apply the suited format. Things like message boards, blogs, diaries etc are very open and adaptable, you should use them to fit around your tasks not the other way round.

Moderate Everything

As a community manager you are the closest point of contact to the community. You are closer to it than research teams, clients, stakeholders and the community users themselves! You know what is good for the community and what is not, you know what they will react to and what they won’t; this is why you have to be a moderator of tasks and content as well as users.

If you do not think a task is right for the community let the research team know, and give them advice on how to adapt/change it to make it appropriate for your users. Do not be afraid to let researchers know if you think something needs to be tweaked, they will be happy for the input, as it is their results that are being enhanced.

The role of researchers, community managers, clients and users is something I am going to explore in my next blog:

Writing Tasks for Research Communities –  The Role of Everybody

Coming Soon!

Journey To The Centre Of The Crowd …And Back Again – Crowdsourcing for New Product Development

Thursday, May 13th, 2010

Crowdsouring is a buzzword that has been knocking around for a while now. There is a lot of thought, theory and ongoing conversation about it, and we’re starting to see brands begin to use it in various different formats.

But how does it work in the research & innovation world?

‘Journey To The Centre Of The Crowd… And Back Again’ explores crowdsourcing from it’s definition and gives hints, tips and strategy advice on how you can implement crowsourcing for innovation.

Research Communities 101 #2: Online Communities, Chaos and Creativity.

Tuesday, April 27th, 2010

In Chaotics (Caslione and Kotler, 2009), the authors explain how the butterfly effect has accelerated: “a butterflies wings flapping in South America now have global reverberations in a matter of seconds.”

Thanks to the Internet, information travels a lot faster than it used to. The speed and format of our communication has lead to a new generation of online ramblers, constant status updaters and amateur experts. The fluid and instantaneous way we interact online has been easily adopted by internet users everywhere, but has it made things better?

Hyper-fast communication doesn’t necessarily go hand-in-hand with reliable information – The case of Twitter and it’s reaction to the Swine Flu crisis shows how the real time media can create unjustified panic effects. On the other hand, the reactivity of real time media helped to save lives in the Haiti earthquake aftermath.

Screen shot 2010-04-27 at 13.02.50

But does real time really produce quality content production? I was actually thinking earlier about how people have this erratic way of managing their internet footprint with fast-paced, superficial use of the social web. People are willing to express their opinions and share information online but a lot of what they are producing is… well… not relevant or interesting, in fact it would be fascinating to find out how many status updates have never been read.

All the web junk that gets produced everyday online leaves us with a difficult balance that we have to get right here at Face. How can we nurture our users online creativity and secure the production of high quality content in our online communities?

It’s not easy but here are a few ways you can guide people into producing the quality of content you’re looking for:

1. As seen previously, the interface must be straightforward (and avoid bugs) so people are not put off participating and do not waste time: both these elements will have detrimental effects on your users creativity.

2. The type of content & the type of feedback you are asking your users for should match: for instance, each type of content has a specific lifespan, i.e. a tweet has a very short lifespan (re-tweet in the second or it’s too late) while a movie in the imdb.com has a pretty long lifespan (it can be reviewed for a very long period of time)

3. Users should be able to communicate with each other. The interactions between individuals is essential for production of interesting content, but also essential to avoid mass confusion: As explained in this paper Internet & Face-to-Face Communication: Not Functional Alternatives about mass customization and co-design. User’s support, feedback and guidance is essential to avoid this crippling confusion syndrome that may happen within a creativity community offering a wide choice of different options/actions.

4. You must leave space for creativity. This is probably a great lesson learnt from the success of Twitter: let your users make their own rules on your site and they will adopt it. As Wired magazine put it in their article How Will Twitter Grow Up.

“Essentially, Twitter left a ball and a stick in a field and lurked on the sidelines as its users invented baseball.”


In this excellent blog Complexity. The New World Between Chance and Choice Esko Kilpi gives an interesting overview of the Chaos Theory and compares the dynamics of the elements with users behaviour. He highlights two major rules:

1. Novelty emerges in an unpredictable way
2. What happens is by interaction – not by chance or by choice

To enhance users’ creativity, the interface & tasks must provide enough flexibility for novelty: users should be able to make trial-and-error experiments. The members of the community should be able to try, experiment and create prototypes – Like Blizzard allows WoW players to test their add-ons in real time.

The conclusion is that you can’t really control what the users will do with your tasks and your online community. You can give them the best place to express themselves, help them to find their way through it, and maybe predict on a short term what results will come out. But, no matter how hard you try; you can’t guess what’s going to happen in the long term!

Research Communities 101 #1: Are Research Communities Really Communities?

Wednesday, April 21st, 2010

    Screen shot 2010-04-21 at 14.05.42

Over the coming months we are going to be taking an indepth look at the world of research communities and what lies behind them. Every week we’ll be touching on a new subject, topics will range from management to task conception, online creativity to relationships. Ultimately we are hoping to produce an in-depth, robust and infomative guide to online research commnunities; Face’s very own Community Management 101.

With online communities becoming increasingly popular in research circles and brands continuing to transfer their qualitative work online, the role of research communities, community managers and research teams is evolving.

As community functionality grows and new tools become available it’s very easy for clients and research teams to get carried away and throw everything at communities using all tools to the max, just because they can.

In this series of blogs we are going to explore the best routes for community managers and research teams to effectively use online community tools and create an interesting environment in which users can complete research tasks without pressure, tedium or stress.

And it is this I am going to start with, the environment; the website; the research tool; and whether you can actually, credibly, call it a community.

Are Research Communities Really Communities?

Research communities have always come under criticism for using the term ‘community’. Some people see them as forced gatherings using a research tool, rather than true natural communities and are therefore undeserving of the name. Some of the arguments against research ‘communities’ include:

• They are not organic
• People are usually incentivized to participate
• It is not a part of users natural internet journey
• They have start and end dates
• The community disappears when the project ends

To a certain extent I can understand these criticisms as, from an outside point of view, research communities must seem like a load of panel girls and boys being put on a website and told to complete tasks for a certain period of time.

However, I am a believer that at the core of every community there has to be a common goal, interest and/or belief, something that inherently binds the people within together. It is for this reason that I believe that research ‘communities’ can actually exist, rather than just being a couple of words shoved together to make a cool sounding buzzphrase.

It’s a fine line between research community and a website where research takes place. There are a couple of things you must do at the start of a project to ensure you start user engagement and interaction early.

Creating Your Community

If you bring together a group of people for a research project they automatically have unspoken commonalities before the activity begins. Usually in research projects people are recruited as they share similar demographics, opinions or personality traits. These instant similarities are one of the two main things you need to rely on to begin the transition from research project to research community.

The other reliance is you, the community manager, it’s your job to take the lead and encourage community behaviour. Initially by stating the commonalities between users and encouraging them to interact through tasks based around similarities.

It is these early tasks, and their wording, that will ultimately determine whether you are the facilitator of an online tool or the manager of an online community.

The wording and crafting of tasks is the most important thing when running a community as it not only ascertains your research outputs but also determines how your users will engage and for how long. Being able to create research tasks that are fun and exciting is a vital skill when running a community and it is this skill that I will begin to explore in my next post:

Writing Tasks for Research Communities – Part 2: What is a Task?

Coming Soon!

Understanding the Challenges of Online Creativity

Tuesday, March 30th, 2010

smashed-computer In her paper about the World of Warcraft and Co-Creation Myriam Davidovici-Nora explains that Blizzard’s success lays in the combination of never-ending game-play, a high level of competition and the hyper-personalisation accessed through online add-ons.

However, Blizzard’s unique model is hardly suitable for other businesses– Can you imagine EA distributing “zombie kits” for Left 4 Dead?

This conundrum leaves us with a burning question: what is the best practice to handle / entice a group’s creativity in the online environment?

The Tool is the Tip of the Iceberg
Liz Sanders, a pioneer in the use of participatory research methods for the design of products, systems, services and spaces, addressed this topic when speaking at the Copenhagen Co’Creation 2010 Summit and Seminar. She explained that tools are the tip of the iceberg: they only become effective if applied with the right mindset and the right methods/methodologies.

“In co-creation, you need to be working with the mindset that all people are creative and that they are able to produce creative things when given the tools and the stage on which to practice or perform”

Billede-5-516x309

Sanders: It's not what you have, it's how you use it.

Everyone is Creative
Sanders believes that we’re all inundated with many ways to satisfy our consumptive needs while our creative needs are usually ignored.

Ultimately, we express our creativity, either in DIY, craft and hobbies, or online with all the user-generated content platforms available to us on the Web.

“One of the key values of value co-creation is that it satisfies the need for creative activity while addressing the need for social interaction.”

Sanders 4 levels of creativity:

1. Doing
2. Adapting
3. Making
4. Creating

New trends in technology have helped to democratize creativity and support broad audiences who participate in creative activities.

But…

Is the web the right place for creativity and therefore for co-creation?

In his article The Web’s Third Frontier Patrice Lamothe makes a really interesting point. Reminding the reader of 3 founding principles of the Web, as stated in Tim Berners-Lee and Robert Caillau’s initial proposal for their World Wide Web hypertext project:

- It allows anyone to access any type of document
- It allows everyone to disseminate their own documents
- It allows everyone to organize the entire collection of documents

Lamothe explains that the first statement has been accomplished with the good old web of online’s early days, and the second statement was completed with the introduction of Web 2.0.

The third and last fundamental idea is actually rolling out now:

“Among users, social networks are now making instantaneous exchange of content possible. Almost 20% of tweets sent contain URLs. Facebook puts sharing links at the top of its hierarchy of functions. […] On the technological front, collaborative systems and the “real time web” allow everyone to coordinate their views with various communities, organizing data as it is received [and, thus] broadening both the web’s basic organizational structure and the means of accessing it”

Can you be truly creative in the confines of a computer?

Understand the challenges of online creativity
Going further, Rafik Letaief, Marc Favier and Françoise Coat explain in their study Creativity and the Creation Process in Global Virtual Teams: Case Study of the Intercultural Virtual Project why the web is a perfect tool for creativity and what its limits are.

This research measures the level of creativity in global virtual teams: during 8 weeks, students from 26 different universities have been working on tasks, communicating and sharing tasks through online forums.

According to this research, the lack of focus is the first obstacle to a virtual team’s creativity: avoid multi-tasking user by launching tasks one by one.

The second barrier is the lack of participation and the missed deadlines that cripple the team with tensions. Conflict avoidance and communication blackout on the internet is more likely to happen online than in a face-to-face workshop and it’s also a blockage to creativity. The fourth obstacle to creativity is the lack of clear IP and ownership management that de-motivates users. Finally technical problems and technological insufficiency can inhibit creativity.

On the other hand, to enhance creativity, the first thing is obviously to avoid all the negative factors mentioned above.

The other factors identified are the presence of stimulating members who initiate relevant debate and help rising and solving issues. Another important factor revolves around how online members manage there time and participation levels when taking part in several projects simultaneously. Technology appropriation and the manner in which team members choose, combine, and utilize available tools is an enhancing factor for creativity.

Conclusion
Interestingly, this research emphases on the fact that the spirit of technology (democracy, freedom of expression and generation of idea) is a factor of creativity – as long as it’s used in the right conditions and context. Ultimately, the internet may be a great for co-creation as long as you keep this motto in mind: “Build the Camera Whilst Shooting the Film”.

The Future Planning

Tuesday, March 2nd, 2010

“The ad industry establishment can no longer simply tweak its offering around the edges if it is to cope. 2010 must be the year to begin a head on overhaul of the way the (advertising) business is organized” Claire Beale Editor of Campaign Magazine, January 2010

The global marketing landscape has changed more in the last 5 years than in the last 50 but that the leading agencies in terms of the way they are organized, structured and the service they offer, haven’t.

The main driver for this change has been the rise of empowered consumers. They have exposed the traditional advertising agency model as one that is out of date and struggling to help clients deal with the current consumer landscape.

“The fact is: consumers now control brands. They play with them, reshape them and even imbue them with new meaning. In the next decade, we will see a shift away from the traditional branding model of agencies and clients” Owen Lee, Creative Chairman Farm

The big question on everyone’s lips is how should the advertising and planning industry respond? What is the new model of marketing that will ensure as an industry we can help brands to navigate their way through the new consumer landscape? These questions apply as much to the brands as to the agencies that serve them. If we wanted to be sensationalist we would say that “brands and agencies must adapt or die” or putting it in a more positive way that the brand and agency leaders of the future will need to be fleet-of-foot and structure their businesses to function in a highly fluid way.

As research, brand and communications people we always felt we wanted to get closer to consumers, but for practical reasons were not able to no matter how creative we were. But now that’s all changing. Social media allows us to listen to consumers and monitor the conversations they are having around brands in real time. This offers valuable insight and understanding, but more importantly identifies opportunities to establish a completely new way for brands to engage with their audiences. The challenge for the industry is not to view social media as a channel, but to use it to facilitate collaborations between brands and consumers to innovate and co-create communications more effectively. It has heralded:

The Advent of Social Brands
New social media tools will help brands to be on 24/7: this is part of what we call “the socialisation of brands” where campaign and channel marketing gives way to “continuous brand engagement marketing”. The environment the brand lives and breathes in is always on and is always changing so brands need to be listening to and observing their consumers not just in communities but also on the web as well as involving them on a continuous basis in everything they do.

The Need for Big Social Ideas
“Big ideas” need to be a big SOCIAL ideas – one that has the power to live and breathe through what consumers do with it in their interactions with each other and the brand. A big social idea has to be able to evolve, adapt and gain new meaning through those consumer interactions. Ultimately this requires agencies and brands to embrace a more open creative approach based on the philosophy that ideas can come from anywhere: a new model which combines the creativity of experts with the creativity of consumers so that more big social ideas of better quality can be produced. This means experts have an even bigger role to play than ever before. Our recent case study with Nestle’s Skinny Cow where we co-created the advertising with Mindbubble women is a good one – in three months there are already 41,000 fans on Facebook.

The Need to be Fast, Adaptive and Continuous
The process needs to change as well; the annual planning cycle making way for real-time planning which allows brands to remain relevant and interesting to changing consumer needs, overall a more fluid, highly responsive and iterative way of planning, which we call Adaptive Brand Planning. The new imperative will be to maintain a dialogue with your consumers to harness their opinions and ideas to fine-tune your product and communications. One of the main benefits of this approach is the speed with which you can develop concepts and communications as shown by our recent work with Unilever and Axe/Lynx Twist.

Screen shot 2010-03-02 at 16.06.48

Consumer Communities Will Reign
The focus on the 30 second TV spot will give way to the content and conversations that are being generated by consumers and between consumers around the brand. This will in turn produce different segmentation models where brands see consumers not just as potential customers who want to buy something from them but as people who want to have a relationship with them. Engaging and managing brand fan bases will be key: developing creative ways for engaging and managing fan bases will be critical.

A New Planning Mindset
The planner of the future will be more interested in how people interact, and how to stimulate those interactions. The sage-like planners will be replaced by people who are comfortable working in tightly knit teams of agency planners, each with their area of specialism such as social media or building and harnessing the power of communities. The line between planner and researcher will become blurred because there will be a constant dialogue with consumers that will offer insight, understanding and ideas in real time. A key part of the task will be to observe and spot these insights and ideas and use them to inspire creative experts to build upon them.

Conclusion
Consumers will be treated in a fundamentally different way. They will be given more responsibility and will be more involved throughout the brand marketing process. Co-creating with consumers as direct and active equals to deliver a range of marketing outputs will be a major part of the marketing model. Also the new generation of planners will treat consumers in a fundamentally different way. The gaming generation of young planners will be comfortable in this fast changing environment, where remaining in constant contact with your audience is more important than one-off research interventions. These planners will be the architects of a new contract between brand and consumer, founded on listening, understanding, adapting and co-creating.

Community Manager = Diplomat

Wednesday, January 27th, 2010

henrykissinger

Balance is something that is essential when looking after a community of any kind. You have to get it right, you have to know your members and not stray too far from their expectations. Always make sure that you aren’t visibly favouring one member over another, and remain neutral at all times, whatever the situation.

It’s a discipline that you perfect over time, a way of dealing with things that provides you with the power to diffuse any situation and restore the balance within the community.

The Spark

Research and insight communities are based around one thing, opinions. Now opinions are brilliant, they are what Headbox and Mindbubble are built on. It is amazing comparing how peoples thought processes work and reading how people interpret information. The only problem with opinions is that they have the ability to cause serious confrontation.

All it takes is a small comment or an adverse remark and the whole community can blow up into a mini war. Sometimes users take sides and there is a full on battle, and other times it can be the whole community vs. one user, either way the community manager has to spring into action.

Identify & React

The first thing you have to do is understand exactly what the situation is… usually, if the issue is only just developing you can leave it a while, let it unfold and hope the problems resolve themselves organically. However, if you feel the situation has the potential to erupt you must be active. Unless something really serious has happened, do not automatically shut the conversation down, this can make incidents seem worse than they are and it affects everyone, rather than just those involved. Contact the participants away from the epicentre to understand what has caused the incident and find out what their intentions were – sometimes innocent actions can be misconstrued.

The majority of the time with a little force of hand and behind the scenes movement the situation can be resolved and the community moves on without any bitter taste.

Protect Opinions

This is not always the case though and opinions can cause much more serious problems in a community. It is usually very easy to see why someone or something has caused conflict; an abusive, offensive or different opinion has been said and rightly or wrongly users have reacted. It is these situations that are the most difficult to manage. Whether you agree or disagree with what has been said, as a community manager, you have to remain neutral and try and get things back on track. Obviously some comments and opinions are not tolerated and users are ejected from the community, but it is important to not just eject your way back to clarity, it affects the balance.

Variety of opinion is integral to communities and it is crucial to understand how different people decipher information. Just because someone has said something that lots of people disagree with, even including you, does not mean that they are not entitled to that opinion, no matter how ridiculous it may be. That one opinion could reflect the thoughts and feelings of a large proportion of the population and it is an opinion that should be relayed back to the client.

After the comment/opinion has been said the main task is to try and build the offender back into the community as quickly as possible. First it is crucial to gain control of the situation. Warn the users who are just there to stir the drama (they will always be there) and explain to everyone the purpose of the community, it is all about opinions. It is not about everybody just agreeing with everyone else, there will be disagreements and it is important that this event does not stain the rest of the project.

Restoring the Balance

It can sometimes be useful to invite the main players of the situation into a chat group or message thread to let them resolve it away from the rest of the community. The most important thing you can do here is reinforce the fact that the situation is over. Any extension of the event will not be tolerated and it is essential that there is no fallout further down the line. Then close the case, continue to monitor the users and if they repeat their actions, work out whether you think it is important for the rest of the community to eject them.

A community manager is not a community dictator; you cannot decide what does and what doesn’t happen in the community. You are there to motivate, watch, prompt, help, react and feedback. So, when a situation does erupt do not say who is right and who is wrong, it is not your place, take both opinions into consideration and diffuse it. Do not give participants more fire by openly stating your views, save that for when you feedback to your team or clients. In the community you are a peacemaker, a negotiator and, ultimately, a diplomat.

Co-Creation Will Create a New Breed of Agency

Monday, November 16th, 2009

Following my blog Co-Creation is Driving Change in the Way We Work here are my thoughts on how co-creation is creating a new breed of agency where the disciplines of research, innovation, social media and advertising/communications are coming together in a more seamless way under one roof.

Co-creation and its underlying philosophy whereby consumers want to have things done with them rather than at them will ultimately usher in a new breed of agency. There are several reasons for this:-

1) Consumers have replaced trust in advertising with trust in individuals: in particular, friends, family, and colleagues. Turning to communities and away from mass media, consumers are increasingly making traditional advertising more irrelevant. They have learned to block the ads they don’t want, and gate-keeping is becoming more sophisticated and widespread: according to Forrester Research DVR ownership in North America, which features ad-skipping, will grow from 19% of households in 2006 to 55% in 2011. More than half of UK consumers using the Internet at home utilize spam and popup blockers to filter unwanted messages from their online experiences, and countries like the Netherlands, France, and Germany are not far behind.

2) Consumers want to be more involved with the brands and products they consume: this applies also to the way they are communicated to them through advertising. Doritos is the most famous example in the UK whereby consumers were invited via a competition to create the next TV campaign. More recently Unilever’s Peperami have dropped Lowe to Crowdsource their next ad campaign with consumers. Noam Buchalter marketing manager at Peperami says: “We believe Peperami is a brand that deserves radical creative solutions and are confident taking our brief out to thousands rather than a small team of “creatives” will provide us with the best possible idea and take our advertising to the next level.”

3) Consumers are showing in increasing numbers that they prefer pull to push: almost all consumers own a PC and mobile phone, and they spend almost half of their media time with interactive channels. Use of RSS and podcasts has increased to 10% and 14%, respectively, from virtually nothing in 2003. Mark Earls author of Herd, says that it is no longer about what your brand does to the consumer but what consumers are doing to and with your brand. Putting it another way, James Murdoch in his Marketing Society Annual Lecture said ‘Ubiquitous connectivity means fundamentally that the individual becomes the agent of everything…we’ve learnt through experience what difference the new empowered world means for our relationship with customers. This is not a question of scale. It is a different way of existing’.

4) Different ways of existing means there is more fragmentation: which in turn is driving more complexity. The number of media channels available to marketers, agencies, and consumers has exploded. Proliferation of choice offers marketers new opportunities, such as social networks, mobile, and branded entertainment. Social media, in which consumers become publishers and media outlets drives media buyers crazy; there are more than 59 million videos in YouTube today, and they can’t cut deals with every blogger.

5) A new marketing funnel is required. The current one which sits at the heart of most current advertising and media buying agencies is out of date. “Integrated” or “360” marketing is still an excuse to sell campaign ideas as brand ideas so that they can produce a TV commercial and shoe horn other channels in afterwards. Consumers need to be at the heart of a new marketing model so that we can move away from channel marketing to “continuous brand engagement” marketing.

6) A new definition of “mass media” is emerging: More and more consumers are creating their own content and are coming together to form communities around it. Personal profiles on sites like Myspace, Bebo and Facebook don’t simply state vital statistics, they allow marketers access to preferences, allegiances, recommendations and conversations they could not have dreamed of even five years ago. And there are communities for every niche, so the same data richness can be experienced for every specific brand, sector or topic. It is always up to date being spontaneously added to by consumers. The new mass media is made up of a collection of communities. As more consumers become involved in social media, these platforms will grow and eclipse today’s mainstream media.

7) Traditional advertising can’t deliver a captive audience in this new consumer landscape: Nearly a quarter of marketers polled by Ipsos Mori for the Chartered Institute of Marketing’s latest Marketing Trends survey said advertising, excluding online, gave the worst return on investment. Almost a quarter of marketers rated CRM as the best, with PR activities coming in second highest in terms of ROI.


In the New Breed of Agency:

Consumers will be treated in a fundamentally different way: They will be given more responsibility and will be more involved throughout the brand marketing process. Co-creating with consumers as direct and active equals to deliver a range of marketing outputs will be part of its core philosophy.

Consumer communities will reign: The focus on the 30 second TV spot will give way to the content and conversations that are being generated by consumers and between consumers around the brand. This will in turn produce different segmentation models where brands see consumers not just as potential customers who want to buy something from them but as people who want to have a relationship with them.

New social media tools will help brands to be on 24/7: this is part of what we call at Face “the socialisation of brands” where campaign and channel marketing gives way to “continuous brand engagement marketing”. The environment the brand lives and breathes in is always on and is always changing so brands need to be listening to and observing their consumers not just in communities but also on the web as well as involving them on a continuous basis in everything they do.

Engaging and managing brand fan bases will be key: Developing creative ways for engaging and managing fan bases will be critical to the New Breed proposition. As Marmite and Peperami have shown involving consumers through co-creation and crowdsourcing respectively in what a brand says and does is a great way of driving brand engagement with important fan bases.

The arrival of research 3.0: new social media tools and web 2.0 are helping brands to research consumers in more exciting and different ways through mass collaboration and intimate co-creation. Combined with new ways of accumulating robust qualitative data which we can make sense of from the web, then research has an exciting future ahead of it. It will herald a new era – Research 3.0.

Ideas can come from anywhere: a new model which combines the creativity of experts with the creativity of consumers so that more ideas of better quality can be produced is on its way. In the New Breed Agency, experts have an even bigger role to play than ever before. The researchers, the designers, the marketers, the copywriters, the art directors, the account men, the planners will become facilitators, analysts, curators, editors, creative directors and publishers. Their role is critical to ensuring that the overall creative output is polished and of an extremely high standard.

A mix of old and new: the new breed of agency will exist both in a virtual capacity and the real world – consumers will not only feel comfortable hanging out in the agency as part of continuous co-creation programmes but their content will also be streamed live onto TV screens. The processes and methodologies of this new agency will also reflect a combination of the old and new. This will be done not just for the sake of it but because it delivers better ROI.

Talent resides in and outside the company: the new breed of agency will be less worried with employing everybody they work with. It recognises that the best talent can come from both inside and outside the company. This will also be reflected in more collaborative and flexible working practices.

Brands Fluttering on Twitter

Thursday, October 15th, 2009

brave_new_world_cover_1

Twitter, love it or hate it, is having a massive impact on the way we communicate with our friends, colleagues, idols and, most importantly for this blog post, the brands we consume. I personally am a huge fan of Twitter and not necessarily for the traditional reasons; I am not a massive celeb fan and, although people around me may disagree (and this blog may suggest), I don’t particularly like talking about myself. No, my main reasons for loving Twitter are twofold:

1) I get to see loads of content that I otherwise would never, ever, have found myself

And…

2) I get to interact/vent at/be rewarded by the brands and products I surround myself with

Concentrating on point 2, let me give you a few examples of how Twitter has had a direct impact on my life and the way I interact with brands…

(more…)

How Not To Communicate With Young People – Teen Biz

Wednesday, September 23rd, 2009

Via – Youth Lab

Stumbled across this on the brilliant Everything is Terrible blog.

Q. What happens when you employ awful 30-something year old actors to dress, act and speak like teenagers whilst simultaneously patronising and confusing their supposed audience with ridiculous jargon?

A. Teen Biz!

Even though Teen Biz is very dated it is still hilarious and a good example of how not to engage youth. Seriously where do these people come from and who commissions this stuff?

GET TO WORK, TEENS! from Everything Is Terrible on Vimeo.

Let’s Not Get Too excited… or shall we?

Wednesday, July 29th, 2009

If the Twitter Community was 100 people…

Twitter

On a more positive note, this is still 5 times the normal engagement levels you get according to the 90-9-1 rule according to which 

  • 90% of users are “lurkers” (i.e. they read or browse but don’t contribute)
  • 9% of users contribute from time to time, but other priorities dominate their time
  • 1% of users participate very often and account for most of the contributions

What’s Happening? Headbox

Tuesday, July 21st, 2009

Well, with the brand new Headbox website well and truly up and running, I thought I would just give you an update about what has been going on! As well as offering young people the chance to work with global brands and gain great experience, we also like to keep them up to date and entertained with our blog. The blog not only contains news and information about Headbox but also offers opinion, reviews, competitions and some internet gems. Although we like our Headboxers to get all this exclusively for being part of our community, we are not a selfish bunch and thought that we would share it with you! So, without further ado, here are some of the top posts from the Headbox blog over the last couple of months:

15 Innovative Inventions

When you take part in c0-creation projects with Headbox, a lot of the emphasis will be placed on fresh ideas, forward thinking and being innovative. So, when we see some amazing innovative products being created we love to sit back, take in the imagination of others and try to apply their thought processes to what we do. READ MORE

Top 5 Interactive Music Videos

As we found in our recent article Digital Cannibalism, the world of music is changing. A lot of what the music industry has built its foundations on has been moved online, physical CD sales are down, the top 40 is now mainly made up of downloads and you can interact with your favourite stars through the manyt social media mediums. READ MORE

Album Review: Florence + the Machine – Lungs

2009 has been rather a good year for Florence + the Machine. Already critically acclaimed and backed by a sizeable fan-base thanks to heavy radio airtime, BBC promotion, a Glastonbury appearance and evan a Critic’s Choice Award at this year’s BRITs! And all without even releasing an album. READ MORE

This is Sand

Up until now sand has only 3 uses – castles, bags and hiding in annoying crevices. But thanks to some clever internet guys there is a new use for it, beautiful interactive paintings! yes, if you are feeling creative and have some time on your hands head ove to www.thisissand.com and make a work of art using your mouse and a lot of coloured sand! READ MORE

Who’s In The Box??

One of the many new features we are going to have on the Headbox blog is this one, Who’s In The Box?? It is a simple concept, we grab one Headboxer, ask him/her a load of questions and then stick their answers up on the site for your entertainment! So for our first round of Who’s in The Box?? We asked Headbox Think Tanker Matthew Husselby to step up and tell us about his favourite things… READ MORE

Headbox Tangos Tango

Last year Headbox teamed up with the guys at Tango to help create a new product concept and communication that would thrust one of Great Britain’s favourite drinks back into the limelight. The project started in June with 20 Headboxers developing tonnes of idea platforms within an online community. The platforms were then put forward to the Tango team who were asked to selece their favourites for the co-creation workshop taking place in August.
READ MORE

This is just a snippet of what is going on over at Headbox and we’ll keep you updated regularly with what’s happening!

New Headbox Site Launched!!

Monday, June 29th, 2009

headbox_logo_cmykA few months ago the Face Wired team sat down to discuss the direction we wanted to take Headbox in. The first thing we decided was that the site needed a bit of a spruce up, just to make sure the aesthetics matched the forward thinking of co-creation. We began by throwing some ideas around; basically trying to establish exactly what Headboxers really wanted from the site. What would keep them coming back? What would keep them entertained? How can we keep thousands of people excited and engaged in what we do? Several hours of debate and deliberation (a.k.a. arguing) later we were stuck in a deadlock. We knew what we wanted but didn’t really know how to get there; it was at this point we realized where we were going wrong.

The great thing about having a co-creation community at your fingertips is that you can access their enthusiasm, opinions and creativity at any time. We decided instead of trying to dictate what Headboxers wanted to see, we would let them create the site themselves…it was competition time. With a minimal brief (it had to include a blog and use Headbox colours) and a month to create their masterpiece we set the Headboxers to work.

Time passed, a few entries came in. More time passed, loads more entries came in. A month passed andwe were inundated with homepage ideas. As you can imagine, this left us with an extremely difficult decision to make. We managed to wangle the entries down to our four favourites (they can be seen on the Headbox Flickr account here) and then, once again, went out to Headboxers to get their thoughts on the finalists and to see what they had to say about the future of Headbox. After much internal and external Headbox chat (you can see the Facebook group discussion here) it was time for us to make our decision.Michaels winning entry!

We twisted, turned, went back and forth, changed our minds about a billion times and then eventually after more deliberation (arguments) we chose our winner, Michael Mudoch! Michael’s design was clean, bright, exciting and exactly what we were looking. Focussing on the blog Michael managed to emphasize what Headbox is all about through clear text and a dynamic layout. We are delighted with the co-created outcome and really happy that our Headboxers have somewhere cool and vibrant to co-create, share and engage with. We are really proud of the design and the hard work that our Headboxers (especially Michael) have put in.

To check out what I am blabbering on about please head over to www.headbox.com and enjoy our lovely new co-created site!

Thanks for reading!

One very happy community manager,

Matt

FACE top 5 co-creation posts so far

Thursday, June 18th, 2009

Top 5 tips for community management (May 07)
In a world restricted by budgets and processes, community management sticks out like a sore thumb. On a daily basis a community manager deals with something that frightens the life out of lots of people in business – unpredictability.

A guide to the Co-Creation, Crowd-sourcing Conundrum (May 18)
A common mistake of those new to open innovation & research is to confuse the practice of co-creation with that of crowdsourcing. As a result I thought I would give a quick guide to both, hopefully clearing up any confusion people might have.

Sherlock Holmes and the origins of co-creation (June 11) 
Innovative
 doesn’t necessarily meannew. It means new in a particular context, not ‘absolute new’. So if anyone ever pitched you co-creation as a new groovy ’social’ thingy, they were simply and utterly lying.

Cello Group takes majority stake in face (May 11)
So last Friday the very sensible people at Cello Group upped their stake in Face to 51% following an original 23% acquisition in December 2007.
Being part of the Cello family for the past 18 months has enabled Face to develop a strong international offering and has helped to establish us as the leading on-line qualitative research and co-creation agency.

The Co-creation 6 Step Process: why we need a structured approach to brand-consumer collaboration (June 04)
When talking about co-creation people often get the impression that it’s not an exact science but more of an undefined practice. However here at Face we have aclear structured process for successful co-creation, and we thought it’s probably about time we talked about it! 

5 reasons not to launch your own research community

Monday, June 15th, 2009

online communities map

I am a huge advocate of community research and have posted previously how it can deliver richer insight and better innovation but before you decide to launch your own community take a look at these 5 reasons not to:

1 You get part time results for part time effort – if you only have the chance to log on once a week and skim read rather than engage, interpret and contribute.

2 You want to stick to the discussion guide – if you like to stick to the script set at the beginning of a project and feel uncomfortable about the possibility of having to rip this up when you start interacting with your community

3 You publish only perfect posts – if you like to craft every word or work in a sign off culture your will miss the vital spontaneity that community research thrives on

4 You just want to see the results – if you are simply not interested or able to participate in the iterative community research process and just want to see the final debrief

5 you have never heard of being always on – consumers expect brands to be available 24/7. If you cannot live up to this expectation with your own community you could do more damage than good.

Opportunities, Threats and Ambitions for Market Research

Tuesday, June 2nd, 2009

I had some good feedback to some of my remarks as a panellist on the MRS Debate “Opportunities, threats and ambitions for market research”. A number of people came up to me afterwards to say they enjoyed my enthusiasm and optimism for the future of the industry. It was in mark contrast they said to the gloom and doom that we have been used to hearing and reading about in the last six months. It is a really exciting time to be involved with research for several important reasons.

  • Web 2.0 has given us new tools and new methodologies that weren’t there 5 years ago to help us get much closer to our customers and to stay close to them for continuous periods of time. We can achieve this by spending a lot less of our client’s money – critical during this economic down turn.
  • More consumers want to play and be given more responsibility in the research process. Their increasing desire to be listened to and involved more directly in what a brand does and says means that now more than ever there is a great opportunity to research with consumers rather than at them.
  • We’ve got the chance to be more ambitious not just in terms of uncovering deeper and better insights but also in turning those insights into great products that make money for our clients.
  • Co-creation means there is a big opportunity for researchers to become the real champions of consumer involvement, as well as the key drivers for it within an company. This will undoubtedly mean us taking on the responsibility of not just encouraging companies to open up to consumers but also generating new ideas, methodologies and tools to helping make this happen. By becoming the gatekeeper to co-creating and crowdsourcing with consumers – letting consumers really influence what a brand or company does – researchers will transform their role into a more strategic, interesting and valuable one.

As an afterthought I was not aware until recently that the quality of the exchanges we made during our session have prompted some of the nice people at MRS to shortlist us for the Special Contribution to Conference Award for your debate at Research 2009: The Annual Conference. It would be great to keep this thread going with anyone elses thoughts on other opportunities out there. Next month we will cover more on oppotunities, threats and ambitions.

How to Make Content Cool – In Three Easy Sites!

Monday, June 1st, 2009

So over the last few posts I have been banging on about how engaging content and knowing your audience is the key to a successful community. These are both obvious points; however,they are very difficult to do well. It is for this reason Ithought I should give some examples of what I am going on about.

I have picked out 3 of my favourite websites that are executing audience strategies really well.

None of these sites are necessarily communities (although they do have some elements) but they help give us an understanding of how to make our communities interesting and dynamic.

Even though they are all poles apart in terms of their purpose, all of these sites have a few things in common – they look great, they store a lot of information and I love them! So without any further ado here are some sites that I think arewell worth checking out if you are looking for some engagement inspiration:

It’s Nice That – Simplicity is the key for this very good looking blog. Smack bang in the middle of everything that is creative, it is well known within design circles for providing up to date and relevant information. Built around rich and high quality imagery its use of communication is subtle and very effective.

Platform Magazine – Vice for the next generation, it understands what the Skins generation want to hear about – sex, drugs, music and fashion. Hilarious at points with some great features but definitely not for the faint hearted as some of articles are quite… well… explicit but if you want to know what cool young’uns care about, look no further.

Metacritic - A stalwart in the online critic world Metacritic has compiled ratings for pretty much every book, TV show, film, album and computer game since 1999 A.K.A. a lot of information. Their layout is simple, their content is clear and their users love it. It is all very easy and you never feel swamped by the masses of content they have.

These are the kind of sites I look to when deciding how to display a lot of content and make it interesting for people to interact with. I would love to see some of your examples of dynamic and engaging websites.