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Archive for March, 2010

Understanding the Challenges of Online Creativity

Tuesday, March 30th, 2010

smashed-computer In her paper about the World of Warcraft and Co-Creation Myriam Davidovici-Nora explains that Blizzard’s success lays in the combination of never-ending game-play, a high level of competition and the hyper-personalisation accessed through online add-ons.

However, Blizzard’s unique model is hardly suitable for other businesses– Can you imagine EA distributing “zombie kits” for Left 4 Dead?

This conundrum leaves us with a burning question: what is the best practice to handle / entice a group’s creativity in the online environment?

The Tool is the Tip of the Iceberg
Liz Sanders, a pioneer in the use of participatory research methods for the design of products, systems, services and spaces, addressed this topic when speaking at the Copenhagen Co’Creation 2010 Summit and Seminar. She explained that tools are the tip of the iceberg: they only become effective if applied with the right mindset and the right methods/methodologies.

“In co-creation, you need to be working with the mindset that all people are creative and that they are able to produce creative things when given the tools and the stage on which to practice or perform”

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Sanders: It's not what you have, it's how you use it.

Everyone is Creative
Sanders believes that we’re all inundated with many ways to satisfy our consumptive needs while our creative needs are usually ignored.

Ultimately, we express our creativity, either in DIY, craft and hobbies, or online with all the user-generated content platforms available to us on the Web.

“One of the key values of value co-creation is that it satisfies the need for creative activity while addressing the need for social interaction.”

Sanders 4 levels of creativity:

1. Doing
2. Adapting
3. Making
4. Creating

New trends in technology have helped to democratize creativity and support broad audiences who participate in creative activities.

But…

Is the web the right place for creativity and therefore for co-creation?

In his article The Web’s Third Frontier Patrice Lamothe makes a really interesting point. Reminding the reader of 3 founding principles of the Web, as stated in Tim Berners-Lee and Robert Caillau’s initial proposal for their World Wide Web hypertext project:

- It allows anyone to access any type of document
- It allows everyone to disseminate their own documents
- It allows everyone to organize the entire collection of documents

Lamothe explains that the first statement has been accomplished with the good old web of online’s early days, and the second statement was completed with the introduction of Web 2.0.

The third and last fundamental idea is actually rolling out now:

“Among users, social networks are now making instantaneous exchange of content possible. Almost 20% of tweets sent contain URLs. Facebook puts sharing links at the top of its hierarchy of functions. […] On the technological front, collaborative systems and the “real time web” allow everyone to coordinate their views with various communities, organizing data as it is received [and, thus] broadening both the web’s basic organizational structure and the means of accessing it”

Can you be truly creative in the confines of a computer?

Understand the challenges of online creativity
Going further, Rafik Letaief, Marc Favier and Françoise Coat explain in their study Creativity and the Creation Process in Global Virtual Teams: Case Study of the Intercultural Virtual Project why the web is a perfect tool for creativity and what its limits are.

This research measures the level of creativity in global virtual teams: during 8 weeks, students from 26 different universities have been working on tasks, communicating and sharing tasks through online forums.

According to this research, the lack of focus is the first obstacle to a virtual team’s creativity: avoid multi-tasking user by launching tasks one by one.

The second barrier is the lack of participation and the missed deadlines that cripple the team with tensions. Conflict avoidance and communication blackout on the internet is more likely to happen online than in a face-to-face workshop and it’s also a blockage to creativity. The fourth obstacle to creativity is the lack of clear IP and ownership management that de-motivates users. Finally technical problems and technological insufficiency can inhibit creativity.

On the other hand, to enhance creativity, the first thing is obviously to avoid all the negative factors mentioned above.

The other factors identified are the presence of stimulating members who initiate relevant debate and help rising and solving issues. Another important factor revolves around how online members manage there time and participation levels when taking part in several projects simultaneously. Technology appropriation and the manner in which team members choose, combine, and utilize available tools is an enhancing factor for creativity.

Conclusion
Interestingly, this research emphases on the fact that the spirit of technology (democracy, freedom of expression and generation of idea) is a factor of creativity – as long as it’s used in the right conditions and context. Ultimately, the internet may be a great for co-creation as long as you keep this motto in mind: “Build the Camera Whilst Shooting the Film”.

Philip Nominated for MRS Award!

Monday, March 29th, 2010

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We’re delighted to announce that Face Research Director Philip McNaughton has been nominated for the Best Paper Award @ the 2010 MRS Research Awards.

Philip’s paper ‘Co-Creating Insights’ was put together in collaboration with Coca-Cola’s Beth Corte Real. Documenting the findings and learning’s from our recent community, co-creation and insight work with Coca-Cola the paper was also converted into a presentation and showcased at the recent Market Research Conference 2010.

You can check out the presentation HERE

Congratulations Philip, we’re all very proud of you!

Related Links:

Face’s Week on the Web – 26/03/2010

Saturday, March 27th, 2010
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Yours Truly - Where Musicians & Creative Fans Collaborate

Another week, another round of our favourite content from the World Wide Webington. Enjoy!

Sharmila: Fabric YouTube Diggin’
Stumbled upon this on the Fabric Blog, pretty much the soundtrack of my youth.

Job: Love in Action
Kraft have compiled this crowdsourced video in Greece for their chocolate bar Lacta – it’s fantastic!

Nick: Digital – A Love Story
A free game that bills itself as a “a computer mystery/romance set five minutes into the future of 1988″, really funny especially if you have experience of computers in the 80s!

Francesco: Nomadico (DJ Dex) Spins and Tells All!
This mix made my week!

Nathan: Grey Shines
“Grey Shines” is an innovative interactive musical featuring actual employees of Grey

Katherine: StickK
A ‘commitment store’ whereby you specify an aim and stake money on it. If you achieve your goal, you get your money back and if you don’t, the money goes to charity.

Matt: Yours Truly
Musicians & creatives come together and do cool stuff

Co-Creating Co-Creation @ the MRS Conference 2010!

Friday, March 26th, 2010


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On Wednesday this week I had the great opportunity of co-presenting with Beth from Coca-Cola and a handful of other agencies operating in the co-creation space at the MRS conference in a shared session called Big Brand Co-Creation. Sharing the stage with us were Hyve & Nivea and Sense Worldwide & Discovery. It was a great session that we all saw as a chance to collectively raise the profile of Co-Creation as a discipline and show the extent to which it has come of age as a discipline within the industry. Each of us was charged with showing a slightly different dimension of co-creation, highlighting the scope and variety of the ways it could be used to achieve great things with big brands.

The emphasis of our paper was on taking co-creative principles of collaboration, real time, speed & open-ended thinking into a traditional insight focused brief, highlighting how co-creation was not just about bringing new ideas into a business, or a party trick for something fun and low risk, but could actually be applied at the heart of the insight function, aimed at building a complete foundation of insight. You can see the paper here….

As part of that session we were all charged with coming up with our own definitions of co-creation, and to tell our own story about the roots of co-creation, and to start to talk about its future, and to imagine its future together. This got me thinking about the best way to visualise the story of co-creation, and I came up with idea of a tree, where the roots were some of the drivers & trends behind the disciples, the trunk was the core principles and practices and the branches all of the potential different applications.

So over the next few months, I am going to start building the tree, piece by piece with a series of pieces aimed at showing first the roots, then the trunk and finally the branches, hopefully with a view to creating a complete picture of my take on co-creation.

Watch this space for more…

Finally just to say thanks to all at MRS for organizing the session, and great to see co-creation continuing to rise up the agenda. Long may it continue!

Co-Create London – Initial Results

Wednesday, March 24th, 2010

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London is one of the biggest cities in the world; it is a massive player in the world’s finance, fashion, business, party, retail and social media industries. It’s a place  where dreams can be made and literally anything can happen! But even though London has an unlistable amount of good points and amazing opportunities, it’s not perfect.

So on 24 February 2010, to compliment the launch of The Hub, we also unveiled a new initiative called ‘Co-Create London’. This is aimed at addressing the Capital’s main issues and annoyances by listening to the people who know the City best – the general public. Whether they’ve lived In London their whole life or just passed through, Co-Create London is asking people to answer a very simple question – ‘What Would You Do To make London A Better Place?’.

In just 3 weeks we’ve had loads of buzz worldwide; people have approached us from other countries asking about rolling it out in their cities and we have been covered across all the London blogs.

To date we’ve received over 300 ideas and 3000 votes on a vast range of topics including transport, crime, poverty, education and the environment.  A couple of weeks ago we ran a Co-Creation workshop bringing together Londoners who have contributed to the Cocreatelondon.com website with experts to turn their ideas into positive and real solutions.

The aim is to continue the process of idea generation through crowdsourcing and co-creation workshops as well as to spend time honing concepts into well thought through solutions that can be implemented. These will go to a public online vote, with the idea that the solutions obtaining the most votes presented to London Mayor Boris Johnson.

The outputs from the workshop, which were presented on Thursday at the London Co-Creation Hub launch, can be seen below.

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BeSpoke Lanes – Cycle Paths running along side railway lines

Cycling in London is very dangerous and a lot of people are put off the pedal as they are scared of cycling on the streets. Railway lines provide direct access to the city and some of them have enough room to incorporate a cycle lane running alongside them.

BeSpoke Lanes work as cycling highways running alongside railway lines. By paying a small amount via your Oyster card at the beginning of your journey you can access the BeSpoke cycling lane. This money goes towards the upkeep of the cycle lanes via adopt-a-mile groups. The adopt-a-mile groups look after a certain section of the cycle path ensuring its upkeep and keeping the area clean and tidy.

Youth clubs and local artists can also get involved and make the BeSpoke Lanes look great, there is also potential for advertising space. It will rejuvenate the rail side and provide a safe route for people to access the London from its outer limits.

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Enterpride – Turning disused properties & spaces into accessible cultural & retail hubs

London is full of disused and run down space especially post recession, why not allow these spaces to be occupied by start up businesses, artists, creative individuals and educational workshops.

Enterpride will facilitate the transaction between landlords willing to volunteer their property & Londoners wanting to use the space. Those occupying vacant spaces will have access to the property until they can afford to rent it, or an established business is willing to pay for the space. If users of the Enterpride scheme have their current space bought by an established company they will be assigned a new one. The only cost Enterpride occupants will have to pay are the business rates which are minimal.

Enterpride will not only give new businesses, initiatives and educational workshops the opportunity to have their own retail, gallery or exhibition space but it will also rejuvenate neglected areas. This in turn will encourage established businesses, residents and consumers to explore new places and bring money to otherwise ignored areas.

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Swap Stories – A Book Swap System for London Underground

Public transport is boring; Swap Stories makes your commute more interesting and lets your imagination go on its own journey!

Swap Stories is a book swap system initially starting in tube stations to encourage Londoners to read more. You can get involved by making a small Oyster card deposit via the Swap Stories book dispenser. You can then pick a book of your choice or get a random book chosen by the dispenser. Swap Stories relies on trust and honesty, you can only take a book if you bring one to swap.

The scheme will be run in conjunction with libraries, charity shops and 2nd hand bookshops. Volunteers will vet, check and add the books back into the system. There will also be opportunities for publishers to sponsor stations and areas. Theme days or weeks (Charles Darwin week, Romance week etc) could take place and short, one journey‚ stories could also be written by famous authors or commuters and added into the Swap Stories system.

To check out all the Co-Create London ideas and submit your own visit www.cocreatelondon.com

The Co-Creation Hub, London launches @ The Design Council

Tuesday, March 23rd, 2010

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Last week the Face team trotted along to the Design Council to join the festivities at the launch of the London Co-Creation Hub. We were a small gaggle of the 120 strong crowd that amassed to hear more about what the Hub is all about and what it is doing, as well as listening to the Shadow Culture Minister Ed Vaizey’s take on “How co-creation will change the face of democracy” and interacting with the latest results from the Hub’s social initiative Co-Create London.

It was a great night and a fantastic start to a very exciting new chapter in Face’s history.

To see a full report from the evening, including more about Ed’s speech and what’s next for the Co-Creation Hub, head to the Hub’s website HERE

Newspapers are NOT dead. Great digital design will save them #sxsw #SXSWi

Friday, March 19th, 2010

One of the panels I’ve attended at Sxsw Interactive was “After Magazines: WIRED’s Digital Rebirth” where Jeremy Clark (Adobe) and Scott Dadich (Adobe/Wired) presented the latest magazine tablet incarnation.

Wired is working together with Adobe to develop a format that will work on all tablets, also including the iPad. What you see in the video is an Adobe Air application running Windows 7 on the HP’s Slate tablet (most likely).

Wired rocks audience at SXSW with iPad demo from Mangrove on Vimeo.

Now, if there’s anything that the demo made clear, I think, is that there is a solid future for newspapers and magazines in the world of high-end touch devices.

Why? Because the new format allows to recreate an high quality version of the printed newspaper, where the quality of the digital design makes it as good at the print version. Actually better, because the content is interactive, wired to the net, and you can flick through the pages with your fingers.

This probably means two things:

a) we will be more keen to pay for a virtual copy of a virtual magazine because it will feel a lot more like buying a proper finished product; the point being, great design and a a nice natural interface together will provide us with the added value that will finally convince us that digital products are as valuable and tangible as physical products;

b) advertising will look good again. A rich digital design eliminates the typical off-putting friction between polished ad content and stripped down web design. This will make advertising look like it’s part of the page again, consistent with the rest of the product, rather than an intruder.

And what about you? Would you pay for a digital copy of your magazine?

Technology in 2015: 4 Future Tech Trends

Tuesday, March 16th, 2010


Technology’s relentless charge into depths unknown shows no signs of slowing up, the huge advancements we have made in 2010 will start to look prehistoric in the very near future. So with that in mind I thought I would let you get ahead of the technology beast and give you a few trends that will be making the iPad look like a calculator in 5 years time!

Ubiquitous pillar providers
Google, Apple, Microsoft and Facebook will continue to dominate, the crucial difference in 2015 is that they will all start to become more alike in terms of what the services they offer.  In 5 years time each will structure themselves around some easily comparable pillar services:

  1. real time search
  2. rich media content in the form of music and video (with free and subscription models simultaneously)
  3. internet browsing
  4. data manipulation tools (office and media applications)

As a result of this convergence in terms of offer, each of the pillar providers will try to differentiate around hardware (where Apple will tend to lead), relevance (a Google stronghold), access to content (an Apple and Microsoft battleground), quality of product (again an Apple and Microsoft fight) and prevalence/ubiquity (a Facebook trait).

We will see a Facebook web browser and web search, Google begin syndication of media content, as well as Facebook office applications in the next couple of years.

Everything IP
The internet of things will continue to grow apace, and increasingly everything will have an IP address, internet capabilities will be built into electronic devices at the point of manufacture. Remote control and monitoring of household appliances is set to become commonplace in the next few years. We’re already setting our Sky+ boxes via our iPhones, by 2015 we’ll be controlling our heating, washing machines and ovens remotely.

Cloud living
By 2015 hard data storage will be a rarity. Using mobile devices, and fixed in-home and public portals we will plug into the cloud from anywhere to access our media content, personal data, finances and communications.

Ultimately we will have something resembling our own roving IP address, that we can use to plug into the system and access cloud data wherever we go. Financial connections will increasingly take the form of electronic transfer within the cloud between people or institutions along the lines of PayPal. This will see traditional banks will finding their role in everyday transactions severely reduced.

Netbooks are the harbinger of this age of cloud living, and ultra high speed mobile internet through the 4G network will make this experience a tangible reality.

Haptic navigation and manipulation
The trend for visual navigation systems as evidenced in devices like the iPhone and iPad, and browsing applications like Cool Iris, will continue to grow in significance. Cloud living is a key driver for the relevance of this trend – as our data becomes increasingly remote in the physical sense, tactile data manipulation helps us to retain a sense of connectedness, giving us a physical sense of interaction with our ‘stuff’.

Microsoft are poised to gain huge traction in this space with Project Natal for Xbox 360, a gestural hands-free gaming environment launching at the end of 2010, and the same 3D camera tracking technology that powers it will form the basis of browsing applications to access all manner of data, from searching the internet to surveying images.

The continued evolution of tablet technology is relevant here, as iPad style devices will become a convergent middle ground that will take over from both iPod-size and netbook-size devices, offering a combination of multi media player (audio, video, text), browsing and creativity.

South by South West Interactive: a weird science #sxsw #sxswi

Monday, March 15th, 2010

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Right. So, where do we start? Well I guess I should have sent updates from the front earlier, but I got sucked into the carnival of geekdom and couldn’t help but just enjoy it. Three days into South By South West Interactive and the first thing I feel I should mention is that I’m tired. I’m knackered infact, as if I had been working on 6 debriefs, 5 pitches and had run the New York marathon all over the same weekend. The good news is the weekend is over. The bad news is, it has gone by far too quickly.

SXSWi is the most intense conference/festival ever. And it’s not  just because of the ridiculous number of panels, talks and workshops, or the mental number of parties kicking off as soon as the last speaker of the day drops the mic. I think it has more to do with the immersive nature of the experience as a whole. SXSW is basically a massive social experiment a la Zimbardo about a world, a few years out, where every single human being has totally embraced the real-time social web and is always logged on, life-streaming and constantly connected to his own tribe.

There’s no in or out of SXSW, once you are here you can only be IN: in the conference centre, on the streets, in the virtual space. It’s a total experience, a world that Tim from @madebymany yesterday described as the “Kingdom of Awesome, a metaphorical ‘State’ of hive-mind” where for one single week you’re intensely sharing and life-sharing with hundreds of people on Twitter, Facebook and the blogosphere collapses into a physical space, a few blocks weird town in Texas. No wonder that the two apps that are rocking this year’s edition, Foursquare and Gowalla, only do one thing: connecting virtual characters to physical spaces.

Foursquare experienced an extraordinary day yesterday, recording a record-breaking 347,000 check-ins in one day (as in people checking in a conference room, a venue or a bar when they get there, to let their connections know that they are there). I’ve been using Foursquare for a while in London but using it here in Austin has a completely different meaning. In a context where only a few people are using it, the engagement leans towards the gaming elements, while in situations like SXSWAustin the app serves a solid social purpose.

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Foursquare’s location-based sharing meets a need that couldn’t be met by any other media: facilitating face-to-face connections between people who build and manage their networks through social media, i.e. people with ahigher number of active social connections. Imagine if you were to phone, txt or generally engage, 1-2-1, with the hundreds of people you’re constantly in touch with on Twitter… One week wouldn’t be enough just to get hold of half of them.

I had the same feeling last year, when I came to SXSW for the first time and realized how different it was to use Twitter in a place where 12 thousand other festival peoploids were doing exactly the same at the same time. In a situation like this Twitter is simply  way more efficient than any other available media. And it’s not just a question of scale, it’s a completely different way of existing in a social space, building knowledge, relationships and ultimately societies. You know all this. But being immersed in it is a completely different story.

So, even if every panel had been useless, every party boring, and even if it had been pouring rain for a week (as opposed to the amazingly warm summer that welcomed us), it would still be all very worthwhile. Because SXSW is not so much about SXSW but more about the community around it. It’s not about emergent technology in itself but about bringing together in one place, people who use fairly common social technologies just to see what happens. It’s about taking part in this weird laboratory of the future, where you can really start grasping what social technology is all about, what are the opportunities, what are the challenges and the dangers ahead.

Note to self: next SXSW posts, a lot shorter and with actual content/no random rumblings

Face’s Week On The Web – 12/03/2010

Friday, March 12th, 2010

Your weekly round up of all the stuff the Face team loves from the Interwebnetplace:

Francesco: ASLSP
The longest, slowest piece of music in the world, it started in 2000 and will go on for the next 639 years.

Lucy: What’sapp
The future of texting…. it’s free (well only for people with iPhones or blackberries, at the moment)

Nathan: Incredibox
Simple, fun and melodious!

Marion: I Am Un Chien – Hologram
A French rock band giving us a great example of how to use Chatroulette.

Esther: Being And Tim
Philosophical cartooning, what’s not to like?

Saul: Selleck Waterfall Sandwich
Images of Tom Selleck superimposed over beautiful waterfalls with different sorts of sandwiches. Not big, not clever, but only on the internet…

Nick: Google Liquid Galaxy
A stunning new toy from google, baiscally it’s a multiscreen google earth controlled by a six axis mouse!!

Matt: Stussy J. Dilla Documentary
A 3 part documentary focussing on the life and times of hip-hop producer J. Dilla, really well done.

How Researchers and Planners Should Harness the Crowd

Thursday, March 11th, 2010
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Listen to the crowd, but do not lose control!

Let’s be clear I don’t believe the crowd (without being very selective 
about your crowd) alone can give you fully formed insights, npd ideas 
and creative executions. I do believe however that the crowd and the 
web should play an instrumental role in research, planning and 
innovation. So here are 3 ways that the crowd should be used to help 
you crack these types of briefs:

Listen to the crowd

The web hosts conversations on pretty much every subject a researcher 
or planner could ever want to know about. In fact it is the biggest 
research resource we have access to so start using it. There are a 
number of tools including our own pulsar social media monitoring and 
analysis platform that allow us to listen to the crowd. When you start 
listening you will quickly find consumer problems that need solving, 
what brands are hot and not and lots of opportunities to engage with 
Pro-am consumers. Listening in real time to what consumers are 
discussing is addictive and very powerful if it feeds into an adaptive 
planning process.

Ask the crowd

Crowdsourcing is best used in the early stages of a project. Again 
there are lots of platforms you can use – we have developed our own 
platform that we are currently using for www.cocreatelondon.com. The 
process starts by giving consumers a clear question or challenge to 
respond to. What you will get back is a diverse mass of topline ideas, 
thoughts and some fully rounded responses. The role of the planner/
researcher with the help of clever filtering software is to look at 
the patterns from this data. What lays behind the ideas – in short what 
are the insights. Insights that can be used by planners to build 
platforms for innovation or communication.

Crowd wisdom

By opening up ideas in a crowdsourcing community for comment and 
rating you can see clearly user-generated clusters. This engagement 
amongst the community can highlight the strong ideas or themes; but 
just as importantly it can start the process of collaboration and 
co-creation to make ideas better and more appealing.

Chatroulette – It’s Fun!

Tuesday, March 9th, 2010

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Teenager dancing to bad hip-hop…middle-aged man staring aimlessly at his webcam…faceless man doing, erm, things they probably shouldn’t be doing on the internet. Yes, these are the joys of Chatroulette and anyone can join in.

I had heard quite a lot of murmurings about Chatroulette, a site where you push start and are instantly in a video chat with a random stranger. Created by 17-year old Russian high school student, Andrey Ternovskiy, Chatroulette was created just for fun, but word has already spread fast.

My first thoughts about the site were definitely in the “why bother?” camp. However, part of me just had to a take a peek, and this is obviously where its popularity stems from. Chatroulette effectively allows you to peep through the net curtains and into the lives of random strangers. However, this is a peep through the net curtains that has the added frisson of the random button. Just by pressing next, you are in a video chat with another random stranger. The fact of the matter is, you don’t quite know what that next person may be doing in front of their webcam.

Many articles have already emerged asserting that Chatroulette is just another platform for titillation online. Having played Chatroulette at Face towers, we can safely say this is most definitely not for children. However, support for the site has already emerged, with Wired giving its five reasons why Chatroulette is addictive and worth a try. One element of Chatroulette that definitely feels different is the scope it provides to dip out of conversations easily, with the veil of anonymity meaning you are not hurting anyone’s feelings. For many, this anonymity also allows them to be as outlandish as they want, knowing full well they are probably only on screen for a very short space of time. Wired’s main reason for buying into Chatroulette though, is that it’s fun.

So, is it fun? I have to admit I had my doubts. However, I also don’t think I have seen the Face team laugh and scream as much as they did when we took a quick look at the world of Chatroulette. Chats veered from the funny (teens dancing badly and holding up stupid signs), to the odd (the man who didn’t seem to understand how it all worked), to the downright perverse (it must be a rule of the internet that at any given moment in time, somewhere, there will be a naked man enjoying his company too much in front of his webcam). Maybe it’s the future of online chat, or maybe it’s just a phase. However, having played it, I can at least safely say that Chatroulette is most definitely a laugh.

Here is a great video explaining Chatroulette and using it for a social experiment:

chat roulette from Casey Neistat on Vimeo.

How fortune 100 companies are using social media #infographics

Monday, March 8th, 2010

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via http://www.flowtown.com/blog/

Co-Create London – Top 10 Ideas So Far!

Monday, March 8th, 2010


Co-Create London has been live for exactly 10 days and thus far we are ecstatic about the results! As this is being written we have received 249 ideas from 191 people and a staggering 2,219 votes have been cast!!!

We thought we would let you know what’s been going on over at CoCreateLondon.com, starting with the Top 10 ideas on the site so far as voted for by Co-Create London users.

1) Free Wi-Fi hotspots in public spaces across town – 127 votes
Free WiFi access seems to be something that Londoners want to see in the city. However there has been some backlash to this with other users asking – how would WiFi make London a better place?

2) Open library-style book kiosks/ book swap system in Tube stations so Londoners are never without reading material on the underground! – 63 votes
Bringing some culture & entertainment to the transport system is something that has been a running theme on the site. This idea has been the pick of the bunch with a strong backing from Co-Create London users.

3) Oyster Card becomes Oyster London card – pay for anything in London up to the value of 20GBP – 58 votes
A few users have been quick to say that this idea has already been explored by TFL but didn’t go ahead due to financial regulation complications. However, making it only for small payments adds in a new angle and would encourage spending.

Could it be used for other purchases beside travel?

Could it be used for other purchases beside travel?

4) Tube Tunnels as giant immersive flipbooks. We all travel miles & miles underground everyday through black tunnels. The Tube carriages have all got amazing windows to look outside of the train at… well, nothing. Wouldn’t it be nice if the walls of the tunnels were covered in series of pictures that vary gradually from one to the next, so that when the trains goes through the tunnel they get animated? – 56 votes
A new model for artists, creative types, brands and advertisers to get involved with. Would brighten up millions of Londoners journey to work but is it feasible?

5) Simply by putting air conditioning on the tubes would improve life in London during the Summer 100% – 56 votes
Boris has introduced air conditioning on the circle line and, as some Co-Creators have noted, there have been cut backs on energy use in stations to reduce heat but is it even possible for there to be a totally cool tube?

6) Annual Open Labs Day…Similar to Open House Weekend, but celebrates our city’s vast and under-appreciated science culture. The public get to question real scientists in working labs, and explore London’s scientific history (Darwin, Newton, Hooke, Faraday, Franklin, Jenner, Davy, Maxwell…) through open days at places like the Royal Society, Royal Institution etc. – 54 Votes
Exposing and helping the public understand the great scientific significance and heritage London has is a great idea! Could be amazing with the right marketing behind it, but will it get backing from Boris?

Boris has unveiled air-conditioned tubes on the circle line but can he do this for the whole of the tube system??

Boris has unveiled air-conditioned tubes on the circle line but can he do this for the whole of the tube system??

7) A swimming lane system on Oxford Street, people who want to walk slowly and browse you walk on the inside of the pavement (nearest the shops), people who have got to go places and are in a hurry walk on the outside (nearest the road). This would stop all the pushing, shoving, barging, dodging, frustration, pain etc that walking on Oxford Street causes!! – 49 votes
The human congestion on Oxford Street causes frustration for thousands. The new crossing at Oxford Circus has been a success so why not go one step further and create a manageable, easy and beneficial system for the rest of the street?

8 ) Turn Empty Shops in to spaces for performance, places to learn a new skill and mini-markets for creative local residents to sell their wares. – 46 votes
It is no secret that there are lots of empty retail spaces in London, especially after the recession. Why not do something positive with this free space? Giving it back to the community could help regenerate areas and encourage potential buyers.

9) Instead of the Oyster machines making the same beeping noise when you go through, each one has a different musical note, such as a piano key.  – 45 votes
Would a series of these small, fun and quirky ideas cheer up commuters and make travelling in the city more fun? The users on the Co-Create London site seem to think so!

Outdoor dancing, big in China, could it be introduced in London???

Outdoor dancing, big in China, could it be introduced in London???

10) Encourage more frequent outdoor dancing – 412votes
China and Japan have been doing it for years, it is hard to imagine Londoners getting involved though. Would be amazing if the right scheme was set up!

Throughout this week we will be running through some of our favourite ideas and releasing more information about the journey Co-Create London is about to go on!

What Would You Do To Make London A Better Place?

The Creatives Role in Co-Creation

Friday, March 5th, 2010

In the spirit of co-creation and the core value of openness that comes with it I welcome wholeheartedly Lucian Camp’s thoughts regarding The Co-creation Hub. However I would like to counter some of them as well as try to enlighten him on the benefits co-creation brings to creativity and to the marketing process as a whole so that he will bring his experience and talent to bear on what we are trying to achieve.

He is right to highlight some of the very real concerns many people in the creative community have regarding co-creation. Indeed it is easy to look upon it as a process that makes creative people redundant and worse, fails to recognise the high esteem with which clients hold creativity and creative departments. But this is to misunderstand the nature of co-creativity. It’s not about dinosaurs versus trailblazers, it’s about a new way to find truly innovative and compelling creative solutions to clients’ problems and by the very nature of creative people we should all be open to new processes and approaches.

The good news is that as a Hub we have been engaging in this debate for a while and generally speaking we have been able to carry both people internally and externally with us on our journey. And there are three important reasons for this. (more…)

Face: A Co-Created History – Part 3

Friday, March 5th, 2010

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In the later stages of 2009 it was becoming clearer and clearer that research, innovation and planning should and could work together in a tighter environment. A continuous process needed to be adopted, as opposed to one based on silos; and consumers should sit in the heart of this process.

This idea was the seed for our hugely popular and controversial presentation, Do Brands Really Need Agencies. Within a packed room at London’s Groucho Club, brand managers and agency people ascended to listen to what this new adaptive approach could do for the industry. One of the agencies taking part in the conversation at the Groucho Club was our office mates and advertising gurus, Farm!

Farm agreed that the industry needed a shake up and that for brands and agencies to really understand the needs and wants of their consumers they would need to work with them, not at them.

In November 2009 we worked closely with Farm to help Skinny Cow develop ideas and create their latest advertising campaign – ‘Oh Yes You Can’. The collaboration took place online within Mindbubble and face-to-face with members of the brand team, Farm creatives and Mindbubble ladies all under the guidance of our robust methodology.

After the experience of collaborating and co-creating with Farm, we started to talk about how this partnership could become a permanent yet agile business model. Here the idea for the Co-Creation Hub was born and a new way of doing things began to take shape.

After hours of meetings, arguments, laughter and much deliberation The Co-Creation Hub London was brought to life. The Hub is a collective of organisations, academics and individuals who passionately believe in doing things ‘with’ people rather than ‘at’ people.

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The Founding Members of The Co-Creation Hub, London

Alongside Face the other founding members of the Co-Creation Hub London are Farm, the advertising agency, which has co-created communications for Nestle’s Skinny Cow; Opticomm, the media planning agency; Touch of Mojo, the brand design agency; and thrudigital, the social media development agency. And, they are actively looking for organisations and individuals from different fields that share their way of thinking, to get involved and help develop the co-creation movement.

Andrew Needham, founding partner of Face, as well as group managing partner of Tangible Group London, a core division of Cello Group Plc, is one of the key instigators of The Hub:

“The Co-creation Hub – London recognises that social media isn’t simply another channel; it has fundamentally changed the way consumers interact with brands. We need a more collaborative, adaptive and continuous model of marketing – one that is based on the core co-creation principle of doing things with people not at them. We call it Adaptive Brand Planning. It is a model that will ultimately be better placed in helping our clients deal with the advent of social brands”

The Hub’s belief that great ideas can come from anywhere means there are huge untapped resources out there that can flourish in a co-creative environment. The Hub is looking for organisations and individuals from as diverse a field as possible who share the same co-creation driven way of thinking, whether that’s a manufacturer, an artist, a school or even a government.

The launch of the Hub coincides with the release of Axe Twist, the first 100% co-created product. In July 2008 we co-created with 16 core Axe consumers from the US & the UK to create a new fragrance based around ‘freshness’. The workshop, which took place in New York, was a huge success and saw the idea behind the product (a fragrance that changes from day to night), the name and the actual fragrance itself co-created. Twist hit the shelves in late 2009 and early signs are that it is performing well in the market.

The Co-Creation Hub is the next chapter in Face’s collaborative history and is set to be as innovative, fresh, open and disruptive as the last one.

Microsoft Go Social

Thursday, March 4th, 2010

The Original Microsoft Team, born socialites

The latest big brand to announce a social network collaboration is Microsoft. The Windows giant are looking to incorporate Facebook, MySpace and LinkedIn features with the hugely popular Outlook e-mail client. The Personal Information Manager feature will grant access to user pages, contacts, messaging systems, events and meetings on all three social networks.

By making this a reality Microsoft will go head-to-head with competitor products that currently allow users to work remotely on their multiple social networks from a single application or website (e.g. FriendFeed).

On their official blog Microsoft announced that all Office 2010 users will be able to connect their LinkedIn account with the new Outlook Social Connector tool. Microsoft have also announced a collaboration with Facebook which will see the integration of more social functions in the near future.

The LinkedIn features are currently in Beta and users can test status updates, photo upload and contact messaging. More features will arrive with the final version.

The big question that remains unanswered regards access. Microsoft Outlook, including Exchange, powers around 65% of enterprise email accounts and a lot of those companies have restricted social network access to their employees to avoid them to wasting time. What will happen when we are to update our profile status or chat in real time with our Facebook contacts directly from our corporate e-mail software? Only time will tell…

Face: A Co-Created History – Part 2

Wednesday, March 3rd, 2010
Screen shot 2010-03-03 at 11.02.40

Mindbubble was launched in 2008

At the beginning of 2008 Face’s online qualitative research communities began to gather pace. First, net giant Google teamed up with us to create a three-month immersive research community with teenagers. The community focused on the future & relevance of internet search and produced some amazing insights that are still thought highly of within Google. Following on from this Doritos commissioned us to create a community steering group with the intention of helping the brand open up their communication and develop a clear social media strategy for their ‘You Make It, We Play It’ crowd-sourcing campaign.

In the Summer of 2008 we worked alongside Tango in a combined online and face-to-face co-creation project. The aim was to define the planning and positioning of Tango for their 2009 re-launch. The project was successful and led to the release of ‘Tango With Added Tango’ in May 2009 and provided the backbone for the overall Save Tango campaign.

Tango With Added Tango - A Co-Created Product

By this time social media had spread across many demographics, and it was quickly learnt that co-creation could be applied to any audience, anywhere, at any time.

With this revelation firmly at the front of our mind we started to explore the relationship between women, technology and the internet. This exciting new space was already being asked about by clients who were interested in how they could use Face’s approach to get closer to women, the gatekeepers of family life. The result of our interrogation into this subject was the original Women & the Web 2.0 Report.

The results of this were astounding, much like youth in previous years, women were creating a niche for themselves, finding their own space on the web. The knock-on effect of the report saw Face engage a group of women both online and face-to-face to build the first co-creation community for women, Mindbubble!

It was an instant hit. Boots were the first brand to work alongside the Mindbubble ladies, co-creating new products for their make-up lines. Following in the footsteps of Boots came Surf, Knorr, Dove, Comfort and Air Wick, all wanting to harness the power of the opinionated and creative Mindbubble ladies.

Moving into 2009 and we did not rest on our laurels, the natural restlessness within the company lead to the development and launch of Face Wired. Designed to develop the potential of co-creation in the planning sphere, Wired immediately teamed up with The Carphone Warehouse to help develop their social media strategy. The Carphone project included the use of Pulsar, Face’s brand new real time research tool.

Pulsar is Face's Social Media Immersion Platform and Methodology

Pulsar enabled Carphone to get even closer to their consumers and listen to what people were saying online. The speed and accuracy of Pulsar meant that the results could immediately be plugged into innovation and planning movements.

By this time, the floodgates were open; the size of the team had quadrupled and Midford Place, Face’s headquarters, had become the epicentre of everything co-creation. Community, Social Media and Co-Creation projects were coming in thick and fast and as our ambitious goals were beginning to be reached, another organic step was taken, adapting the co-creation process for advertising.

Next up… Part 3: Say Hello to The Hub

The Future Planning

Tuesday, March 2nd, 2010

“The ad industry establishment can no longer simply tweak its offering around the edges if it is to cope. 2010 must be the year to begin a head on overhaul of the way the (advertising) business is organized” Claire Beale Editor of Campaign Magazine, January 2010

The global marketing landscape has changed more in the last 5 years than in the last 50 but that the leading agencies in terms of the way they are organized, structured and the service they offer, haven’t.

The main driver for this change has been the rise of empowered consumers. They have exposed the traditional advertising agency model as one that is out of date and struggling to help clients deal with the current consumer landscape.

“The fact is: consumers now control brands. They play with them, reshape them and even imbue them with new meaning. In the next decade, we will see a shift away from the traditional branding model of agencies and clients” Owen Lee, Creative Chairman Farm

The big question on everyone’s lips is how should the advertising and planning industry respond? What is the new model of marketing that will ensure as an industry we can help brands to navigate their way through the new consumer landscape? These questions apply as much to the brands as to the agencies that serve them. If we wanted to be sensationalist we would say that “brands and agencies must adapt or die” or putting it in a more positive way that the brand and agency leaders of the future will need to be fleet-of-foot and structure their businesses to function in a highly fluid way.

As research, brand and communications people we always felt we wanted to get closer to consumers, but for practical reasons were not able to no matter how creative we were. But now that’s all changing. Social media allows us to listen to consumers and monitor the conversations they are having around brands in real time. This offers valuable insight and understanding, but more importantly identifies opportunities to establish a completely new way for brands to engage with their audiences. The challenge for the industry is not to view social media as a channel, but to use it to facilitate collaborations between brands and consumers to innovate and co-create communications more effectively. It has heralded:

The Advent of Social Brands
New social media tools will help brands to be on 24/7: this is part of what we call “the socialisation of brands” where campaign and channel marketing gives way to “continuous brand engagement marketing”. The environment the brand lives and breathes in is always on and is always changing so brands need to be listening to and observing their consumers not just in communities but also on the web as well as involving them on a continuous basis in everything they do.

The Need for Big Social Ideas
“Big ideas” need to be a big SOCIAL ideas – one that has the power to live and breathe through what consumers do with it in their interactions with each other and the brand. A big social idea has to be able to evolve, adapt and gain new meaning through those consumer interactions. Ultimately this requires agencies and brands to embrace a more open creative approach based on the philosophy that ideas can come from anywhere: a new model which combines the creativity of experts with the creativity of consumers so that more big social ideas of better quality can be produced. This means experts have an even bigger role to play than ever before. Our recent case study with Nestle’s Skinny Cow where we co-created the advertising with Mindbubble women is a good one – in three months there are already 41,000 fans on Facebook.

The Need to be Fast, Adaptive and Continuous
The process needs to change as well; the annual planning cycle making way for real-time planning which allows brands to remain relevant and interesting to changing consumer needs, overall a more fluid, highly responsive and iterative way of planning, which we call Adaptive Brand Planning. The new imperative will be to maintain a dialogue with your consumers to harness their opinions and ideas to fine-tune your product and communications. One of the main benefits of this approach is the speed with which you can develop concepts and communications as shown by our recent work with Unilever and Axe/Lynx Twist.

Screen shot 2010-03-02 at 16.06.48

Consumer Communities Will Reign
The focus on the 30 second TV spot will give way to the content and conversations that are being generated by consumers and between consumers around the brand. This will in turn produce different segmentation models where brands see consumers not just as potential customers who want to buy something from them but as people who want to have a relationship with them. Engaging and managing brand fan bases will be key: developing creative ways for engaging and managing fan bases will be critical.

A New Planning Mindset
The planner of the future will be more interested in how people interact, and how to stimulate those interactions. The sage-like planners will be replaced by people who are comfortable working in tightly knit teams of agency planners, each with their area of specialism such as social media or building and harnessing the power of communities. The line between planner and researcher will become blurred because there will be a constant dialogue with consumers that will offer insight, understanding and ideas in real time. A key part of the task will be to observe and spot these insights and ideas and use them to inspire creative experts to build upon them.

Conclusion
Consumers will be treated in a fundamentally different way. They will be given more responsibility and will be more involved throughout the brand marketing process. Co-creating with consumers as direct and active equals to deliver a range of marketing outputs will be a major part of the marketing model. Also the new generation of planners will treat consumers in a fundamentally different way. The gaming generation of young planners will be comfortable in this fast changing environment, where remaining in constant contact with your audience is more important than one-off research interventions. These planners will be the architects of a new contract between brand and consumer, founded on listening, understanding, adapting and co-creating.

Face: A Co-Created History – Part 1

Monday, March 1st, 2010

This story begins in 2004, a year when 120 million Americans voted George Bush Jnr into government for a second term, The Lord of The Rings: Return of the King won 11 Oscars, Ireland introduced the smoking ban and a small start-up called Face started to get going.

In 2004 participating in social media was not a widespread activity, early adopters and young people were the groups pushing the format forward and exploring its possibilities. In its early days we were helping brands stay close to young people and therefore close to the ensuing high paced changes in on-line behaviour they were leading.

Skip forward three years and in May 2007 we proudly launched the first ever co-creation community, Headbox.com. Headbox was the result of spending loads of time with young people, researching their habits and ultimately understanding the way they interact with each other and with brands.

At the time there were no on-line qualitative research platforms for any category, let alone youth, the driving force behind the internet. In 2007 social media was beginning to reach its massive potential and the world of research needed to react. By offering clients a way into the minds of young people it opened up a more collaborative and mutual relationship between consumers and brands.

Headbox in 2007!

Headbox in 2007!

This was an extremely exciting time for us; working in a more concerted and creative way was being adopted as a philosophy. It was the beginning of the co-creation driven approach that would define the company, although the term co-creation was not being used just yet!

It was whilst presenting our second annual TechTribe report at the 2007 MRS Youth Conference when the real turning point came. The Axe team had seen our presentation and were interested in the approach. Axe wanted to engage with their consumers more closely and involve them in every step of the marketing process.

It was here at the 2007 MRS Youth Conference that co-creation was first put forward to a client brave and willing enough to try something new.

A few months later in the heat of Alicante, Spain, 16 young, creative Axe consumers from Headbox took part in Face’s first big co-creation project. Working alongside the Face and Axe team their task was to co-create an Axe Summer Variant.

Photo06_22

Our first Co-Creation Project with Lynx was a great success

The co-creation workshop and co-creative approach was an instant success. By the end of 2007 we had co-created with Axe again on the infamous Dark Temptation ‘Chocolate Man’ variant as well as completing a co-creation project with Rexona, developing a new variant with their female consumers.

Next up… Part 2: 2008 and the birth of Mindbubble