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Building a Model for Customer Co-creation

Tuesday, July 27th, 2010

The team over at mycustomer.com recently asked Saul to give them a  lowdown on co-creation and how it works in practice. He duly obliged and  his efforts can be seen on the My Customer website here. His article covers the basics of co-creation, explores its value, as well as understanding how and why it works. Below are a few extracts:

Co-creation is about collaboration. It’s about working together to solve problems, uniting a range of perspectives and approaches to an issue. Very often this collaboration involves consumers working directly with professionals from inside and outside a client organisation, to define and create a range of outputs, from strategy to communications, from products to experiences.

Co-creation can help break the yo-yo effect of research and development, where clients go back and forward between creative agencies, research agencies and their audience. By working with your consumers, rather than directing stuff at them in the hope that it will stick, clients get a real sense of what works and what doesn’t as the ideation takes place. Ideas emerge, develop, are refined and validated in collaboration with your audience, in real time. No need to wait around for endless tests.

Why co-create?
Much of the growth of interest in co-creation as an approach and philosophy comes against a backdrop of dramatic changes in the communications landscape in recent years. The evolution of the internet has had an enormous impact on the way that businesses interact with their audiences, and vice versa. It is near-impossible to underestimate the extent to which social media has empowered consumers to voice their opinions, create and distribute their own content, and, as active stakeholders in the brands they consume, to set a new agenda for producer-consumer relationships, and in many ways the advent of co-creation is a corollary of these developments.

How?
There are, of course, different approaches to co-creation. The heart of the co-creation process we have adopted is typically a face-to-face workshop, but the ideal model involves a multi-staged approach to insight generation/opportunity shaping, ideation, validation and refinement. We often talk about reversing the research funnel, starting by consulting the crowd, moving on to work with defined online communities, then collaborating with an intimate group of co-creators.

Cello Associate Conference: The Research Industry’s Ticking Timebomb

Tuesday, June 29th, 2010


I was invited to speak to the Cello Associate Conference last week at Somerset House – the first of what will be an annual gathering of Cello’s potential future stars. The main focus of my presentation was that as an industry we are sitting on a time bomb. I brought some drama to my session by asking 3 volunteers to diffuse three dummy time bombs (by cutting one of three wires) that were boxed and wrapped while the remaining audience counted them down in just ten seconds. Of course people realised they were not real but that the message behind them very much was.

Part of the reason we are sitting on a time bomb is the consumer landscape we operate in on behalf of our clients is changing very fast. We all know that Web 2.0 has given consumers the confidence and the ability to take more control of the relationship they have with brands. Or put another way, Simon Clift the ex CMO of Unilever said recently in an FT article “we (Unilever) are behind our customer and that is a very uncomfortable place for us to be”

Many of today’s brands and companies are struggling to keep up with their consumers. One of the main reasons for this is because of fast changing technology and what this allows consumers to do in terms of their interactions with each other, the brands, products, services they consume and the speed with which they are able to do so. A good example is the launch of the recent Xbox Kinect where the screen becomes the interface and the impact this has on TV participation is limitless. Similarly the introduction of flexible screen displays that are so supple, so thin and light you can carry them where ever you go while consuming almost zero power could only be a few years away. So, the big question from all of this, and the one we are constantly asking ourselves at Face, is what does this mean for the research industry, and what do we have to do to help our clients get and stay ahead of their consumers.

The answer to this question in its broadest sense is “Plus ca change c’est plus la meme chose” – or “the more things change the more they stay the same”. Change is the only constant and these are the five things we need to do in order to deliver on this mantra:-

1. Must be fast, agile and deliver insight in a continuous way
For the first time there are huge amounts of qualitative data about our customers that we can access in real time, on the web for free. Using our proprietary tool Pulsar we are able to observe and to listen to what consumers and customers are saying on the web about a particular brand/product/service. It is not just being able to see what is being said where, when and by whom but also being able to measure which conversations (and so who of your consumers) are having the most influence. This also helps us to identify your 1%ers.

2. Must adapt skills
The second is that as researchers we need to adapt our skills to meet the new demands… netnography – our ability to combine ethnographic research with the tools available on the web is a good example. As a business it also means we need to recruit different types of people with the skills that meet these new demands as well as train our current employees with these new skills.

3. Use technology to lead
We need to lead in the use of technology to help us become quicker and more responsive in the ways we gather insight about our clients’ consumers. And this does not mean replacing human analysis – to the contrary, the role of the researcher has become even more important than before because of the need to find real quality from the huge quantities of data that are out there – it is the combination of both on-line and off-line approaches that deliver deeper, richer and more meaningful insight.

4. Introduce new tools and methodologies
This means we have to keep challenging the way things are being done now and look to new and different methodologies that make the most of technology to help meet the challenges of the fast changing consumer landscape. At Face we have inverted the traditional research approach of starting with qualitative research and then going to quant by starting first with large numbers of consumers and then honing things down in a more qualitative way. To do this well it is vital to integrate on-line and off-line methodologies within that process because it produces more ideas of higher quality.

And this means changing the role of the consumer – treating them as active equals in this process; giving them as much responsibility with direct involvement throughout the entire process separates Co-creation apart from more traditional research/marketing methods. As a result it is proving a more robust process than other approaches clients have been using.

5. We must keep innovating
Face’s journey started with the launch of Headbox, a year later we launched Mindbubble, six months after that we launched Pulsar and later this year there is more to come…

If we do all of the above then we will ensure that we continue to help our clients stay ahead of their consumers and we won’t be caught with the proverbial time bomb going off in our hands.

Check out the presentation that I gave at the Cello Annual Conference:

View more presentations from Face.

Innovating For Emerging Markets & How Co-creation Can Help

Tuesday, June 22nd, 2010

According to the IMF emerging market economies will contribute 70% of the worlds economic growth by 2014. In fact Brazil, India ,China & Russia (BRIC) represent the vast majority of this growth while in comparison the G7 nations including US, UK, Japan, Germany, Canada, France & Italy will only achieve 13%. In fact when you look at data for most categories it is clear that compared to the developed world emerging markets are experiencing massive growth. For example Euromonitor data shows that while the soft drinks market is declining by 10% in Western Europe India is seeing growth rates of 15% and Argentina is growing by a massive 25%.

Clearly there are big opportunities for brands to take advantage of this growing consumer demand by launching existing and new products – but of course it is not that easy.

Take Kelloggs as an example who in 90’s launched Cornflakes into the 900m Indian consumer market with a modest ambition of gaining 2% share which if achieved would be bigger than their existing US sales. However it bombed badly Cornflakes achieved just £7 million worth of sales in 3 years. Kelloggs failed to understand that in India breakfast is a religion! It is freshly prepared in the morning predominantly hot and spicy, plus milk in India is always boiled and consumed hot which has the effect of making your Cornflakes soggy and horrible to eat.

Pampers also had a difficult start when they launched in China in the late 90’s with a cheap plastic version of their US product. Again this giant brand was arrogant and failed to understand that Chinese parents brought up their children differently. They potty train them by 6 months and that they care so much about softness of their skin they do not put their children in nappies at all preferring to use a kaidangku… see below…

From our experience working in these markets it is crucial that marketeers discard their western lens and avoid the temptation to see npd process as just an extension or replication of their current business. Put simply you need to invest in developing deep consumer and cultural understanding.

This is why co-creation with consumers is so useful when entering an emerging market.

Cultural Immersion - by working directly with consumers in emerging markets to develop npd concepts global marketeers quickly understand the values and motivations that drive purchasing decisions

Language & Codes - when marketeers start to bring early product concepts to life with consumers it is incredibly useful in uncovering the tone and cultural codes that will appeal and just as importantly those that will turn off consumers

Brand Positioning – co-creation with consumers is a very effective way of exploring what role a brand can play in a new market helping to answer key questions: what new products can it accommodate? can this brand work across socioeconomic groups? do we need to localise the brand in anyway?

Product Stretch – innovating with local target market consumers enables marketeers to understand how well existing products will resonate in local markets and can help tweak and refine features and packaging to optimise them for the new market

For more information on co-creation and emerging markets take a look at these related articles:

Who is Leading Who in the Breakthrough to Find a New Marketing Model?

Friday, May 28th, 2010

When Face set out on its journey to change the world of research and innovation 4 years ago we did so on the belief that the rise of the empowered consumer was going to change the media landscape forever. And we have been proved right.

We recognised that brands needed to find new ways to deal with the same old research and innovation problems. We pioneered the co-creation approach based on a new philosophy of doing things with consumers rather than at them.

This required a fundamental shift in clients research approach, moving them away from thinking of consumers as passive respondents and seeing them more as active participants in the research and innovation process. In this sense we would like to think that we lead our industry to a place where the approach of co-creation has now become widely accepted. But we would not have got there if it were not for the perspicacity of a brave client – a certain Ana Medeiros who was the Global Research Manager of Lynx/Axe at the time. It is fair to say that we both lead each other to a new horizon where the consumer was placed firmly at the centre of a new marketing model.

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As I predicted last September in my blog – Co-Creation Will Create a New Breed of Agency, the debate around new industry approaches has moved beyond research and innovation into brand planning and communications. The world of advertising has been slow to react. It is why we were one of the founding members of the London Co-Creation Hub.

It is a debate that has been picked up by the outgoing Marketing Chief of Unilever, Simon Clift. In April he warned of a “lost generation” of brand managers who do not understand the web and social networks. In his final interview before retiring he said he believed public relations agencies were best placed to profit from the rise of Facebook and Twitter, as traditional advertising agencies struggle to adapt to the digital world.

Clift - Brands Need To Catch Up With Consumers

Clift - Brands Need To Catch Up With Consumers

It is not just PR agencies that are moving into the space traditionally occupied by advertising agencies it is everyone, from research to experiential companies; they are all in on the act. And the reason for this is we have all recognized that the consumer is at the heart of the new marketing model not the brand. As Clift remarked “We are all learning. Unilever is ahead of much of the competition but behind consumers, which for marketers is not a comfortable place to be.”

He is absolutely right. A lot of us are behind consumers and it makes for a very bumpy ride  – they are the ones leading the media industry to a new approach, one that is based on doing things WITH not AT. We have a duty both as clients and agencies to the consumer who are, after all, our ultimate customers to develop a new marketing approach that meets their needs more appropriately.

This is not going to be easy but we have to start now. As Clift says it “requires a cultural change for companies like Unilever. We have to listen to genuine customer concerns. Companies aren’t set up for that”.

The worry is they need to be and fast.

New Things Are Afoot At Face!

Wednesday, May 26th, 2010

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Well I’ve been a bit quiet of late on the blogging front. But its been for all the right reasons!

We’ve been really busy  in the last month or so doing lots of new things, having lots of new experiences and extending our methodology to increasingly diverse briefs and markets.

In last month we’ve done two really exciting projects that I feel are worth sharing and demonstrate our fervent belief in our methodology.

First we’ve been off to India and Australia to work on a ground breaking global brand re-positioning project, for which we pioneered a co-creative approach, delivering a new brand footprint and equity creative brief.

While most traditional agencies and clients would employ a safe, traditional focus group methodology or appoint a big, corporate consultancy, we stayed true to what makes Face Face – intimate, direct and equal interaction between clients and consumers, running workshops in Delhi and Sydney.

We spent 2 days in each market working through a series of co-creative exercises designed to explode and explore 2 potential positionings and allow the consumers to really show us what they want to see and how they want to interact and relate with the brand concerned.

The result is a final brand positioning that is completely consumer centred, exploded, explored and refined, already validated and ratified, and a creative brief that is significantly tighter and more informed than ever before. Less testing required, less risk and uncertainty, and a fuller, earlier understanding of the parameters and possibilities inherent in it.

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Secondly, on a similar brief for another client, we have further adapted our methodology to create a more mobile option for co-creation, extending it out of the tried and tested workshop environment and into a more modular, in home environment.

By developing and tailoring our co-creative exercises to work in a more traditional focus group sample structure and setting we can better accommodate problems where regional difference and range is a core consideration for answering the strategic problem at hand. It is also a great option for audiences or subjects where working in a  large group may be inappropriate or uncomfortable.

Co-creation is increasingly becoming one of those marketing buzzwords that any old agency is bolting on to their “offering” and saying they can offer, but it takes the years of experience Face has working directly with clients and consumers to be able to truly stretch the methodology and exploit the incredible potential in it.

Here’s to another year of projects that allow us to push the boundaries…. it’s so much more interesting that way!

Journey To The Centre Of The Crowd …And Back Again – Crowdsourcing for New Product Development

Thursday, May 13th, 2010

Crowdsouring is a buzzword that has been knocking around for a while now. There is a lot of thought, theory and ongoing conversation about it, and we’re starting to see brands begin to use it in various different formats.

But how does it work in the research & innovation world?

‘Journey To The Centre Of The Crowd… And Back Again’ explores crowdsourcing from it’s definition and gives hints, tips and strategy advice on how you can implement crowsourcing for innovation.

Axe/Lynx co-creation case study now online: “the sweet smell of success”

Wednesday, April 28th, 2010

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The nice juicy feature in April’s edition of Research Magazine! Entitled The Sweet Smell of Success is now online on their site. The piece is a case study about our work with Axe/Lynx on Twist, the fragrance that changes. Written by Face Managing Director Job Muscroft the article explains the inner workings of the Twist project and the importance of involving consumers in the marketing process.

Unilever’s Lynx (or Axe if you’re outside the UK) is a global deodorant brand. The challenge it faces in product development and communications is to innovate constantly to keep its young consumers interested and engaged. The Lynx brand and insight team are always looking at ways of staying closer to their young consumers, in order to stay relevant.

A key strategy is to launch new variants of the product. Lynx has come up with some great products recently including the hugely popular Dark Temptation, promoted by ads featuring a man made of chocolate. For the launch of the 2010 variant it was going to be important to build on this and reinforce Lynx’s ‘quality fragrance’ credentials once more. Face was commissioned to develop the new variant and its fragrance using co-creation, in an effort to generate engaging product concepts and communications based on strong, well-articulated consumer insights.

The brief
The brief was challenging in its simplicity for a deodorant brand: How can Lynx talk about freshness in a new and engaging way?

Read on at Research-Live.com

Face is looking for a new Digital Project Wizard

Tuesday, April 13th, 2010

remarkableWe are currently looking for a remarkable creature who’s really awesome and strategic at managing social web development projects and switched on about social media strategy. We are looking for a mix of skills and passions which could possibly be summarized by the phrase “digital project management” but most of all we are looking for cultural fit: geekish, opinionated and a social web person in real-life.

One of the things we do at Face is developing real-time social web stuff. You will be responsible for managing all the web development and social media projects which includes our co-creation communities, real-time research platform, the Face sites and blogs, any bespoke communities and all social media projects developed for the brands Face is working with.

We are looking for someone who’s able to lead a project, not be led.

Solid experience with managing development of social web apps is a must, 3 years or more, ideally in an agency or a web startup: experience of full project lifecycle (requirements, design through to deployment) and evidence of having worked on a variety of digital projects across clients (small campaigns through to more complex web builds)

You will manage the full lifecycle of web site and web application development and other digital projects. You will work closely with clients and internal teams, managing the definition, design, development and delivery process.

Understanding of user experience and interaction design principles would make you the perfect candidate.

The role includes:

  • participating into the the design of a proposal to respond to a brief;
  • participating and occasionally lead proposals pitches and debrief meetings with the client;
  • designing the production process, including specs, wireframes, prototypes, information architecture, use-cases, cost estimates and timing plans;
  • managing the creatives and developers teams to achieve development on budget and on schedule;
  • managing web development testing to assess the quality of the development process;
  • managing maintenance and ongoing development of Face online communities;
  • monitor websites performance using web analytics tools, flag potential issues and weaknesses, understand trends, suggest actions to be taken;
  • manage Face web presence across a range of social media accounts and blogs and contribute to Face blogs.

To apply please e-mail me at francesco [at] facegroup [dot] co [dot] uk , tell us a bit about yourself and don’t forget a C.V.! Good Luck!

Face in Business Week – Co-Creation: Not Just Another Focus Group

Tuesday, April 6th, 2010

“To launch Twist, a new men’s fragrance in its global Axe brand, Unilever turned to a preapproved crowd of eager young amateurs for help.

In July 2008, Unilever executives convened 16 regular young men and women from around the world at a meeting in New York. Why? To tap them for ideas for a new global fragrance for Axe, a brand of men’s body spray, antiperspirant, and shower gel. The company had previously experimented with consumer-driven product development for local launches, but never for one on such a large scale…” READ MORE

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Co-Creating Co-Creation @ the MRS Conference 2010!

Friday, March 26th, 2010


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On Wednesday this week I had the great opportunity of co-presenting with Beth from Coca-Cola and a handful of other agencies operating in the co-creation space at the MRS conference in a shared session called Big Brand Co-Creation. Sharing the stage with us were Hyve & Nivea and Sense Worldwide & Discovery. It was a great session that we all saw as a chance to collectively raise the profile of Co-Creation as a discipline and show the extent to which it has come of age as a discipline within the industry. Each of us was charged with showing a slightly different dimension of co-creation, highlighting the scope and variety of the ways it could be used to achieve great things with big brands.

The emphasis of our paper was on taking co-creative principles of collaboration, real time, speed & open-ended thinking into a traditional insight focused brief, highlighting how co-creation was not just about bringing new ideas into a business, or a party trick for something fun and low risk, but could actually be applied at the heart of the insight function, aimed at building a complete foundation of insight. You can see the paper here….

As part of that session we were all charged with coming up with our own definitions of co-creation, and to tell our own story about the roots of co-creation, and to start to talk about its future, and to imagine its future together. This got me thinking about the best way to visualise the story of co-creation, and I came up with idea of a tree, where the roots were some of the drivers & trends behind the disciples, the trunk was the core principles and practices and the branches all of the potential different applications.

So over the next few months, I am going to start building the tree, piece by piece with a series of pieces aimed at showing first the roots, then the trunk and finally the branches, hopefully with a view to creating a complete picture of my take on co-creation.

Watch this space for more…

Finally just to say thanks to all at MRS for organizing the session, and great to see co-creation continuing to rise up the agenda. Long may it continue!

South by South West Interactive: a weird science #sxsw #sxswi

Monday, March 15th, 2010

WeirdScience15Front

Right. So, where do we start? Well I guess I should have sent updates from the front earlier, but I got sucked into the carnival of geekdom and couldn’t help but just enjoy it. Three days into South By South West Interactive and the first thing I feel I should mention is that I’m tired. I’m knackered infact, as if I had been working on 6 debriefs, 5 pitches and had run the New York marathon all over the same weekend. The good news is the weekend is over. The bad news is, it has gone by far too quickly.

SXSWi is the most intense conference/festival ever. And it’s not  just because of the ridiculous number of panels, talks and workshops, or the mental number of parties kicking off as soon as the last speaker of the day drops the mic. I think it has more to do with the immersive nature of the experience as a whole. SXSW is basically a massive social experiment a la Zimbardo about a world, a few years out, where every single human being has totally embraced the real-time social web and is always logged on, life-streaming and constantly connected to his own tribe.

There’s no in or out of SXSW, once you are here you can only be IN: in the conference centre, on the streets, in the virtual space. It’s a total experience, a world that Tim from @madebymany yesterday described as the “Kingdom of Awesome, a metaphorical ‘State’ of hive-mind” where for one single week you’re intensely sharing and life-sharing with hundreds of people on Twitter, Facebook and the blogosphere collapses into a physical space, a few blocks weird town in Texas. No wonder that the two apps that are rocking this year’s edition, Foursquare and Gowalla, only do one thing: connecting virtual characters to physical spaces.

Foursquare experienced an extraordinary day yesterday, recording a record-breaking 347,000 check-ins in one day (as in people checking in a conference room, a venue or a bar when they get there, to let their connections know that they are there). I’ve been using Foursquare for a while in London but using it here in Austin has a completely different meaning. In a context where only a few people are using it, the engagement leans towards the gaming elements, while in situations like SXSWAustin the app serves a solid social purpose.

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Foursquare’s location-based sharing meets a need that couldn’t be met by any other media: facilitating face-to-face connections between people who build and manage their networks through social media, i.e. people with ahigher number of active social connections. Imagine if you were to phone, txt or generally engage, 1-2-1, with the hundreds of people you’re constantly in touch with on Twitter… One week wouldn’t be enough just to get hold of half of them.

I had the same feeling last year, when I came to SXSW for the first time and realized how different it was to use Twitter in a place where 12 thousand other festival peoploids were doing exactly the same at the same time. In a situation like this Twitter is simply  way more efficient than any other available media. And it’s not just a question of scale, it’s a completely different way of existing in a social space, building knowledge, relationships and ultimately societies. You know all this. But being immersed in it is a completely different story.

So, even if every panel had been useless, every party boring, and even if it had been pouring rain for a week (as opposed to the amazingly warm summer that welcomed us), it would still be all very worthwhile. Because SXSW is not so much about SXSW but more about the community around it. It’s not about emergent technology in itself but about bringing together in one place, people who use fairly common social technologies just to see what happens. It’s about taking part in this weird laboratory of the future, where you can really start grasping what social technology is all about, what are the opportunities, what are the challenges and the dangers ahead.

Note to self: next SXSW posts, a lot shorter and with actual content/no random rumblings

How Researchers and Planners Should Harness the Crowd

Thursday, March 11th, 2010
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Listen to the crowd, but do not lose control!

Let’s be clear I don’t believe the crowd (without being very selective 
about your crowd) alone can give you fully formed insights, npd ideas 
and creative executions. I do believe however that the crowd and the 
web should play an instrumental role in research, planning and 
innovation. So here are 3 ways that the crowd should be used to help 
you crack these types of briefs:

Listen to the crowd

The web hosts conversations on pretty much every subject a researcher 
or planner could ever want to know about. In fact it is the biggest 
research resource we have access to so start using it. There are a 
number of tools including our own pulsar social media monitoring and 
analysis platform that allow us to listen to the crowd. When you start 
listening you will quickly find consumer problems that need solving, 
what brands are hot and not and lots of opportunities to engage with 
Pro-am consumers. Listening in real time to what consumers are 
discussing is addictive and very powerful if it feeds into an adaptive 
planning process.

Ask the crowd

Crowdsourcing is best used in the early stages of a project. Again 
there are lots of platforms you can use – we have developed our own 
platform that we are currently using for www.cocreatelondon.com. The 
process starts by giving consumers a clear question or challenge to 
respond to. What you will get back is a diverse mass of topline ideas, 
thoughts and some fully rounded responses. The role of the planner/
researcher with the help of clever filtering software is to look at 
the patterns from this data. What lays behind the ideas – in short what 
are the insights. Insights that can be used by planners to build 
platforms for innovation or communication.

Crowd wisdom

By opening up ideas in a crowdsourcing community for comment and 
rating you can see clearly user-generated clusters. This engagement 
amongst the community can highlight the strong ideas or themes; but 
just as importantly it can start the process of collaboration and 
co-creation to make ideas better and more appealing.

Co-Create London – Top 10 Ideas So Far!

Monday, March 8th, 2010


Co-Create London has been live for exactly 10 days and thus far we are ecstatic about the results! As this is being written we have received 249 ideas from 191 people and a staggering 2,219 votes have been cast!!!

We thought we would let you know what’s been going on over at CoCreateLondon.com, starting with the Top 10 ideas on the site so far as voted for by Co-Create London users.

1) Free Wi-Fi hotspots in public spaces across town – 127 votes
Free WiFi access seems to be something that Londoners want to see in the city. However there has been some backlash to this with other users asking – how would WiFi make London a better place?

2) Open library-style book kiosks/ book swap system in Tube stations so Londoners are never without reading material on the underground! – 63 votes
Bringing some culture & entertainment to the transport system is something that has been a running theme on the site. This idea has been the pick of the bunch with a strong backing from Co-Create London users.

3) Oyster Card becomes Oyster London card – pay for anything in London up to the value of 20GBP – 58 votes
A few users have been quick to say that this idea has already been explored by TFL but didn’t go ahead due to financial regulation complications. However, making it only for small payments adds in a new angle and would encourage spending.

Could it be used for other purchases beside travel?

Could it be used for other purchases beside travel?

4) Tube Tunnels as giant immersive flipbooks. We all travel miles & miles underground everyday through black tunnels. The Tube carriages have all got amazing windows to look outside of the train at… well, nothing. Wouldn’t it be nice if the walls of the tunnels were covered in series of pictures that vary gradually from one to the next, so that when the trains goes through the tunnel they get animated? – 56 votes
A new model for artists, creative types, brands and advertisers to get involved with. Would brighten up millions of Londoners journey to work but is it feasible?

5) Simply by putting air conditioning on the tubes would improve life in London during the Summer 100% – 56 votes
Boris has introduced air conditioning on the circle line and, as some Co-Creators have noted, there have been cut backs on energy use in stations to reduce heat but is it even possible for there to be a totally cool tube?

6) Annual Open Labs Day…Similar to Open House Weekend, but celebrates our city’s vast and under-appreciated science culture. The public get to question real scientists in working labs, and explore London’s scientific history (Darwin, Newton, Hooke, Faraday, Franklin, Jenner, Davy, Maxwell…) through open days at places like the Royal Society, Royal Institution etc. – 54 Votes
Exposing and helping the public understand the great scientific significance and heritage London has is a great idea! Could be amazing with the right marketing behind it, but will it get backing from Boris?

Boris has unveiled air-conditioned tubes on the circle line but can he do this for the whole of the tube system??

Boris has unveiled air-conditioned tubes on the circle line but can he do this for the whole of the tube system??

7) A swimming lane system on Oxford Street, people who want to walk slowly and browse you walk on the inside of the pavement (nearest the shops), people who have got to go places and are in a hurry walk on the outside (nearest the road). This would stop all the pushing, shoving, barging, dodging, frustration, pain etc that walking on Oxford Street causes!! – 49 votes
The human congestion on Oxford Street causes frustration for thousands. The new crossing at Oxford Circus has been a success so why not go one step further and create a manageable, easy and beneficial system for the rest of the street?

8 ) Turn Empty Shops in to spaces for performance, places to learn a new skill and mini-markets for creative local residents to sell their wares. – 46 votes
It is no secret that there are lots of empty retail spaces in London, especially after the recession. Why not do something positive with this free space? Giving it back to the community could help regenerate areas and encourage potential buyers.

9) Instead of the Oyster machines making the same beeping noise when you go through, each one has a different musical note, such as a piano key.  – 45 votes
Would a series of these small, fun and quirky ideas cheer up commuters and make travelling in the city more fun? The users on the Co-Create London site seem to think so!

Outdoor dancing, big in China, could it be introduced in London???

Outdoor dancing, big in China, could it be introduced in London???

10) Encourage more frequent outdoor dancing – 412votes
China and Japan have been doing it for years, it is hard to imagine Londoners getting involved though. Would be amazing if the right scheme was set up!

Throughout this week we will be running through some of our favourite ideas and releasing more information about the journey Co-Create London is about to go on!

What Would You Do To Make London A Better Place?

The Creatives Role in Co-Creation

Friday, March 5th, 2010

In the spirit of co-creation and the core value of openness that comes with it I welcome wholeheartedly Lucian Camp’s thoughts regarding The Co-creation Hub. However I would like to counter some of them as well as try to enlighten him on the benefits co-creation brings to creativity and to the marketing process as a whole so that he will bring his experience and talent to bear on what we are trying to achieve.

He is right to highlight some of the very real concerns many people in the creative community have regarding co-creation. Indeed it is easy to look upon it as a process that makes creative people redundant and worse, fails to recognise the high esteem with which clients hold creativity and creative departments. But this is to misunderstand the nature of co-creativity. It’s not about dinosaurs versus trailblazers, it’s about a new way to find truly innovative and compelling creative solutions to clients’ problems and by the very nature of creative people we should all be open to new processes and approaches.

The good news is that as a Hub we have been engaging in this debate for a while and generally speaking we have been able to carry both people internally and externally with us on our journey. And there are three important reasons for this. (more…)

Face: A Co-Created History – Part 3

Friday, March 5th, 2010

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In the later stages of 2009 it was becoming clearer and clearer that research, innovation and planning should and could work together in a tighter environment. A continuous process needed to be adopted, as opposed to one based on silos; and consumers should sit in the heart of this process.

This idea was the seed for our hugely popular and controversial presentation, Do Brands Really Need Agencies. Within a packed room at London’s Groucho Club, brand managers and agency people ascended to listen to what this new adaptive approach could do for the industry. One of the agencies taking part in the conversation at the Groucho Club was our office mates and advertising gurus, Farm!

Farm agreed that the industry needed a shake up and that for brands and agencies to really understand the needs and wants of their consumers they would need to work with them, not at them.

In November 2009 we worked closely with Farm to help Skinny Cow develop ideas and create their latest advertising campaign – ‘Oh Yes You Can’. The collaboration took place online within Mindbubble and face-to-face with members of the brand team, Farm creatives and Mindbubble ladies all under the guidance of our robust methodology.

After the experience of collaborating and co-creating with Farm, we started to talk about how this partnership could become a permanent yet agile business model. Here the idea for the Co-Creation Hub was born and a new way of doing things began to take shape.

After hours of meetings, arguments, laughter and much deliberation The Co-Creation Hub London was brought to life. The Hub is a collective of organisations, academics and individuals who passionately believe in doing things ‘with’ people rather than ‘at’ people.

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The Founding Members of The Co-Creation Hub, London

Alongside Face the other founding members of the Co-Creation Hub London are Farm, the advertising agency, which has co-created communications for Nestle’s Skinny Cow; Opticomm, the media planning agency; Touch of Mojo, the brand design agency; and thrudigital, the social media development agency. And, they are actively looking for organisations and individuals from different fields that share their way of thinking, to get involved and help develop the co-creation movement.

Andrew Needham, founding partner of Face, as well as group managing partner of Tangible Group London, a core division of Cello Group Plc, is one of the key instigators of The Hub:

“The Co-creation Hub – London recognises that social media isn’t simply another channel; it has fundamentally changed the way consumers interact with brands. We need a more collaborative, adaptive and continuous model of marketing – one that is based on the core co-creation principle of doing things with people not at them. We call it Adaptive Brand Planning. It is a model that will ultimately be better placed in helping our clients deal with the advent of social brands”

The Hub’s belief that great ideas can come from anywhere means there are huge untapped resources out there that can flourish in a co-creative environment. The Hub is looking for organisations and individuals from as diverse a field as possible who share the same co-creation driven way of thinking, whether that’s a manufacturer, an artist, a school or even a government.

The launch of the Hub coincides with the release of Axe Twist, the first 100% co-created product. In July 2008 we co-created with 16 core Axe consumers from the US & the UK to create a new fragrance based around ‘freshness’. The workshop, which took place in New York, was a huge success and saw the idea behind the product (a fragrance that changes from day to night), the name and the actual fragrance itself co-created. Twist hit the shelves in late 2009 and early signs are that it is performing well in the market.

The Co-Creation Hub is the next chapter in Face’s collaborative history and is set to be as innovative, fresh, open and disruptive as the last one.

Microsoft Go Social

Thursday, March 4th, 2010

The Original Microsoft Team, born socialites

The latest big brand to announce a social network collaboration is Microsoft. The Windows giant are looking to incorporate Facebook, MySpace and LinkedIn features with the hugely popular Outlook e-mail client. The Personal Information Manager feature will grant access to user pages, contacts, messaging systems, events and meetings on all three social networks.

By making this a reality Microsoft will go head-to-head with competitor products that currently allow users to work remotely on their multiple social networks from a single application or website (e.g. FriendFeed).

On their official blog Microsoft announced that all Office 2010 users will be able to connect their LinkedIn account with the new Outlook Social Connector tool. Microsoft have also announced a collaboration with Facebook which will see the integration of more social functions in the near future.

The LinkedIn features are currently in Beta and users can test status updates, photo upload and contact messaging. More features will arrive with the final version.

The big question that remains unanswered regards access. Microsoft Outlook, including Exchange, powers around 65% of enterprise email accounts and a lot of those companies have restricted social network access to their employees to avoid them to wasting time. What will happen when we are to update our profile status or chat in real time with our Facebook contacts directly from our corporate e-mail software? Only time will tell…

Face: A Co-Created History – Part 2

Wednesday, March 3rd, 2010
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Mindbubble was launched in 2008

At the beginning of 2008 Face’s online qualitative research communities began to gather pace. First, net giant Google teamed up with us to create a three-month immersive research community with teenagers. The community focused on the future & relevance of internet search and produced some amazing insights that are still thought highly of within Google. Following on from this Doritos commissioned us to create a community steering group with the intention of helping the brand open up their communication and develop a clear social media strategy for their ‘You Make It, We Play It’ crowd-sourcing campaign.

In the Summer of 2008 we worked alongside Tango in a combined online and face-to-face co-creation project. The aim was to define the planning and positioning of Tango for their 2009 re-launch. The project was successful and led to the release of ‘Tango With Added Tango’ in May 2009 and provided the backbone for the overall Save Tango campaign.

Tango With Added Tango - A Co-Created Product

By this time social media had spread across many demographics, and it was quickly learnt that co-creation could be applied to any audience, anywhere, at any time.

With this revelation firmly at the front of our mind we started to explore the relationship between women, technology and the internet. This exciting new space was already being asked about by clients who were interested in how they could use Face’s approach to get closer to women, the gatekeepers of family life. The result of our interrogation into this subject was the original Women & the Web 2.0 Report.

The results of this were astounding, much like youth in previous years, women were creating a niche for themselves, finding their own space on the web. The knock-on effect of the report saw Face engage a group of women both online and face-to-face to build the first co-creation community for women, Mindbubble!

It was an instant hit. Boots were the first brand to work alongside the Mindbubble ladies, co-creating new products for their make-up lines. Following in the footsteps of Boots came Surf, Knorr, Dove, Comfort and Air Wick, all wanting to harness the power of the opinionated and creative Mindbubble ladies.

Moving into 2009 and we did not rest on our laurels, the natural restlessness within the company lead to the development and launch of Face Wired. Designed to develop the potential of co-creation in the planning sphere, Wired immediately teamed up with The Carphone Warehouse to help develop their social media strategy. The Carphone project included the use of Pulsar, Face’s brand new real time research tool.

Pulsar is Face's Social Media Immersion Platform and Methodology

Pulsar enabled Carphone to get even closer to their consumers and listen to what people were saying online. The speed and accuracy of Pulsar meant that the results could immediately be plugged into innovation and planning movements.

By this time, the floodgates were open; the size of the team had quadrupled and Midford Place, Face’s headquarters, had become the epicentre of everything co-creation. Community, Social Media and Co-Creation projects were coming in thick and fast and as our ambitious goals were beginning to be reached, another organic step was taken, adapting the co-creation process for advertising.

Next up… Part 3: Say Hello to The Hub

The Future Planning

Tuesday, March 2nd, 2010

“The ad industry establishment can no longer simply tweak its offering around the edges if it is to cope. 2010 must be the year to begin a head on overhaul of the way the (advertising) business is organized” Claire Beale Editor of Campaign Magazine, January 2010

The global marketing landscape has changed more in the last 5 years than in the last 50 but that the leading agencies in terms of the way they are organized, structured and the service they offer, haven’t.

The main driver for this change has been the rise of empowered consumers. They have exposed the traditional advertising agency model as one that is out of date and struggling to help clients deal with the current consumer landscape.

“The fact is: consumers now control brands. They play with them, reshape them and even imbue them with new meaning. In the next decade, we will see a shift away from the traditional branding model of agencies and clients” Owen Lee, Creative Chairman Farm

The big question on everyone’s lips is how should the advertising and planning industry respond? What is the new model of marketing that will ensure as an industry we can help brands to navigate their way through the new consumer landscape? These questions apply as much to the brands as to the agencies that serve them. If we wanted to be sensationalist we would say that “brands and agencies must adapt or die” or putting it in a more positive way that the brand and agency leaders of the future will need to be fleet-of-foot and structure their businesses to function in a highly fluid way.

As research, brand and communications people we always felt we wanted to get closer to consumers, but for practical reasons were not able to no matter how creative we were. But now that’s all changing. Social media allows us to listen to consumers and monitor the conversations they are having around brands in real time. This offers valuable insight and understanding, but more importantly identifies opportunities to establish a completely new way for brands to engage with their audiences. The challenge for the industry is not to view social media as a channel, but to use it to facilitate collaborations between brands and consumers to innovate and co-create communications more effectively. It has heralded:

The Advent of Social Brands
New social media tools will help brands to be on 24/7: this is part of what we call “the socialisation of brands” where campaign and channel marketing gives way to “continuous brand engagement marketing”. The environment the brand lives and breathes in is always on and is always changing so brands need to be listening to and observing their consumers not just in communities but also on the web as well as involving them on a continuous basis in everything they do.

The Need for Big Social Ideas
“Big ideas” need to be a big SOCIAL ideas – one that has the power to live and breathe through what consumers do with it in their interactions with each other and the brand. A big social idea has to be able to evolve, adapt and gain new meaning through those consumer interactions. Ultimately this requires agencies and brands to embrace a more open creative approach based on the philosophy that ideas can come from anywhere: a new model which combines the creativity of experts with the creativity of consumers so that more big social ideas of better quality can be produced. This means experts have an even bigger role to play than ever before. Our recent case study with Nestle’s Skinny Cow where we co-created the advertising with Mindbubble women is a good one – in three months there are already 41,000 fans on Facebook.

The Need to be Fast, Adaptive and Continuous
The process needs to change as well; the annual planning cycle making way for real-time planning which allows brands to remain relevant and interesting to changing consumer needs, overall a more fluid, highly responsive and iterative way of planning, which we call Adaptive Brand Planning. The new imperative will be to maintain a dialogue with your consumers to harness their opinions and ideas to fine-tune your product and communications. One of the main benefits of this approach is the speed with which you can develop concepts and communications as shown by our recent work with Unilever and Axe/Lynx Twist.

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Consumer Communities Will Reign
The focus on the 30 second TV spot will give way to the content and conversations that are being generated by consumers and between consumers around the brand. This will in turn produce different segmentation models where brands see consumers not just as potential customers who want to buy something from them but as people who want to have a relationship with them. Engaging and managing brand fan bases will be key: developing creative ways for engaging and managing fan bases will be critical.

A New Planning Mindset
The planner of the future will be more interested in how people interact, and how to stimulate those interactions. The sage-like planners will be replaced by people who are comfortable working in tightly knit teams of agency planners, each with their area of specialism such as social media or building and harnessing the power of communities. The line between planner and researcher will become blurred because there will be a constant dialogue with consumers that will offer insight, understanding and ideas in real time. A key part of the task will be to observe and spot these insights and ideas and use them to inspire creative experts to build upon them.

Conclusion
Consumers will be treated in a fundamentally different way. They will be given more responsibility and will be more involved throughout the brand marketing process. Co-creating with consumers as direct and active equals to deliver a range of marketing outputs will be a major part of the marketing model. Also the new generation of planners will treat consumers in a fundamentally different way. The gaming generation of young planners will be comfortable in this fast changing environment, where remaining in constant contact with your audience is more important than one-off research interventions. These planners will be the architects of a new contract between brand and consumer, founded on listening, understanding, adapting and co-creating.

Face: A Co-Created History – Part 1

Monday, March 1st, 2010

This story begins in 2004, a year when 120 million Americans voted George Bush Jnr into government for a second term, The Lord of The Rings: Return of the King won 11 Oscars, Ireland introduced the smoking ban and a small start-up called Face started to get going.

In 2004 participating in social media was not a widespread activity, early adopters and young people were the groups pushing the format forward and exploring its possibilities. In its early days we were helping brands stay close to young people and therefore close to the ensuing high paced changes in on-line behaviour they were leading.

Skip forward three years and in May 2007 we proudly launched the first ever co-creation community, Headbox.com. Headbox was the result of spending loads of time with young people, researching their habits and ultimately understanding the way they interact with each other and with brands.

At the time there were no on-line qualitative research platforms for any category, let alone youth, the driving force behind the internet. In 2007 social media was beginning to reach its massive potential and the world of research needed to react. By offering clients a way into the minds of young people it opened up a more collaborative and mutual relationship between consumers and brands.

Headbox in 2007!

Headbox in 2007!

This was an extremely exciting time for us; working in a more concerted and creative way was being adopted as a philosophy. It was the beginning of the co-creation driven approach that would define the company, although the term co-creation was not being used just yet!

It was whilst presenting our second annual TechTribe report at the 2007 MRS Youth Conference when the real turning point came. The Axe team had seen our presentation and were interested in the approach. Axe wanted to engage with their consumers more closely and involve them in every step of the marketing process.

It was here at the 2007 MRS Youth Conference that co-creation was first put forward to a client brave and willing enough to try something new.

A few months later in the heat of Alicante, Spain, 16 young, creative Axe consumers from Headbox took part in Face’s first big co-creation project. Working alongside the Face and Axe team their task was to co-create an Axe Summer Variant.

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Our first Co-Creation Project with Lynx was a great success

The co-creation workshop and co-creative approach was an instant success. By the end of 2007 we had co-created with Axe again on the infamous Dark Temptation ‘Chocolate Man’ variant as well as completing a co-creation project with Rexona, developing a new variant with their female consumers.

Next up… Part 2: 2008 and the birth of Mindbubble

Axe Twist – An Entirely Co-Created Product

Thursday, February 25th, 2010

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It’s with great pride that the Face team would like to announce that Axe’s latest deodorant, Twist, is an entirely co-created product! Using our online communities and co-creation process, Axe worked alongside consumers at every step of the marketing journey.

The Twist project began in early 2008, the initial steps of the process involved around 50 members of Headbox taking part in an online community. A smaller crack team of Headboxers from the US, the UK and South America were then selected to take part in a co-creation workshop. The agenda for the workshop, which took place in the Summer of 2008 in a very sunny New York City, was to co-create a new Axe variant that had ‘freshness’ as the key characteristic. The Headbox consumers worked for alongside members of the Axe team, the fragrance house, perfumers, Axe’s creative agencies and Face on various different concepts.

At the end of the 2 days the outcome was Twist – a fragrance that changes throughout the day.

Consumer Co-Creating in NYC

Consumers Co-Creating in NYC

David Cousino, Unilever Consumer Marketing Insight (CMI) director, explains, “The Twist concept was born from the insight provided by our consumers that girls get bored easily and the real challenge is to keep them interested, or ‘hooked’. Using co-creation at such an early stage enabled us to engage with our target audience in a meaningful way, and deliver a new product suited to their needs and wishes.”

“In addition to invaluable consumer insight, this methodology gave us the added benefit of a much more efficient development process. By engaging key functions all at once, we were able to develop within only ten weeks a concept that had collaborative input from the fragrance experts, marketing team and creative agency,” adds Cousino

The Twist concept was then taken back online and fed into Headbox for testing and refinement. The completely collaborative approach meant that Unilever knew it would be well-received by consumers – something borne out by exceptional test scores and good initial response in its first launch market. The product has been launched in the UK and is being rolled out to the US, other European countries and Latin America.

Twist in the press:

More information on Axe Twist:

Video Case Study:

Client View – Why Co-Creation Delivers Better Results from Face Group on Vimeo.